behavior intended only for creating Sting or Orcrist via naming
tty: revert to pline() for issuing prompts (override MSGTYPE=hide differently)
previous tty-revert fix had the override test backwards, breaking MSGTYPE
+save 'autodescribe' option value prior to detection or #terrain display and
+ restore it after rather than leave it forced on
Platform- and/or Interface-Specific Fixes
-/* NetHack 3.6 detect.c $NHDT-Date: 1463191981 2016/05/14 02:13:01 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.70 $ */
+/* NetHack 3.6 detect.c $NHDT-Date: 1491705573 2017/04/09 02:39:33 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.76 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
const char *ter_explain;
{
coord dummy_pos; /* don't care whether player actually picks a spot */
+ boolean save_autodescribe;
dummy_pos.x = u.ux, dummy_pos.y = u.uy; /* starting spot for getpos() */
+ save_autodescribe = iflags.autodescribe;
iflags.autodescribe = TRUE;
iflags.terrainmode = ter_typ;
getpos(&dummy_pos, FALSE, ter_explain);
iflags.terrainmode = 0;
- /* leave iflags.autodescribe 'on' even if previously 'off' */
+ iflags.autodescribe = save_autodescribe;
}
/* extracted from monster_detection() so can be shared by do_vicinity_map() */