NetHack 3.6.
NetHack 3.7.0 work-in-progress is not a release of NetHack. As a .0 version,
-and still very early in its development cycle, it is quite likely that there
-has been, and will continue to be, quite a number of code changes and/or code
-additions. The code may involve new approaches to things and may add many new
-features and changes in the weeks and months ahead, and it may alter existing
-behavior.
+and still very early in its development cycle, there has already been changes
+made, and there will continue to be many more prior to an eventual release.
In short -- there are likely to be bugs. Don't treat NetHack-3.7 branch as
released code, and if stability is paramount, then the most recent
-NetHack 3.6.3 release is probably safest for you.
+NetHack 3.6.3 release is safest for you.
We're making the .0 work-in-progress available so that you can observe its
development, test it out, and contribute to its development. Constructive
to open up the possibility of utilizing them between different platforms,
such as between your desktop computer and your hand-held device.
-Below you will find some other general notes on the changes in NetHack 3.7 that
-were not considered spoilers:
- - automatic annotation "gateway to Moloch's Sanctum" for vibrating square level
- once that square's location becomes known (found or magic mapped);
- goes away once sanctum temple is found (entered or high altar mapped)
- - savefile: add support to deconstruct internal data structures down into their
- individual fields and save those fields instead of the entire struct
+ * Add support to make the game restartable without exit (a.k.a. "play again"
+ support). Toward that end, many previously scattered and separate variables
+ have been gathered into a central 'g' structure in decl.h/decl.c. That
+ will benefit the porting effort to some platforms that are under
+ consideration.
+
+Here are some other general notes on the changes in NetHack 3.7 that were not
+considered spoilers:
+ - automatic annotation "gateway to Moloch's Sanctum" for vibrating square
+ level once that square's location becomes known (found or magic
+ mapped); goes away once sanctum temple is found (entered or high altar
+ mapped)
+ - savefile: add support to deconstruct internal data structures down into
+ their individual fields and save those fields instead of the entire
+ struct
- savefile: use little-endian format for fields where that makes a difference
- - - - - - - - - - -