-/* SCCS Id: @(#)u_init.c 3.4 2002/03/02 */
+/* SCCS Id: @(#)u_init.c 3.4 2002/10/22 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
static const struct def_skill Skill_B[] = {
{ P_DAGGER, P_BASIC }, { P_AXE, P_EXPERT },
- { P_PICK_AXE, P_EXPERT }, { P_SHORT_SWORD, P_BASIC },
+ { P_PICK_AXE, P_SKILLED }, { P_SHORT_SWORD, P_EXPERT },
{ P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_SKILLED },
{ P_TWO_HANDED_SWORD, P_EXPERT }, { P_SCIMITAR, P_SKILLED },
{ P_SABER, P_BASIC }, { P_CLUB, P_SKILLED },
{ P_RIDING, P_BASIC },
#endif
{ P_TWO_WEAPON_COMBAT, P_BASIC },
- { P_BARE_HANDED_COMBAT, P_GRAND_MASTER },
+ { P_BARE_HANDED_COMBAT, P_MASTER },
{ P_NONE, 0 }
};
{ P_BOW, P_SKILLED }, { P_SLING, P_EXPERT },
{ P_ATTACK_SPELL, P_BASIC }, { P_MATTER_SPELL, P_SKILLED },
{ P_BOOMERANG, P_EXPERT }, { P_UNICORN_HORN, P_BASIC },
- { P_BARE_HANDED_COMBAT, P_GRAND_MASTER },
+ { P_BARE_HANDED_COMBAT, P_MASTER },
{ P_NONE, 0 }
};
{ P_RIDING, P_SKILLED },
#endif
{ P_TWO_WEAPON_COMBAT, P_EXPERT },
- { P_MARTIAL_ARTS, P_GRAND_MASTER },
+ { P_MARTIAL_ARTS, P_MASTER },
{ P_NONE, 0 }
};