a[2] = 0.;
a[3] = 1.;
transform_point_3d(a, m, b);
+ /* Apply perspective projection with the following matrix:
+ 2500 0 0 0
+ 0 2500 0 0
+ 0 0 0 0
+ 0 0 8 2500
+ where 2500 is camera distance, 8 - z-axis scale.
+ Camera is always located in (org_x, org_y, -2500). This means
+ that different subtitle events can be displayed at the same time
+ using different cameras. */
+ b[0] *= 2500;
+ b[1] *= 2500;
+ b[3] = 8 * b[2] + 2500;
if (b[3] < 0.001 && b[3] > -0.001)
b[3] = b[3] < 0. ? -0.001 : 0.001;
v->x = double_to_d6(b[0] / b[3]);