Objects shot, thrown, or kicked by the hero or by monsters stop
short if they try to pass over a sink; make objects launched by
an explosion behave similarly.
-NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.450 $ $NHDT-Date: 1613171268 2021/02/12 23:07:48 $
+NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.451 $ $NHDT-Date: 1613258116 2021/02/13 23:15:16 $
General Fixes and Modified Features
-----------------------------------
grammar bit: "you hear a [AEF] note squeak in the distance" (should be "an")
curses interface failed to honor menu_xxx option settings for menu interaction
during engraving, spaces were counted instead of non-spaces
+when an explosion scatters objects, make any that fly over sinks stop there
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
-/* NetHack 3.7 explode.c $NHDT-Date: 1596498168 2020/08/03 23:42:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.71 $ */
+/* NetHack 3.7 explode.c $NHDT-Date: 1613258116 2021/02/13 23:15:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.76 $ */
/* Copyright (C) 1990 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
}
stmp->ox = g.bhitpos.x;
stmp->oy = g.bhitpos.y;
+ if (IS_SINK(levl[stmp->ox][stmp->oy].typ))
+ stmp->stopped = TRUE;
}
}
}