# Build-generated stuff that we don't want
*.bmp
*.ico
+*.db
\r
Microsoft Visual Studio Solution File, Format Version 12.00\r
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{642BC75D-ABAF-403E-8224-7C725FD4CB42} = {642BC75D-ABAF-403E-8224-7C725FD4CB42}\r
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{BA3DD34C-04B7-40D0-B373-9329AA9E8945} = {BA3DD34C-04B7-40D0-B373-9329AA9E8945}\r
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- <PostBuildEvent>\r
- <Message>Install exe</Message>\r
- <Command>if NOT exist ..\binary\*.* mkdir ..\binary\r
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-copy ..\dat\license ..\binary\r
-copy ..\dat\symbols ..\binary\r
-if NOT exist ..\binary\sysconf copy ..\sys\winnt\sysconf ..\binary\sysconf\r
-if exist ..\doc\Guidebook.txt copy ..\doc\Guidebook.txt ..\binary\Guidebook.txt\r
-if exist ..\doc\nethack.txt copy ..\doc\nethack.txt ..\binary\NetHack.txt\r
-copy ..\sys\winnt\defaults.nh ..\binary\defaults.nh\r
-if NOT exist ..\binary\record copy ..\win\win32\record ..\binary\record\r
-</Command>\r
- </PostBuildEvent>\r
</ItemDefinitionGroup>\r
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+
<ItemGroup>\r
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- <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">TTYSTUB;NDEBUG;WIN32;_WINDOWS;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+ <ClCompile Include="$(SrcDir)allmain.c" />
+ <ClCompile Include="$(SrcDir)alloc.c" />
+ <ClCompile Include="$(SrcDir)apply.c" />
+ <ClCompile Include="$(SrcDir)artifact.c" />
+ <ClCompile Include="$(SrcDir)attrib.c" />
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+ <ClCompile Include="$(SrcDir)bones.c" />
+ <ClCompile Include="$(SrcDir)botl.c" />
+ <ClCompile Include="$(SrcDir)cmd.c" />
+ <ClCompile Include="$(SrcDir)dbridge.c" />
+ <ClCompile Include="$(SrcDir)decl.c" />
+ <ClCompile Include="$(SrcDir)detect.c" />
+ <ClCompile Include="$(SrcDir)dig.c" />
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+ <ClCompile Include="$(SrcDir)dlb.c" />
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+ <ClCompile Include="$(SrcDir)dog.c" />
+ <ClCompile Include="$(SrcDir)dogmove.c" />
+ <ClCompile Include="$(SrcDir)dokick.c" />
+ <ClCompile Include="$(SrcDir)dothrow.c" />
+ <ClCompile Include="$(SrcDir)do_name.c" />
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+ <ClCompile Include="$(SrcDir)drawing.c" />
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+ <ClCompile Include="$(SrcDir)eat.c" />
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+ <ClCompile Include="$(SrcDir)engrave.c" />
+ <ClCompile Include="$(SrcDir)exper.c" />
+ <ClCompile Include="$(SrcDir)explode.c" />
+ <ClCompile Include="$(SrcDir)extralev.c" />
+ <ClCompile Include="$(SrcDir)files.c" />
+ <ClCompile Include="$(SrcDir)fountain.c" />
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+ <ClCompile Include="$(SrcDir)lock.c" />
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+ <ClCompile Include="$(SrcDir)makemon.c" />
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+ <ClCompile Include="$(SrcDir)mcastu.c" />
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+ <ClCompile Include="$(SrcDir)minion.c" />
+ <ClCompile Include="$(SrcDir)mklev.c" />
+ <ClCompile Include="$(SrcDir)mkmap.c" />
+ <ClCompile Include="$(SrcDir)mkmaze.c" />
+ <ClCompile Include="$(SrcDir)mkobj.c" />
+ <ClCompile Include="$(SrcDir)mkroom.c" />
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+ <ClCompile Include="$(SrcDir)mondata.c" />
+ <ClCompile Include="$(SrcDir)monmove.c" />
+ <ClCompile Include="$(SrcDir)monst.c" />
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+ <ClCompile Include="$(SysShareDir)pcsys.c" />
+ <ClCompile Include="$(SysShareDir)pcunix.c" />
+ <ClCompile Include="$(SysShareDir)random.c" />
+ <ClCompile Include="$(SysWinntDir)ntsound.c" />
+ <ClCompile Include="$(SysWinntDir)stubs.c">
+ <PreprocessorDefinitions>TTYSTUB;</PreprocessorDefinitions>
</ClCompile>\r
- <ClCompile Include="..\sys\winnt\winnt.c" />\r
- <ClCompile Include="..\win\win32\mhaskyn.c" />\r
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- <ClCompile Include="..\win\win32\mswproc.c" />\r
- <ClCompile Include="..\win\win32\winhack.c" />\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ProjectReference Include="dgncomp.vcxproj">\r
- <Project>{8a3f81c7-2968-49a8-86bf-2669412ad7de}</Project>\r
- <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
- </ProjectReference>\r
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- <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
- </ProjectReference>\r
- <ProjectReference Include="levcomp.vcxproj">\r
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- <LinkLibraryDependencies>true</LinkLibraryDependencies>\r
- <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>\r
- </ProjectReference>\r
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- <Project>{63f9b82b-f589-4082-abe5-d4f0682050ab}</Project>\r
- <ReferenceOutputAssembly>false</ReferenceOutputAssembly>\r
- </ProjectReference>\r
+ <ClCompile Include="$(SysWinntDir)winnt.c" />
+ <ClCompile Include="$(WinWin32Dir)mhaskyn.c" />
+ <ClCompile Include="$(WinWin32Dir)mhdlg.c" />
+ <ClCompile Include="$(WinWin32Dir)mhfont.c" />
+ <ClCompile Include="$(WinWin32Dir)mhinput.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmain.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmap.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmenu.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmsgwnd.c" />
+ <ClCompile Include="$(WinWin32Dir)mhrip.c" />
+ <ClCompile Include="$(WinWin32Dir)mhsplash.c" />
+ <ClCompile Include="$(WinWin32Dir)mhstatus.c" />
+ <ClCompile Include="$(WinWin32Dir)mhtext.c" />
+ <ClCompile Include="$(WinWin32Dir)mswproc.c" />
+ <ClCompile Include="$(WinWin32Dir)winhack.c" />
</ItemGroup>\r
<ItemGroup>\r
- <ResourceCompile Include="..\win\win32\winhack.rc" />\r
+ <ResourceCompile Include="$(WinWin32Dir)winhack.rc" />
</ItemGroup>\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
- <ImportGroup Label="ExtensionTargets">\r
- </ImportGroup>\r
-</Project>
\ No newline at end of file
+ <Target Name="AfterBuild">
+ <MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterClean">
+ <MSBuild Projects="afternethack.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterRebuild">
+ <MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+
+ </Project>
\ No newline at end of file
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(BinDir)dgncomp.exe;$(DatDir)dungeon.pdf"
+ Outputs="$(DatDir)dungeon">
+ <Exec Command="$(BinDir)dgncomp.exe dungeon.pdf" WorkingDirectory="$(DatDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(DatDir)dungeon"/>
+ </Target>
+</Project>
\ No newline at end of file
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(BinDir)dlb.exe;@(DlbList);$(SysWinntDir)porthelp"
+ Outputs="$(BinDir)nhdat">
+
+ <Copy SourceFiles="$(SysWinntDir)porthelp" DestinationFolder="$(DatDir)"/>
+ <WriteLinesToFile File="$(DatDir)dlb.lst" Lines="@(DlbList->'%(filename)%(extension)')" Overwrite="true"/>
+ <Exec Command="$(BinDir)dlb.exe cIf $(DatDir)dlb.lst $(BinDir)nhdat" WorkingDirectory="$(DatDir)"/>
+ <Delete Files="$(DatDir)porthelp"/>
+
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(BinDir)nhdat"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="@(Desfiles->'$(DatDir)%(filename)%(extension)');$(BinDir)levcomp.exe"
+ Outputs="@(Levfiles->'$(DatDir)%(filename)%(extension)')">
+ <Exec Command="$(BinDir)levcomp.exe @(Desfiles, ' ')" WorkingDirectory="$(DatDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="@(Levfiles->'$(DatDir)%(filename)%(extension)')"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(BinDir)makedefs.exe"
+ Outputs="@(Defs)">
+ <Exec Command="$(BinDir)makedefs.exe -v" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -o" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -p" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -m" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -z" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -d" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -r" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -s" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -q" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -h" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(BinDir)makedefs.exe -e" WorkingDirectory="$(DatDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="@(Defs)"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <!-- TODO not copying record -->
+ <Target Name="Build"
+ Inputs="$(SysWinntDir)defaults.nh;$(DocDir)Guidebook.txt;$(DatDir)license;$(SysWinntDir)sysconf;$(DocDir)nethack.txt"
+ Outputs="$(BinDir)defaults.nh;$(BinDir)Guidebook.txt;$(BinDir)license;$(BinDir)sysconf;">
+
+ <Copy SourceFiles="$(SysWinntDir)defaults.nh;$(DocDir)Guidebook.txt;$(DatDir)license;$(SysWinntDir)sysconf;$(DocDir)nethack.txt" DestinationFolder="$(BinDir)"/>
+
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(BinDir)defaults.nh;$(BinDir)Guidebook.txt;$(BinDir)license;$(BinDir)sysconf;$(BinDir)nethack.txt;"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(DocDir)recover.txt"
+ Outputs="$(BinDir)recover.txt">
+ <Copy SourceFiles="$(DocDir)recover.txt" DestinationFiles="$(BinDir)recover.txt"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(BinDir)recover.txt"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(BinDir)tile2bmp.exe;$(WinShareDir)monsters.txt;$(WinShareDir)objects.txt"
+ Outputs="$(WinWin32Dir)tiles.bmp">
+ <Exec Command="$(BinDir)tile2bmp.exe tiles.bmp" WorkingDirectory="$(SrcDir)"/>
+ <Move SourceFiles="$(SrcDir)tiles.bmp" DestinationFolder="$(WinWin32Dir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(WinWin32Dir)tiles.bmp"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(BinDir)tilemap.exe"
+ Outputs="$(SrcDir)tile.c">
+ <Exec Command="$(BinDir)tilemap.exe" WorkingDirectory="$(SrcDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(SrcDir)tile.c"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
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--- /dev/null
+Changes made to vs2015 build
+
+1. allow solution to be used in place
+
+To Do
+
+1. win\share\tiletxt.c is copied from win\share\tilemap.c ... use tilemap.c instead directly.
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-chdir ..\win\win32\r
-echo decoding icon (nhico.uu to NetHack.ico)\r
-..\..\util\uudecode.exe ../../sys/winnt/nhico.uu\r
-echo decoding mnsel (mnsel.uu to mnsel.bmp)\r
-..\..\util\uudecode.exe mnsel.uu\r
-echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)\r
-..\..\util\uudecode.exe mnselcnt.uu\r
-echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)\r
-..\..\util\uudecode.exe mnunsel.uu\r
-echo decoding petmark (petmark.uu to petmark.bmp)\r
-..\..\util\uudecode.exe petmark.uu\r
-echo decoding pilemark (pilemark.uu to pilemark.bmp)\r
-..\..\util\uudecode.exe pilemark.uu\r
-echo decoding splash (splash.uu to splash.bmp)\r
-..\..\util\uudecode.exe splash.uu\r
-echo decoding tombstone (rip.uu to rip.bmp)\r
-..\..\util\uudecode.exe rip.uu\r
-echo decoding record (record.uu to record.)\r
-..\..\util\uudecode.exe record.uu\r
-chdir ..\..\binary\r
-</Command>\r
- </PostBuildEvent>\r
- </ItemDefinitionGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <Midl>\r
- <TypeLibraryName>.\Debug/uudecode.tlb</TypeLibraryName>\r
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- <ClCompile>\r
- <Optimization>Disabled</Optimization>\r
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- <ResourceCompile>\r
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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- </ResourceCompile>\r
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-echo decoding mnsel (mnsel.uu to mnsel.bmp)\r
-..\..\util\uudecode.exe mnsel.uu\r
-echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)\r
-..\..\util\uudecode.exe mnselcnt.uu\r
-echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)\r
-..\..\util\uudecode.exe mnunsel.uu\r
-echo decoding petmark (petmark.uu to petmark.bmp)\r
-..\..\util\uudecode.exe petmark.uu\r
-echo decoding pilemark (pilemark.uu to pilemark.bmp)\r
-..\..\util\uudecode.exe pilemark.uu\r
-echo decoding splash (splash.uu to splash.bmp)\r
-..\..\util\uudecode.exe splash.uu\r
-echo decoding tombstone (rip.uu to rip.bmp)\r
-..\..\util\uudecode.exe rip.uu\r
-echo decoding record (record.uu to record.)\r
-..\..\util\uudecode.exe record.uu\r
-chdir ..\..\binary\r
-</Command>\r
- </PostBuildEvent>\r
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- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
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- <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
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- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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- </ResourceCompile>\r
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- <ProgramDatabaseFile>.\$(ConfigurationName)\$(ProjectName)\</ProgramDatabaseFile>\r
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- <Bscmake>\r
- <SuppressStartupBanner>true</SuppressStartupBanner>\r
- <OutputFile>.\Debug/uudecode.bsc</OutputFile>\r
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- <PostBuildEvent>\r
- <Command>echo chdir ..\win\win32\r
-chdir ..\win\win32\r
-echo decoding icon (nhico.uu to NetHack.ico)\r
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-echo decoding mnsel (mnsel.uu to mnsel.bmp)\r
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-echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)\r
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-echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)\r
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-echo decoding petmark (petmark.uu to petmark.bmp)\r
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-echo decoding pilemark (pilemark.uu to pilemark.bmp)\r
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-echo decoding splash (splash.uu to splash.bmp)\r
-..\..\util\uudecode.exe splash.uu\r
-echo decoding tombstone (rip.uu to rip.bmp)\r
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-echo decoding record (record.uu to record.)\r
-..\..\util\uudecode.exe record.uu\r
-chdir ..\..\binary\r
-</Command>\r
- </PostBuildEvent>\r
- </ItemDefinitionGroup>\r
+ <Import Project="console.props" />
+ <Import Project="common.props" />
+ <Import Project="dirs.props" />
+ <Import Project="files.props" />
<ItemGroup>\r
- <ClCompile Include="..\sys\share\uudecode.c">\r
- <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
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- <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- </ClCompile>\r
+ <ClCompile Include="$(SysShareDir)uudecode.c" />
</ItemGroup>\r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
- <ImportGroup Label="ExtensionTargets">\r
- </ImportGroup>\r
+ <Target Name="AfterBuild">
+ <MSBuild Projects="afteruudecode.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterClean">
+ <MSBuild Projects="afteruudecode.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterRebuild">
+ <MSBuild Projects="afteruudecode.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
</Project>
\ No newline at end of file