Fixes issue 90 (both cases).
mystrtod(&p, &x2);
skip(',');
mystrtod(&p, &y2);
+ t1 = t2 = 0;
if (*p == ',') {
skip(',');
mystrtoll(&p, &t1);
"movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %"
PRId64 ")\n", x1, y1, x2, y2, (int64_t) t1,
(int64_t) t2);
- } else {
+ // VSFilter
+ if (t1 > t2) {
+ double tmp = t2;
+ t2 = t1;
+ t1 = tmp;
+ }
+ }
+ if (t1 <= 0 && t2 <= 0) {
t1 = 0;
t2 = render_priv->state.event->Duration;
ass_msg(render_priv->library, MSGL_DBG2,