/*
* This struct contains the current state of the snapshot building
* machinery. Besides a forward declaration in the header, it is not exposed
- * to the public, so we can easily change it's contents.
+ * to the public, so we can easily change its contents.
*/
struct SnapBuild
{
/*
* Reset a previously SnapBuildExportSnapshot()'ed snapshot if there is
* any. Aborts the previously started transaction and resets the resource
- * owner back to it's original value.
+ * owner back to its original value.
*/
void
SnapBuildClearExportedSnapshot()
SnapBuildAddCommittedTxn(builder, xid);
}
- /* if there's any reason to build a historic snapshot, to so now */
+ /* if there's any reason to build a historic snapshot, do so now */
if (forced_timetravel || top_needs_timetravel || sub_needs_timetravel)
{
/*
*/
/*
- * Process a running xacts record, and use it's information to first build a
+ * Process a running xacts record, and use its information to first build a
* historic snapshot and later to release resources that aren't needed
* anymore.
*/
/*
* Store/Load a snapshot from disk, depending on the snapshot builder's state.
*
- * Supposed to be used by external (i.e. not snapbuild.c) code that just reada
- * record that's a potential location for a serialized snapshot.
+ * Supposed to be used by external (i.e. not snapbuild.c) code that just read
+ * a record that's a potential location for a serialized snapshot.
*/
void
SnapBuildSerializationPoint(SnapBuild *builder, XLogRecPtr lsn)
*
* If this value is changing, we don't care that much whether we get the
* old or new value -- it is just used to determine how far
- * GlobalSerizableXmin must advance before this transaction can be fully
- * cleaned up. The worst that could happen is we wait for one more
+ * GlobalSerializableXmin must advance before this transaction can be
+ * fully cleaned up. The worst that could happen is we wait for one more
* transaction to complete before freeing some RAM; correctness of visible
* behavior is not affected.
*/