From a followup to #H2247, April 2011... Physical damage from a mind
flayer attack was inflicted in the AD_DRIN case for hitmu(), then
being inflicted again in the common code after the switch statement.
The new comment explaining the reason for non-standard damage is just
a guess.
if a chameleon took vampire form, it would stop periodically changing shape
corpses obtained from tipping an ice box wouldn't rot away
suppress "you climb up the stairs" message if verbose option is off
+physical damage from mind flayer attack was being inflicted twice
Platform- and/or Interface-Specific Fixes
helm_simple_name(uarmh));
break;
}
+ /* negative armor class doesn't reduce this damage */
if (Half_physical_damage)
dmg = (dmg + 1) / 2;
mdamageu(mtmp, dmg);
+ dmg = 0; /* don't inflict a second dose below */
if (!uarmh || uarmh->otyp != DUNCE_CAP) {
/* eat_brains() will miss if target is mindless (won't