.....BPAA..PPAA.
...........PAA..
}
-# tile 272 (baby silver dragon,male)
+# tile 272 (baby gold dragon,male)
+{
+ ................
+ ................
+ ................
+ .....PPPA.......
+ ....ODODDA......
+ ...PDDDDDA......
+ ..CHHHAPDA.AAA..
+ .CHCDA.PDAAAAAA.
+ ..D..PHDAAAAAAA.
+ ....PPHHDDDAAAA.
+ ...PNNHHHDDDAAA.
+ ..PHNPHHDHHDDAA.
+ ..PHDPHHNPDADDA.
+ ..PHAPH.APDADDA.
+ .....PHAA..DDAA.
+ ...........DAA..
+}
+# tile 273 (baby gold dragon,female)
+{
+ ................
+ ................
+ ................
+ .....PPPA.......
+ ....ODODDA......
+ ...PDDDDDA......
+ ..CHHHAPDA.AAA..
+ .CHCDA.PDAAAAAA.
+ ..D..PHDAAAAAAA.
+ ....PPHHDDDAAAA.
+ ...PNNHHHDDDAAA.
+ ..PHNPHHDHHDDAA.
+ ..PHDPHHNPDADDA.
+ ..PHAPH.APDADDA.
+ .....PHAA..DDAA.
+ ...........DAA..
+}
+# tile 274 (baby silver dragon,male)
{
................
................
.....PBAA..BBAA.
...........BAA..
}
-# tile 273 (baby silver dragon,female)
+# tile 275 (baby silver dragon,female)
{
................
................
.....PBAA..BBAA.
...........BAA..
}
-# tile 274 (baby shimmering dragon,male)
+# tile 276 (baby shimmering dragon,male)
{
.I..............
...BBBBBBB.I....
B....BPAA..PPAAB
.B.........PAAB.
}
-# tile 275 (baby shimmering dragon,female)
+# tile 277 (baby shimmering dragon,female)
{
.I..............
...BBBBBBB.I....
B....BPAA..PPAAB
.B.........PAAB.
}
-# tile 276 (baby red dragon,male)
+# tile 278 (baby red dragon,male)
{
................
................
.....IDAA..DDAA.
...........DAA..
}
-# tile 277 (baby red dragon,female)
+# tile 279 (baby red dragon,female)
{
................
................
.....IDAA..DDAA.
...........DAA..
}
-# tile 278 (baby white dragon,male)
+# tile 280 (baby white dragon,male)
{
................
................
.....NOAA..OOAA.
...........OAA..
}
-# tile 279 (baby white dragon,female)
+# tile 281 (baby white dragon,female)
{
................
................
.....NOAA..OOAA.
...........OAA..
}
-# tile 280 (baby orange dragon,male)
+# tile 282 (baby orange dragon,male)
{
................
................
.....LCAA..CCAA.
...........CAA..
}
-# tile 281 (baby orange dragon,female)
+# tile 283 (baby orange dragon,female)
{
................
................
.....LCAA..CCAA.
...........CAA..
}
-# tile 282 (baby black dragon,male)
+# tile 284 (baby black dragon,male)
{
................
................
.....AAP...AAPP.
...........APP..
}
-# tile 283 (baby black dragon,female)
+# tile 285 (baby black dragon,female)
{
................
................
.....AAP...AAPP.
...........APP..
}
-# tile 284 (baby blue dragon,male)
+# tile 286 (baby blue dragon,male)
{
................
................
.....BEAA..EEAA.
...........EAA..
}
-# tile 285 (baby blue dragon,female)
+# tile 287 (baby blue dragon,female)
{
................
................
.....BEAA..EEAA.
...........EAA..
}
-# tile 286 (baby green dragon,male)
+# tile 288 (baby green dragon,male)
{
................
................
.....GFAA..FFAA.
...........FAA..
}
-# tile 287 (baby green dragon,female)
+# tile 289 (baby green dragon,female)
{
................
................
.....GFAA..FFAA.
...........FAA..
}
-# tile 288 (baby yellow dragon,male)
+# tile 290 (baby yellow dragon,male)
{
................
................
.....NHAA..HHAA.
...........HAA..
}
-# tile 289 (baby yellow dragon,female)
+# tile 291 (baby yellow dragon,female)
{
................
................
.....NHAA..HHAA.
...........HAA..
}
-# tile 290 (gray dragon,male)
+# tile 292 (gray dragon,male)
{
......BBBPA.....
.....NPNPPPA....
....BPAA...PP.A.
........PPPP.A..
}
-# tile 291 (gray dragon,female)
+# tile 293 (gray dragon,female)
{
......BBBPA.....
.....NPNPPPA....
....BPAA...PP.A.
........PPPP.A..
}
-# tile 292 (silver dragon,male)
+# tile 294 (gold dragon,male)
+{
+ ......PPPDA.....
+ .....OHOHHDA....
+ ....PHHHHDDA....
+ ..DCHHD..HDA....
+ CHCHCD..PHDA....
+ HD.D...PHDA.....
+ ......HPDAAAAAA.
+ ....PHPDAAAAAAAA
+ ..PHHPDA.HH.AAA.
+ .PHHHPDHHDHH.AA.
+ .PHHHPDDHHDHHAA.
+ DDHHPPDHHDHHDHA.
+ PD.HPDDHHDD.D.A.
+ PDAAPD.AADHADHA.
+ ....PDAA...HD.A.
+ ........DDHD.A..
+}
+# tile 295 (gold dragon,female)
+{
+ ......PPPDA.....
+ .....OHOHHDA....
+ ....PHHHHDDA....
+ ..DCHHD..HDA....
+ CHCHCD..PHDA....
+ HD.D...PHDA.....
+ ......HPDAAAAAA.
+ ....PHPDAAAAAAAA
+ ..PHHPDA.HH.AAA.
+ .PHHHPDHHDHH.AA.
+ .PHHHPDDHHDHHAA.
+ DDHHPPDHHDHHDHA.
+ PD.HPDDHHDD.D.A.
+ PDAAPD.AADHADHA.
+ ....PDAA...HD.A.
+ ........DDHD.A..
+}
+# tile 296 (silver dragon,male)
{
......PPPBA.....
.....OBOBBBA....
....PBAA...BB.A.
........BBBB.A..
}
-# tile 293 (silver dragon,female)
+# tile 297 (silver dragon,female)
{
......PPPBA.....
.....OBOBBBA....
....PBAA...BB.A.
........BBBB.A..
}
-# tile 294 (shimmering dragon,male)
+# tile 298 (shimmering dragon,male)
{
.I.BF.BBBPAFB...
..BF.NPNPPPAFB.I
....BPAA...PP.AB
........PPPP.AB.
}
-# tile 295 (shimmering dragon,female)
+# tile 299 (shimmering dragon,female)
{
.I.BF.BBBPAFB...
..BF.NPNPPPAFB.I
....BPAA...PP.AB
........PPPP.AB.
}
-# tile 296 (red dragon,male)
+# tile 300 (red dragon,male)
{
......IIIDA.....
.....NDNDDDA....
....IDAAJJJDDJA.
........DDDDJA..
}
-# tile 297 (red dragon,female)
+# tile 301 (red dragon,female)
{
......IIIDA.....
.....NDNDDDA....
....IDAAJJJDDJA.
........DDDDJA..
}
-# tile 298 (white dragon,male)
+# tile 302 (white dragon,male)
{
......NNNOA.....
.....IOIOOOA....
....NOAA...OOJA.
........OOOOJA..
}
-# tile 299 (white dragon,female)
+# tile 303 (white dragon,female)
{
......NNNOA.....
.....IOIOOOA....
....NOAA...OOJA.
........OOOOJA..
}
-# tile 300 (orange dragon,male)
+# tile 304 (orange dragon,male)
{
......LLLCA.....
.....NCNCCCA....
....LCAA.KKCCJA.
........CCCCJA..
}
-# tile 301 (orange dragon,female)
+# tile 305 (orange dragon,female)
{
......LLLCA.....
.....NCNCCCA....
....LCAA.KKCCJA.
........CCCCJA..
}
-# tile 302 (black dragon,male)
+# tile 306 (black dragon,male)
{
......AAAA......
.....NANAAA.....
....AAPP...AAAP.
........AAAAA...
}
-# tile 303 (black dragon,female)
+# tile 307 (black dragon,female)
{
......AAAA......
.....NANAAA.....
....AAPP...AAAP.
........AAAAA...
}
-# tile 304 (blue dragon,male)
+# tile 308 (blue dragon,male)
{
......BBBEA.....
.....NENEEEA....
....BEAA...EEJA.
...P....EEEEJA..
}
-# tile 305 (blue dragon,female)
+# tile 309 (blue dragon,female)
{
......BBBEA.....
.....NENEEEA....
....BEAA...EEJA.
...P....EEEEJA..
}
-# tile 306 (green dragon,male)
+# tile 310 (green dragon,male)
{
......GGGFA.....
.....NFNFFFA....
....GFAA...FFJA.
........FFFFJA..
}
-# tile 307 (green dragon,female)
+# tile 311 (green dragon,female)
{
......GGGFA.....
.....NFNFFFA....
....GFAA...FFJA.
........FFFFJA..
}
-# tile 308 (yellow dragon,male)
+# tile 312 (yellow dragon,male)
{
......NNNHA.....
.....DHDHHHA....
....NHAAJJJHHJA.
........HHHHJA..
}
-# tile 309 (yellow dragon,female)
+# tile 313 (yellow dragon,female)
{
......NNNHA.....
.....DHDHHHA....
....NHAAJJJHHJA.
........HHHHJA..
}
-# tile 310 (stalker,male)
+# tile 314 (stalker,male)
{
................
.......PPP......
.....PP..PP.....
................
}
-# tile 311 (stalker,female)
+# tile 315 (stalker,female)
{
................
.......PPP......
.....PP..PP.....
................
}
-# tile 312 (air elemental,male)
+# tile 316 (air elemental,male)
{
................
...P.PPP..P.....
...PP.APPPA.....
................
}
-# tile 313 (air elemental,female)
+# tile 317 (air elemental,female)
{
................
...P.PPP..P.....
...PP.APPPA.....
................
}
-# tile 314 (fire elemental,male)
+# tile 318 (fire elemental,male)
{
................
.H..LDDD........
..LDDCADDDA.....
................
}
-# tile 315 (fire elemental,female)
+# tile 319 (fire elemental,female)
{
................
.H..LDDD........
..LDDCADDDA.....
................
}
-# tile 316 (earth elemental,male)
+# tile 320 (earth elemental,male)
{
..F.............
....CKKK..F.....
..CKKJAKKKA.....
................
}
-# tile 317 (earth elemental,female)
+# tile 321 (earth elemental,female)
{
..F.............
....CKKK..F.....
..CKKJAKKKA.....
................
}
-# tile 318 (water elemental,male)
+# tile 322 (water elemental,male)
{
................
....PBBB..E.....
..PBBEABBBA.....
................
}
-# tile 319 (water elemental,female)
+# tile 323 (water elemental,female)
{
................
....PBBB..E.....
..PBBEABBBA.....
................
}
-# tile 320 (lichen,male)
+# tile 324 (lichen,male)
{
................
................
................
................
}
-# tile 321 (lichen,female)
+# tile 325 (lichen,female)
{
................
................
................
................
}
-# tile 322 (brown mold,male)
+# tile 326 (brown mold,male)
{
................
................
................
................
}
-# tile 323 (brown mold,female)
+# tile 327 (brown mold,female)
{
................
................
................
................
}
-# tile 324 (yellow mold,male)
+# tile 328 (yellow mold,male)
{
................
................
................
................
}
-# tile 325 (yellow mold,female)
+# tile 329 (yellow mold,female)
{
................
................
................
................
}
-# tile 326 (green mold,male)
+# tile 330 (green mold,male)
{
................
................
................
................
}
-# tile 327 (green mold,female)
+# tile 331 (green mold,female)
{
................
................
................
................
}
-# tile 328 (red mold,male)
+# tile 332 (red mold,male)
{
................
................
................
................
}
-# tile 329 (red mold,female)
+# tile 333 (red mold,female)
{
................
................
................
................
}
-# tile 330 (shrieker,male)
+# tile 334 (shrieker,male)
{
................
................
...AAAAAAAAAA...
................
}
-# tile 331 (shrieker,female)
+# tile 335 (shrieker,female)
{
................
................
...AAAAAAAAAA...
................
}
-# tile 332 (violet fungus,male)
+# tile 336 (violet fungus,male)
{
................
................
................
................
}
-# tile 333 (violet fungus,female)
+# tile 337 (violet fungus,female)
{
................
................
................
................
}
-# tile 334 (gnome,male)
+# tile 338 (gnome,male)
{
................
................
................
................
}
-# tile 335 (gnome,female)
+# tile 339 (gnome,female)
{
................
................
................
................
}
-# tile 336 (gnome leader,male)
+# tile 340 (gnome leader,male)
{
................
................
................
................
}
-# tile 337 (gnome leader,female)
+# tile 341 (gnome leader,female)
{
................
................
................
................
}
-# tile 338 (gnomish wizard,male)
+# tile 342 (gnomish wizard,male)
{
................
................
................
................
}
-# tile 339 (gnomish wizard,female)
+# tile 343 (gnomish wizard,female)
{
................
................
................
................
}
-# tile 340 (gnome ruler,male)
+# tile 344 (gnome ruler,male)
{
................
................
................
................
}
-# tile 341 (gnome ruler,female)
+# tile 345 (gnome ruler,female)
{
................
................
................
................
}
-# tile 342 (giant,male)
+# tile 346 (giant,male)
{
......JJJJAA....
....JJJJJJJJA...
.....CLJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 343 (giant,female)
+# tile 347 (giant,female)
{
......JJJJAA....
....JJJJJJJJA...
.....CLJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 344 (stone giant,male)
+# tile 348 (stone giant,male)
{
......JJJJAA....
....JJJJJJJJA...
.....ALJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 345 (stone giant,female)
+# tile 349 (stone giant,female)
{
......JJJJAA....
....JJJJJJJJA...
.....ALJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 346 (hill giant,male)
+# tile 350 (hill giant,male)
{
......JJJJAA....
....JJJJJJJJA...
.....CLJACLJAAAA
...LLLLJ.LLLLKAA
}
-# tile 347 (hill giant,female)
+# tile 351 (hill giant,female)
{
......JJJJAA....
....JJJJJJJJA...
.....CLJACLJAAAA
...LLLLJ.LLLLKAA
}
-# tile 348 (fire giant,male)
+# tile 352 (fire giant,male)
{
....PPDDDDAA....
....PDDDDDDDA...
.....CLJACLJAAAA
...LLLLJ.LLLLKAA
}
-# tile 349 (fire giant,female)
+# tile 353 (fire giant,female)
{
....PPDDDDAA....
....PDDDDDDDA...
.....CLJACLJAAAA
...LLLLJ.LLLLKAA
}
-# tile 350 (frost giant,male)
+# tile 354 (frost giant,male)
{
.....KJJJJAA....
....KJJJJJJJA...
.....CLJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 351 (frost giant,female)
+# tile 355 (frost giant,female)
{
.....KJJJJAA....
....KJJJJJJJA...
.....CLJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 352 (ettin,male)
+# tile 356 (ettin,male)
{
....NN..ONOP....
..NNOOPNNOOPP...
.....BPAABPAAAAA
...PPPPA.BPPPFAA
}
-# tile 353 (ettin,female)
+# tile 357 (ettin,female)
{
....NN..ONOP....
..NNOOPNNOOPP...
.....BPAABPAAAAA
...PPPPA.BPPPFAA
}
-# tile 354 (storm giant,male)
+# tile 358 (storm giant,male)
{
......JJJJAA....
....JJJJJJJJA...
.....CLJACCJAAAA
...LLLLJ.LLLLKAA
}
-# tile 355 (storm giant,female)
+# tile 359 (storm giant,female)
{
......JJJJAA....
....JJJJJJJJA...
.....CLJACCJAAAA
...LLLLJ.LLLLKAA
}
-# tile 356 (titan,male)
+# tile 360 (titan,male)
{
.....AAAAAAA....
....AALLLLAAA...
.....CLJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 357 (titan,female)
+# tile 361 (titan,female)
{
.....AAAAAAA....
....AALLLLAAA...
.....CLJACLJAAAA
...LLLLJ.CLLLKAA
}
-# tile 358 (minotaur,male)
+# tile 362 (minotaur,male)
{
................
.O..........O...
....CLCACLCAAAAA
..LLLLL.LLLLLAA.
}
-# tile 359 (minotaur,female)
+# tile 363 (minotaur,female)
{
................
.O..........O...
....CLCACLCAAAAA
..LLLLL.LLLLLAA.
}
-# tile 360 (jabberwock,male)
+# tile 364 (jabberwock,male)
{
................
...DP...........
...IDAA..ID.....
................
}
-# tile 361 (jabberwock,female)
+# tile 365 (jabberwock,female)
{
................
...DP...........
...IDAA..ID.....
................
}
-# tile 362 (vorpal jabberwock,male)
+# tile 366 (vorpal jabberwock,male)
{
................
...GP...........
...FGAA..FG.....
................
}
-# tile 363 (vorpal jabberwock,female)
+# tile 367 (vorpal jabberwock,female)
{
................
...GP...........
...FGAA..FG.....
................
}
-# tile 364 (Keystone Kop,male)
+# tile 368 (Keystone Kop,male)
{
................
....AA..........
..AA....AA......
................
}
-# tile 365 (Keystone Kop,female)
+# tile 369 (Keystone Kop,female)
{
................
....AA..........
..AA....AA......
................
}
-# tile 366 (Kop Sergeant,male)
+# tile 370 (Kop Sergeant,male)
{
................
....AA..........
..AA....AA......
................
}
-# tile 367 (Kop Sergeant,female)
+# tile 371 (Kop Sergeant,female)
{
................
....AA..........
..AA....AA......
................
}
-# tile 368 (Kop Lieutenant,male)
+# tile 372 (Kop Lieutenant,male)
{
................
....AA..........
..AA....AA......
................
}
-# tile 369 (Kop Lieutenant,female)
+# tile 373 (Kop Lieutenant,female)
{
................
....AA..........
..AA....AA......
................
}
-# tile 370 (Kop Kaptain,male)
+# tile 374 (Kop Kaptain,male)
{
................
....AA....C.....
..AA....AA......
................
}
-# tile 371 (Kop Kaptain,female)
+# tile 375 (Kop Kaptain,female)
{
................
....AA....C.....
..AA....AA......
................
}
-# tile 372 (lich,male)
+# tile 376 (lich,male)
{
................
................
......OOO.......
................
}
-# tile 373 (lich,female)
+# tile 377 (lich,female)
{
................
................
......OOO.......
................
}
-# tile 374 (demilich,male)
+# tile 378 (demilich,male)
{
................
................
......LLL.......
................
}
-# tile 375 (demilich,female)
+# tile 379 (demilich,female)
{
................
................
......LLL.......
................
}
-# tile 376 (master lich,male)
+# tile 380 (master lich,male)
{
...H............
...HCH.H........
......OOO.......
................
}
-# tile 377 (master lich,female)
+# tile 381 (master lich,female)
{
...H............
...HCH.H........
......OOO.......
................
}
-# tile 378 (arch-lich,male)
+# tile 382 (arch-lich,male)
{
................
................
......OOO.......
................
}
-# tile 379 (arch-lich,female)
+# tile 383 (arch-lich,female)
{
................
................
......OOO.......
................
}
-# tile 380 (kobold mummy,male)
+# tile 384 (kobold mummy,male)
{
................
................
................
................
}
-# tile 381 (kobold mummy,female)
+# tile 385 (kobold mummy,female)
{
................
................
................
................
}
-# tile 382 (gnome mummy,male)
+# tile 386 (gnome mummy,male)
{
................
................
................
................
}
-# tile 383 (gnome mummy,female)
+# tile 387 (gnome mummy,female)
{
................
................
................
................
}
-# tile 384 (orc mummy,male)
+# tile 388 (orc mummy,male)
{
................
................
................
................
}
-# tile 385 (orc mummy,female)
+# tile 389 (orc mummy,female)
{
................
................
................
................
}
-# tile 386 (dwarf mummy,male)
+# tile 390 (dwarf mummy,male)
{
................
................
................
................
}
-# tile 387 (dwarf mummy,female)
+# tile 391 (dwarf mummy,female)
{
................
................
................
................
}
-# tile 388 (elf mummy,male)
+# tile 392 (elf mummy,male)
{
................
................
................
................
}
-# tile 389 (elf mummy,female)
+# tile 393 (elf mummy,female)
{
................
................
................
................
}
-# tile 390 (human mummy,male)
+# tile 394 (human mummy,male)
{
................
................
..NNN.NNNA......
................
}
-# tile 391 (human mummy,female)
+# tile 395 (human mummy,female)
{
................
................
..NNN.NNNA......
................
}
-# tile 392 (ettin mummy,male)
+# tile 396 (ettin mummy,male)
{
.....NN..ONOO...
...NNOOONNOOOO..
.....NOOANOOAAAA
...OOOOO.OOOOKAA
}
-# tile 393 (ettin mummy,female)
+# tile 397 (ettin mummy,female)
{
.....NN..ONOO...
...NNOOONNOOOO..
.....NOOANOOAAAA
...OOOOO.OOOOKAA
}
-# tile 394 (giant mummy,male)
+# tile 398 (giant mummy,male)
{
......ONOOAA....
....ONNNOOOOA...
.....NOOANOOAAAA
...OOOOO.OOOOKAA
}
-# tile 395 (giant mummy,female)
+# tile 399 (giant mummy,female)
{
......ONOOAA....
....ONNNOOOOA...
.....NOOANOOAAAA
...OOOOO.OOOOKAA
}
-# tile 396 (red naga hatchling,male)
+# tile 400 (red naga hatchling,male)
{
................
................
....IIDDDDDA....
................
}
-# tile 397 (red naga hatchling,female)
+# tile 401 (red naga hatchling,female)
{
................
................
....IIDDDDDA....
................
}
-# tile 398 (black naga hatchling,male)
+# tile 402 (black naga hatchling,male)
{
................
................
....AAAAAAAA....
................
}
-# tile 399 (black naga hatchling,female)
+# tile 403 (black naga hatchling,female)
{
................
................
....AAAAAAAA....
................
}
-# tile 400 (golden naga hatchling,male)
+# tile 404 (golden naga hatchling,male)
{
................
................
....NNHHHHHA....
................
}
-# tile 401 (golden naga hatchling,female)
+# tile 405 (golden naga hatchling,female)
{
................
................
....NNHHHHHA....
................
}
-# tile 402 (guardian naga hatchling,male)
+# tile 406 (guardian naga hatchling,male)
{
................
................
....GGFFFFFA....
................
}
-# tile 403 (guardian naga hatchling,female)
+# tile 407 (guardian naga hatchling,female)
{
................
................
....GGFFFFFA....
................
}
-# tile 404 (red naga,male)
+# tile 408 (red naga,male)
{
................
....KK..........
.....DDAA..DDA..
..........DA....
}
-# tile 405 (red naga,female)
+# tile 409 (red naga,female)
{
................
....KK..........
.....DDAA..DDA..
..........DA....
}
-# tile 406 (black naga,male)
+# tile 410 (black naga,male)
{
................
....KK..........
.....AAPP..AAP..
..........AP....
}
-# tile 407 (black naga,female)
+# tile 411 (black naga,female)
{
................
....KK..........
.....AAPP..AAP..
..........AP....
}
-# tile 408 (golden naga,male)
+# tile 412 (golden naga,male)
{
................
....KK..........
.....HHAA..HHA..
..........HA....
}
-# tile 409 (golden naga,female)
+# tile 413 (golden naga,female)
{
................
....KK..........
.....HHAA..HHA..
..........HA....
}
-# tile 410 (guardian naga,male)
+# tile 414 (guardian naga,male)
{
................
....KK..........
.....FFAA..FFA..
..........FA....
}
-# tile 411 (guardian naga,female)
+# tile 415 (guardian naga,female)
{
................
....KK..........
.....FFAA..FFA..
..........FA....
}
-# tile 412 (ogre,male)
+# tile 416 (ogre,male)
{
................
................
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 413 (ogre,female)
+# tile 417 (ogre,female)
{
................
................
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 414 (ogre leader,male)
+# tile 418 (ogre leader,male)
{
................
................
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 415 (ogre leader,female)
+# tile 419 (ogre leader,female)
{
................
................
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 416 (ogre tyrant,male)
+# tile 420 (ogre tyrant,male)
{
...H..C..H......
...HDCHCDH......
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 417 (ogre tyrant,female)
+# tile 421 (ogre tyrant,female)
{
...HH.C.HH......
...HDCHCDH......
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 418 (gray ooze,male)
+# tile 422 (gray ooze,male)
{
................
................
.........KCCCJ..
................
}
-# tile 419 (gray ooze,female)
+# tile 423 (gray ooze,female)
{
................
................
.........KCCCJ..
................
}
-# tile 420 (brown pudding,male)
+# tile 424 (brown pudding,male)
{
................
................
................
................
}
-# tile 421 (brown pudding,female)
+# tile 425 (brown pudding,female)
{
................
................
................
................
}
-# tile 422 (green slime,male)
+# tile 426 (green slime,male)
{
................
................
NGGFGGF..GF.....
..GGF..GGF..G...
}
-# tile 423 (green slime,female)
+# tile 427 (green slime,female)
{
................
................
NGGFGGF..GF.....
..GGF..GGF..G...
}
-# tile 424 (black pudding,male)
+# tile 428 (black pudding,male)
{
........A.......
........AA......
........AAAAAAAA
..........AAAA..
}
-# tile 425 (black pudding,female)
+# tile 429 (black pudding,female)
{
........A.......
........AA......
........AAAAAAAA
..........AAAA..
}
-# tile 426 (quantum mechanic,male)
+# tile 430 (quantum mechanic,male)
{
................
......LLLL......
....NAAEBAANN...
................
}
-# tile 427 (quantum mechanic,female)
+# tile 431 (quantum mechanic,female)
{
................
......JJJJJ.....
....NAAEBAANN...
................
}
-# tile 428 (genetic engineer,male)
+# tile 432 (genetic engineer,male)
{
................
......LLLL......
..AANAAEPAANN...
................
}
-# tile 429 (genetic engineer,female)
+# tile 433 (genetic engineer,female)
{
................
......LLLL......
..AANAAEPAANN...
................
}
-# tile 430 (rust monster,male)
+# tile 434 (rust monster,male)
{
................
....EEEE........
......AAAA......
................
}
-# tile 431 (rust monster,female)
+# tile 435 (rust monster,female)
{
................
....EEEE........
......AAAA......
................
}
-# tile 432 (disenchanter,male)
+# tile 436 (disenchanter,male)
{
................
....PPPP........
......AAAA......
................
}
-# tile 433 (disenchanter,female)
+# tile 437 (disenchanter,female)
{
................
....PPPP........
......AAAA......
................
}
-# tile 434 (garter snake,male)
+# tile 438 (garter snake,male)
{
................
................
................
................
}
-# tile 435 (garter snake,female)
+# tile 439 (garter snake,female)
{
................
................
................
................
}
-# tile 436 (snake,male)
+# tile 440 (snake,male)
{
................
................
................
................
}
-# tile 437 (snake,female)
+# tile 441 (snake,female)
{
................
................
................
................
}
-# tile 438 (water moccasin,male)
+# tile 442 (water moccasin,male)
{
................
................
.....AAAAA......
................
}
-# tile 439 (water moccasin,female)
+# tile 443 (water moccasin,female)
{
................
................
.....AAAAA......
................
}
-# tile 440 (python,male)
+# tile 444 (python,male)
{
................
................
.....JJJJJAA....
................
}
-# tile 441 (python,female)
+# tile 445 (python,female)
{
................
................
.....JJJJJAA....
................
}
-# tile 442 (pit viper,male)
+# tile 446 (pit viper,male)
{
................
................
......AAAA......
................
}
-# tile 443 (pit viper,female)
+# tile 447 (pit viper,female)
{
................
................
......AAAA......
................
}
-# tile 444 (cobra,male)
+# tile 448 (cobra,male)
{
................
................
.....AAAAAAAAA..
................
}
-# tile 445 (cobra,female)
+# tile 449 (cobra,female)
{
................
................
.....AAAAAAAAA..
................
}
-# tile 446 (troll,male)
+# tile 450 (troll,male)
{
................
..AAAAAA........
..KJA..KA.......
................
}
-# tile 447 (troll,female)
+# tile 451 (troll,female)
{
................
..AAAAAA........
..KJA..KA.......
................
}
-# tile 448 (ice troll,male)
+# tile 452 (ice troll,male)
{
................
..OONOOO........
..KJA..KA.......
................
}
-# tile 449 (ice troll,female)
+# tile 453 (ice troll,female)
{
................
..OONOOO........
..KJA..KA.......
................
}
-# tile 450 (rock troll,male)
+# tile 454 (rock troll,male)
{
................
...AAAAA........
..KJA..KA.......
................
}
-# tile 451 (rock troll,female)
+# tile 455 (rock troll,female)
{
................
...AAAAA........
..KJA..KA.......
................
}
-# tile 452 (water troll,male)
+# tile 456 (water troll,male)
{
................
...AAAAA........
..KJA..KA.......
................
}
-# tile 453 (water troll,female)
+# tile 457 (water troll,female)
{
................
...AAAAA........
..KJA..KA.......
................
}
-# tile 454 (Olog-hai,male)
+# tile 458 (Olog-hai,male)
{
...PPPPP........
..PPAAAPP.......
..AAA.AAA.......
................
}
-# tile 455 (Olog-hai,female)
+# tile 459 (Olog-hai,female)
{
...PPPPP........
..PPAAAPP.......
..AAA.AAA.......
................
}
-# tile 456 (umber hulk,male)
+# tile 460 (umber hulk,male)
{
................
...AAAAA........
.AAAP..AAP......
................
}
-# tile 457 (umber hulk,female)
+# tile 461 (umber hulk,female)
{
................
...AAAAA........
.AAAP..AAP......
................
}
-# tile 458 (vampire,male)
+# tile 462 (vampire,male)
{
................
................
................
................
}
-# tile 459 (vampire,female)
+# tile 463 (vampire,female)
{
................
................
................
................
}
-# tile 460 (vampire leader,male)
+# tile 464 (vampire leader,male)
{
................
.....AAAA.......
.N..AAPP..AP....
................
}
-# tile 461 (vampire leader,female)
+# tile 465 (vampire leader,female)
{
................
.....AAAA.......
.N..AAPP..AP....
................
}
-# tile 462 (vampire mage,male)
+# tile 466 (vampire mage,male)
{
................
................
................
................
}
-# tile 463 (vampire mage,female)
+# tile 467 (vampire mage,female)
{
................
................
................
................
}
-# tile 464 (Vlad the Impaler,male)
+# tile 468 (Vlad the Impaler,male)
{
................
..N..AAAA.......
..N.AAPP..AP....
................
}
-# tile 465 (Vlad the Impaler,female)
+# tile 469 (Vlad the Impaler,female)
{
................
..N..AAAA.......
..N.AAPP..AP....
................
}
-# tile 466 (barrow wight,male)
+# tile 470 (barrow wight,male)
{
................
................
.J.....LLAA.....
................
}
-# tile 467 (barrow wight,female)
+# tile 471 (barrow wight,female)
{
................
.......OOOOO....
.J.....LLAA.....
................
}
-# tile 468 (wraith,male)
+# tile 472 (wraith,male)
{
................
................
................
................
}
-# tile 469 (wraith,female)
+# tile 473 (wraith,female)
{
................
................
................
................
}
-# tile 470 (Nazgul,male)
+# tile 474 (Nazgul,male)
{
................
................
......PPPPA.....
................
}
-# tile 471 (Nazgul,female)
+# tile 475 (Nazgul,female)
{
................
................
......PPPPA.....
................
}
-# tile 472 (xorn,male)
+# tile 476 (xorn,male)
{
................
................
................
................
}
-# tile 473 (xorn,female)
+# tile 477 (xorn,female)
{
................
................
................
................
}
-# tile 474 (monkey,male)
+# tile 478 (monkey,male)
{
................
................
.....JJA.JJA....
................
}
-# tile 475 (monkey,female)
+# tile 479 (monkey,female)
{
................
................
.....JJA.JJA....
................
}
-# tile 476 (ape,male)
+# tile 480 (ape,male)
{
................
................
................
................
}
-# tile 477 (ape,female)
+# tile 481 (ape,female)
{
................
................
................
................
}
-# tile 478 (owlbear,male)
+# tile 482 (owlbear,male)
{
................
....K.....K.....
...PJPJAJPJPA...
................
}
-# tile 479 (owlbear,female)
+# tile 483 (owlbear,female)
{
................
....K.....K.....
...PJPJAJPJPA...
................
}
-# tile 480 (yeti,male)
+# tile 484 (yeti,male)
{
................
....BNNN........
..BNNA..NNA.....
................
}
-# tile 481 (yeti,female)
+# tile 485 (yeti,female)
{
................
....BNNN........
..BNNA..NNA.....
................
}
-# tile 482 (carnivorous ape,male)
+# tile 486 (carnivorous ape,male)
{
................
................
................
................
}
-# tile 483 (carnivorous ape,female)
+# tile 487 (carnivorous ape,female)
{
................
................
................
................
}
-# tile 484 (sasquatch,male)
+# tile 488 (sasquatch,male)
{
................
....CCCCC.......
.CJJJKACKJJKA...
................
}
-# tile 485 (sasquatch,female)
+# tile 489 (sasquatch,female)
{
................
....CCCCC.......
.CJJJKACKJJKA...
................
}
-# tile 486 (kobold zombie,male)
+# tile 490 (kobold zombie,male)
{
................
................
................
................
}
-# tile 487 (kobold zombie,female)
+# tile 491 (kobold zombie,female)
{
................
................
................
................
}
-# tile 488 (gnome zombie,male)
+# tile 492 (gnome zombie,male)
{
................
................
................
................
}
-# tile 489 (gnome zombie,female)
+# tile 493 (gnome zombie,female)
{
................
................
................
................
}
-# tile 490 (orc zombie,male)
+# tile 494 (orc zombie,male)
{
................
................
................
................
}
-# tile 491 (orc zombie,female)
+# tile 495 (orc zombie,female)
{
................
................
................
................
}
-# tile 492 (dwarf zombie,male)
+# tile 496 (dwarf zombie,male)
{
................
................
................
................
}
-# tile 493 (dwarf zombie,female)
+# tile 497 (dwarf zombie,female)
{
................
................
................
................
}
-# tile 494 (elf zombie,male)
+# tile 498 (elf zombie,male)
{
................
................
................
................
}
-# tile 495 (elf zombie,female)
+# tile 499 (elf zombie,female)
{
................
................
................
................
}
-# tile 496 (human zombie,male)
+# tile 500 (human zombie,male)
{
......AAA.......
.....FFGAA......
....GGAGGA......
................
}
-# tile 497 (human zombie,female)
+# tile 501 (human zombie,female)
{
......AAA.......
.....FFGAA......
....GGAGGA......
................
}
-# tile 498 (ettin zombie,male)
+# tile 502 (ettin zombie,male)
{
....NN..ONOP....
..NNOOPNNOOPP...
.....GFAAGFAAAAA
...FFFFA.GFFFFAA
}
-# tile 499 (ettin zombie,female)
+# tile 503 (ettin zombie,female)
{
....NN..ONOP....
..NNOOPNNOOPP...
.....GFAAGFAAAAA
...FFFFA.GFFFFAA
}
-# tile 500 (ghoul,male)
+# tile 504 (ghoul,male)
{
......AAA.......
.....OOOAA......
....OOAOOA......
................
}
-# tile 501 (ghoul,female)
+# tile 505 (ghoul,female)
{
......AAA.......
.....OOOAA......
....OOAOOA......
................
}
-# tile 502 (giant zombie,male)
+# tile 506 (giant zombie,male)
{
......JJJJAA....
....JJJJJJJJA...
....GFFAGFFAAAAA
...GFFAAGFFFAAAA
}
-# tile 503 (giant zombie,female)
+# tile 507 (giant zombie,female)
{
......JJJJAA....
....JJJJJJJJA...
....GFFAGFFAAAAA
...GFFAAGFFFAAAA
}
-# tile 504 (skeleton,male)
+# tile 508 (skeleton,male)
{
................
................
......OOO.......
................
}
-# tile 505 (skeleton,female)
+# tile 509 (skeleton,female)
{
................
................
......OOO.......
................
}
-# tile 506 (straw golem,male)
+# tile 510 (straw golem,male)
{
......LJ........
......LJHJ......
....HALA.AHAAL..
..........L.....
}
-# tile 507 (straw golem,female)
+# tile 511 (straw golem,female)
{
......LJ........
......LJHJ......
....HALA.AHAAL..
..........L.....
}
-# tile 508 (paper golem,male)
+# tile 512 (paper golem,male)
{
................
.......OA.......
....OOA...OOA...
................
}
-# tile 509 (paper golem,female)
+# tile 513 (paper golem,female)
{
................
.......OA.......
....OOA...OOA...
................
}
-# tile 510 (rope golem,male)
+# tile 514 (rope golem,male)
{
................
................
...O.A....OAA...
....OA..........
}
-# tile 511 (rope golem,female)
+# tile 515 (rope golem,female)
{
................
................
...O.A....OAA...
....OA..........
}
-# tile 512 (gold golem,male)
+# tile 516 (gold golem,male)
{
................
......HNH.......
H...HNC.AHNC.A.H
..H.............
}
-# tile 513 (gold golem,female)
+# tile 517 (gold golem,female)
{
................
......HNH.......
H...HNC.AHNC.A.H
..H.............
}
-# tile 514 (leather golem,male)
+# tile 518 (leather golem,male)
{
......KKKK......
.....KHKHJ......
...KJJA..KJJA...
....KA....KA....
}
-# tile 515 (leather golem,female)
+# tile 519 (leather golem,female)
{
......KKKK......
.....KHKHJ......
...KJJA..KJJA...
....KA....KA....
}
-# tile 516 (wood golem,male)
+# tile 520 (wood golem,male)
{
................
......KCKJ......
....KCKJAKCKJA..
................
}
-# tile 517 (wood golem,female)
+# tile 521 (wood golem,female)
{
................
......KCKJ......
....KCKJAKCKJA..
................
}
-# tile 518 (flesh golem,male)
+# tile 522 (flesh golem,male)
{
................
................
..LLDDD..DDDDD..
................
}
-# tile 519 (flesh golem,female)
+# tile 523 (flesh golem,female)
{
................
................
..LLDDD..DDDDD..
................
}
-# tile 520 (clay golem,male)
+# tile 524 (clay golem,male)
{
................
................
..CKKKA.CKKKAA..
................
}
-# tile 521 (clay golem,female)
+# tile 525 (clay golem,female)
{
................
................
..CKKKA.CKKKAA..
................
}
-# tile 522 (stone golem,male)
+# tile 526 (stone golem,male)
{
................
................
...PPAA.PPPA....
................
}
-# tile 523 (stone golem,female)
+# tile 527 (stone golem,female)
{
................
................
...PPAA.PPPA....
................
}
-# tile 524 (glass golem,male)
+# tile 528 (glass golem,male)
{
................
.....BBBBBBA....
..BNPA....NPAA..
...BA.....BPA...
}
-# tile 525 (glass golem,female)
+# tile 529 (glass golem,female)
{
................
.....BBBBBBA....
..BNPA....NPAA..
...BA.....BPA...
}
-# tile 526 (iron golem,male)
+# tile 530 (iron golem,male)
{
................
......PBP.......
....PBP.APBP.A..
................
}
-# tile 527 (iron golem,female)
+# tile 531 (iron golem,female)
{
................
......PBP.......
....PBP.APBP.A..
................
}
-# tile 528 (human,male)
+# tile 532 (human,male)
{
................
................
................
................
}
-# tile 529 (human,female)
+# tile 533 (human,female)
{
................
................
................
................
}
-# tile 530 (wererat,male)
+# tile 534 (wererat,male)
{
................
................
................
................
}
-# tile 531 (wererat,female)
+# tile 535 (wererat,female)
{
................
................
................
................
}
-# tile 532 (werejackal,male)
+# tile 536 (werejackal,male)
{
................
................
................
................
}
-# tile 533 (werejackal,female)
+# tile 537 (werejackal,female)
{
................
................
................
................
}
-# tile 534 (werewolf,male)
+# tile 538 (werewolf,male)
{
................
................
................
................
}
-# tile 535 (werewolf,female)
+# tile 539 (werewolf,female)
{
................
................
................
................
}
-# tile 536 (elf,male)
+# tile 540 (elf,male)
{
................
.........G......
................
................
}
-# tile 537 (elf,female)
+# tile 541 (elf,female)
{
................
.........G......
................
................
}
-# tile 538 (Woodland-elf,male)
+# tile 542 (Woodland-elf,male)
{
................
................
................
................
}
-# tile 539 (Woodland-elf,female)
+# tile 543 (Woodland-elf,female)
{
................
................
................
................
}
-# tile 540 (Green-elf,male)
+# tile 544 (Green-elf,male)
{
................
................
................
................
}
-# tile 541 (Green-elf,female)
+# tile 545 (Green-elf,female)
{
................
................
................
................
}
-# tile 542 (Grey-elf,male)
+# tile 546 (Grey-elf,male)
{
................
................
................
................
}
-# tile 543 (Grey-elf,female)
+# tile 547 (Grey-elf,female)
{
................
................
................
................
}
-# tile 544 (elf-leader,male)
+# tile 548 (elf-leader,male)
{
................
................
................
................
}
-# tile 545 (elf-leader,female)
+# tile 549 (elf-leader,female)
{
................
................
................
................
}
-# tile 546 (elven monarch,male)
+# tile 550 (elven monarch,male)
{
................
................
................
................
}
-# tile 547 (elven monarch,female)
+# tile 551 (elven monarch,female)
{
................
......H..H......
................
................
}
-# tile 548 (doppelganger,male)
+# tile 552 (doppelganger,male)
{
................
......CCCC..I...
..CD.LLAALLADC..
................
}
-# tile 549 (doppelganger,female)
+# tile 553 (doppelganger,female)
{
................
......CCCC..I...
..CD.LLAALLADC..
................
}
-# tile 550 (shopkeeper,male)
+# tile 554 (shopkeeper,male)
{
................
................
................
................
}
-# tile 551 (shopkeeper,female)
+# tile 555 (shopkeeper,female)
{
................
................
................
................
}
-# tile 552 (guard,male)
+# tile 556 (guard,male)
{
................
.....BBPPPAA....
.....BPPABPPAAAA
....BPPP.BPPPAAA
}
-# tile 553 (guard,female)
+# tile 557 (guard,female)
{
................
.....BBPPPAA....
.....BPPABPPAAAA
....BPPP.BPPPAAA
}
-# tile 554 (prisoner,male)
+# tile 558 (prisoner,male)
{
................
................
.....LLA.LLA....
................
}
-# tile 555 (prisoner,female)
+# tile 559 (prisoner,female)
{
................
................
.....LLA.LLA....
................
}
-# tile 556 (Oracle,male)
+# tile 560 (Oracle,male)
{
................
................
....LELLLLELAA..
................
}
-# tile 557 (Oracle,female)
+# tile 561 (Oracle,female)
{
................
................
....LELLLLELAA..
................
}
-# tile 558 (aligned priest,male)
+# tile 562 (aligned priest,male)
{
................
INI.............
.JACCCJJCCCAA...
................
}
-# tile 559 (aligned priest,female)
+# tile 563 (aligned priest,female)
{
................
INI.............
.JACCCJJCCCAA...
................
}
-# tile 560 (high priest,male)
+# tile 564 (high priest,male)
{
.INI............
IIIII.KCCK......
..HACCCJJCCCAA..
................
}
-# tile 561 (high priest,female)
+# tile 565 (high priest,female)
{
.INI............
IIIII.KCCK......
..HACCCJJCCCAA..
................
}
-# tile 562 (soldier,male)
+# tile 566 (soldier,male)
{
.....J..........
.....JAAA.......
.....JJ.JJ......
................
}
-# tile 563 (soldier,female)
+# tile 567 (soldier,female)
{
.....J..........
.....JAAA.......
.....JJ.JJ......
................
}
-# tile 564 (sergeant,male)
+# tile 568 (sergeant,male)
{
.....J..........
.....JFFF.......
.....AA.AA......
................
}
-# tile 565 (sergeant,female)
+# tile 569 (sergeant,female)
{
.....J..........
.....JFFF.......
.....AA.AA......
................
}
-# tile 566 (nurse,male)
+# tile 570 (nurse,male)
{
................
.......NO.......
................
................
}
-# tile 567 (nurse,female)
+# tile 571 (nurse,female)
{
................
.......NO.......
................
................
}
-# tile 568 (lieutenant,male)
+# tile 572 (lieutenant,male)
{
................
.......FFF......
.....AA.AA......
................
}
-# tile 569 (lieutenant,female)
+# tile 573 (lieutenant,female)
{
................
.......FFF......
.....AA.AA......
................
}
-# tile 570 (captain,male)
+# tile 574 (captain,male)
{
................
......FHHF......
.....AA.AAAAA...
................
}
-# tile 571 (captain,female)
+# tile 575 (captain,female)
{
................
......FHHF......
.....AA.AAAAA...
................
}
-# tile 572 (watchman,male)
+# tile 576 (watchman,male)
{
................
......PPP.......
....JJJ.JJJ.....
................
}
-# tile 573 (watchman,female)
+# tile 577 (watchman,female)
{
................
......PPP.......
....JJJ.JJJ.....
................
}
-# tile 574 (watch captain,male)
+# tile 578 (watch captain,male)
{
......PPP.......
.....PHHHP......
....JJJ.JJJ.....
................
}
-# tile 575 (watch captain,female)
+# tile 579 (watch captain,female)
{
......PPP.......
.....PHHHP......
....JJJ.JJJ.....
................
}
-# tile 576 (Medusa,male)
+# tile 580 (Medusa,male)
{
................
..GA...GA.......
..IIKIKIKIA.....
................
}
-# tile 577 (Medusa,female)
+# tile 581 (Medusa,female)
{
................
..GA...GA.......
..IIKIKIKIA.....
................
}
-# tile 578 (Wizard of Yendor,male)
+# tile 582 (Wizard of Yendor,male)
{
.EEE.......EEE..
EFFAE..E..EAFFE.
.EEEEEEEEEEEAAA.
EEEEEEEEEEEEEEA.
}
-# tile 579 (Wizard of Yendor,female)
+# tile 583 (Wizard of Yendor,female)
{
.EEE.......EEE..
EFFAE..E..EAFFE.
.EEEEEEEEEEEAAA.
EEEEEEEEEEEEEEA.
}
-# tile 580 (Croesus,male)
+# tile 584 (Croesus,male)
{
....H..H..H.....
....HCHEHCH.....
.GIIIKJJKKIIIGG.
................
}
-# tile 581 (Croesus,female)
+# tile 585 (Croesus,female)
{
....H..H..H.....
....HCHEHCH.....
.GIIIKJJKKIIIGG.
................
}
-# tile 582 (Charon,male)
+# tile 586 (Charon,male)
{
................
.......J........
.JJJJJJJJJJJAAA.
JJJJJJJJJJJJJJA.
}
-# tile 583 (Charon,female)
+# tile 587 (Charon,female)
{
................
.......J........
.JJJJJJJJJJJAAA.
JJJJJJJJJJJJJJA.
}
-# tile 584 (ghost,male)
+# tile 588 (ghost,male)
{
................
................
.O...P....P.....
........P.......
}
-# tile 585 (ghost,female)
+# tile 589 (ghost,female)
{
................
................
.O...P....P.....
........P.......
}
-# tile 586 (shade,male)
+# tile 590 (shade,male)
{
................
................
AAAA.AAAAJA.....
................
}
-# tile 587 (shade,female)
+# tile 591 (shade,female)
{
................
................
AAAA.AAAAJA.....
................
}
-# tile 588 (water demon,male)
+# tile 592 (water demon,male)
{
................
................
....EEAEEA......
................
}
-# tile 589 (water demon,female)
+# tile 593 (water demon,female)
{
................
................
....EEAEEA......
................
}
-# tile 590 (amorous demon,male)
+# tile 594 (amorous demon,male)
{
DD.OHHD.........
DDOHHDGD........
....DDAA..DDAA..
...DDJA...DDDA..
}
-# tile 592 (horned devil,male)
+# tile 596 (horned devil,male)
{
................
................
..CDDAA.DDK.....
................
}
-# tile 593 (horned devil,female)
+# tile 597 (horned devil,female)
{
................
................
..CDDAA.DDK.....
................
}
-# tile 596 (erinys,male)
+# tile 598 (erinys,male)
{
..GA...GA.......
...FA.FA..GA....
..BBEBEBEBA.....
................
}
-# tile 597 (erinys,female)
+# tile 599 (erinys,female)
{
..GA...GA.......
...FA.FA..GA....
..BBEBEBEBA.....
................
}
-# tile 598 (barbed devil,male)
+# tile 600 (barbed devil,male)
{
................
................
.CCDDAA.DDKK....
................
}
-# tile 599 (barbed devil,female)
+# tile 601 (barbed devil,female)
{
................
................
.CCDDAA.DDKK....
................
}
-# tile 600 (marilith,male)
+# tile 602 (marilith,male)
{
.D..HHH.....D...
DD.HHHHHA...DD..
..FGFFFFFFFFFA..
....GFFFFFFAA...
}
-# tile 601 (marilith,female)
+# tile 603 (marilith,female)
{
.D..HHH.....D...
DD.HHHHHA...DD..
..FGFFFFFFFFFA..
....GFFFFFFAA...
}
-# tile 602 (vrock,male)
+# tile 604 (vrock,male)
{
................
......OPP.O.....
.....DDA.DDA....
................
}
-# tile 603 (vrock,female)
+# tile 605 (vrock,female)
{
................
......OPP.O.....
.....DDA.DDA....
................
}
-# tile 604 (hezrou,male)
+# tile 606 (hezrou,male)
{
................
................
...........FFFA.
................
}
-# tile 605 (hezrou,female)
+# tile 607 (hezrou,female)
{
................
................
...........FFFA.
................
}
-# tile 606 (bone devil,male)
+# tile 608 (bone devil,male)
{
................
................
..NOOAA.OOL.....
................
}
-# tile 607 (bone devil,female)
+# tile 609 (bone devil,female)
{
................
................
..NOOAA.OOL.....
................
}
-# tile 608 (ice devil,male)
+# tile 610 (ice devil,male)
{
................
................
..BNNAA.NNP.....
................
}
-# tile 609 (ice devil,female)
+# tile 611 (ice devil,female)
{
................
................
..BNNAA.NNP.....
................
}
-# tile 610 (nalfeshnee,male)
+# tile 612 (nalfeshnee,male)
{
................
................
................
................
}
-# tile 611 (nalfeshnee,female)
+# tile 613 (nalfeshnee,female)
{
................
................
................
................
}
-# tile 612 (pit fiend,male)
+# tile 614 (pit fiend,male)
{
................
.K.O.......O.K..
...CDDAA.DDK....
................
}
-# tile 613 (pit fiend,female)
+# tile 615 (pit fiend,female)
{
................
.K.O.......O.K..
...CDDAA.DDK....
................
}
-# tile 614 (sandestin,male)
+# tile 616 (sandestin,male)
{
.....CCCCC..I...
.I..CD....C.....
.CD.DDAADDDADC..
................
}
-# tile 615 (sandestin,female)
+# tile 617 (sandestin,female)
{
.....CCCCC..I...
.I..CD....C.....
.CD.DDAADDDADC..
................
}
-# tile 616 (balrog,male)
+# tile 618 (balrog,male)
{
................
.K..O.....O..K..
..CDDDAA.DDDK.AA
................
}
-# tile 617 (balrog,female)
+# tile 619 (balrog,female)
{
................
.K..O.....O..K..
..CDDDAA.DDDK.AA
................
}
-# tile 618 (Juiblex,male)
+# tile 620 (Juiblex,male)
{
................
DD.........DD...
.CCCCCCCCCCCKA..
................
}
-# tile 619 (Juiblex,female)
+# tile 621 (Juiblex,female)
{
................
DD.........DD...
.CCCCCCCCCCCKA..
................
}
-# tile 620 (Yeenoghu,male)
+# tile 622 (Yeenoghu,male)
{
....B.HHP.......
....BPPPP.......
...BPAA.PPA.....
................
}
-# tile 621 (Yeenoghu,female)
+# tile 623 (Yeenoghu,female)
{
....B.HHP.......
....BPPPP.......
...BPAA.PPA.....
................
}
-# tile 622 (Orcus,male)
+# tile 624 (Orcus,male)
{
................
.K..O.....O..K..
...OOPPAOOPPAGA.
................
}
-# tile 623 (Orcus,female)
+# tile 625 (Orcus,female)
{
................
.K..O.....O..K..
...OOPPAOOPPAGA.
................
}
-# tile 624 (Geryon,male)
+# tile 626 (Geryon,male)
{
.K...........K..
.K....JJJ....KJ.
....FGGGFFFFFFFA
.....FFFFFFFFFA.
}
-# tile 625 (Geryon,female)
+# tile 627 (Geryon,female)
{
.K...........K..
.K....JJJ....KJ.
....FGGGFFFFFFFA
.....FFFFFFFFFA.
}
-# tile 626 (Dispater,male)
+# tile 628 (Dispater,male)
{
................
......OJJO......
.....PPA.PPA....
................
}
-# tile 627 (Dispater,female)
+# tile 629 (Dispater,female)
{
................
......OJJO......
.....PPA.PPA....
................
}
-# tile 628 (Baalzebub,male)
+# tile 630 (Baalzebub,male)
{
......F...F.....
.......F.F......
.....FFA..FF....
................
}
-# tile 629 (Baalzebub,female)
+# tile 631 (Baalzebub,female)
{
......F...F.....
.......F.F......
.....FFA..FF....
................
}
-# tile 630 (Asmodeus,male)
+# tile 632 (Asmodeus,male)
{
................
......OJJO......
.....PPA.PPA....
................
}
-# tile 631 (Asmodeus,female)
+# tile 633 (Asmodeus,female)
{
................
......OJJO......
.....PPA.PPA....
................
}
-# tile 632 (Demogorgon,male)
+# tile 634 (Demogorgon,male)
{
...KKK..KKK.....
..KBKBK.BKBK....
..GAGFAFFFAFA...
................
}
-# tile 633 (Demogorgon,female)
+# tile 635 (Demogorgon,female)
{
...KKK..KKK.....
..KBKBK.BKBK....
..GAGFAFFFAFA...
................
}
-# tile 634 (Death,male)
+# tile 636 (Death,male)
{
.BBBB....JJJ....
.BPPPP.JJJJ.....
.CJJAAAAAAAAJJA.
ACJAAAAAAAAAAAJ.
}
-# tile 635 (Death,female)
+# tile 637 (Death,female)
{
.BBBB....JJJ....
.BPPPP.JJJJ.....
.CJJAAAAAAAAJJA.
ACJAAAAAAAAAAAJ.
}
-# tile 636 (Pestilence,male)
+# tile 638 (Pestilence,male)
{
F........JJJ....
..F....JJJJ.....
..JJFBFAFFAJJJA.
.JJAAFAFAAAAAAJ.
}
-# tile 637 (Pestilence,female)
+# tile 639 (Pestilence,female)
{
F........JJJ....
..F....JJJJ.....
..JJFBFAFFAJJJA.
.JJAAFAFAAAAAAJ.
}
-# tile 638 (Famine,male)
+# tile 640 (Famine,male)
{
.........JJJ....
.......JJJ......
K...JJAAAJJAA...
K..JJAAAAAJJJA..
}
-# tile 639 (Famine,female)
+# tile 641 (Famine,female)
{
.........JJJ....
.......JJJ......
K...JJAAAJJAA...
K..JJAAAAAJJJA..
}
-# tile 640 (mail daemon,male)
+# tile 642 (mail daemon,male)
{
...OP.BEEE.PO...
...OOEBEEEEOOD..
..CDDDAAA.DDDK..
................
}
-# tile 641 (mail daemon,female)
+# tile 643 (mail daemon,female)
{
...OP.BEEE.PO...
...OOEBEEEEOOD..
..CDDDAAA.DDDK..
................
}
-# tile 642 (djinni,male)
+# tile 644 (djinni,male)
{
.LL..NNN..LL....
..L..NGNA.L.....
.........IFED...
................
}
-# tile 643 (djinni,female)
+# tile 645 (djinni,female)
{
.LL..NNN..LL....
..L..NGNA.L.....
.........IFED...
................
}
-# tile 644 (jellyfish,male)
+# tile 646 (jellyfish,male)
{
................
.....PBPA.......
..PEE.P.E..E....
.P..E.P..E......
}
-# tile 645 (jellyfish,female)
+# tile 647 (jellyfish,female)
{
................
.....PBPA.......
..PEE.P.E..E....
.P..E.P..E......
}
-# tile 646 (piranha,male)
+# tile 648 (piranha,male)
{
................
................
.....E..P.......
....E..E...E....
}
-# tile 647 (piranha,female)
+# tile 649 (piranha,female)
{
................
................
.....E..P.......
....E..E...E....
}
-# tile 648 (shark,male)
+# tile 650 (shark,male)
{
................
................
PDNPPEE..EE.....
.PPPE..EEE..E...
}
-# tile 649 (shark,female)
+# tile 651 (shark,female)
{
................
................
PDNPPEE..EE.....
.PPPE..EEE..E...
}
-# tile 650 (giant eel,male)
+# tile 652 (giant eel,male)
{
................
................
...EE.AAAAE.E...
..E...EE.E...E..
}
-# tile 651 (giant eel,female)
+# tile 653 (giant eel,female)
{
................
................
...EE.AAAAE.E...
..E...EE.E...E..
}
-# tile 652 (electric eel,male)
+# tile 654 (electric eel,male)
{
................
................
...EE.AAADE.E...
..E...EE.E...E..
}
-# tile 653 (electric eel,female)
+# tile 655 (electric eel,female)
{
................
................
...EE.AAADE.E...
..E...EE.E...E..
}
-# tile 654 (kraken,male)
+# tile 656 (kraken,male)
{
................
................
EEEEEEE..EE.....
..EEE..EEE..E...
}
-# tile 655 (kraken,female)
+# tile 657 (kraken,female)
{
................
................
EEEEEEE..EE.....
..EEE..EEE..E...
}
-# tile 656 (newt,male)
+# tile 658 (newt,male)
{
................
................
................
................
}
-# tile 657 (newt,female)
+# tile 659 (newt,female)
{
................
................
................
................
}
-# tile 658 (gecko,male)
+# tile 660 (gecko,male)
{
................
................
................
................
}
-# tile 659 (gecko,female)
+# tile 661 (gecko,female)
{
................
................
................
................
}
-# tile 660 (iguana,male)
+# tile 662 (iguana,male)
{
................
................
................
................
}
-# tile 661 (iguana,female)
+# tile 663 (iguana,female)
{
................
................
................
................
}
-# tile 662 (baby crocodile,male)
+# tile 664 (baby crocodile,male)
{
................
................
................
................
}
-# tile 663 (baby crocodile,female)
+# tile 665 (baby crocodile,female)
{
................
................
................
................
}
-# tile 664 (lizard,male)
+# tile 666 (lizard,male)
{
................
................
................
................
}
-# tile 665 (lizard,female)
+# tile 667 (lizard,female)
{
................
................
................
................
}
-# tile 666 (chameleon,male)
+# tile 668 (chameleon,male)
{
................
................
.DD.............
................
}
-# tile 667 (chameleon,female)
+# tile 669 (chameleon,female)
{
................
................
.DD.............
................
}
-# tile 668 (crocodile,male)
+# tile 670 (crocodile,male)
{
................
................
.DF.............
................
}
-# tile 669 (crocodile,female)
+# tile 671 (crocodile,female)
{
................
................
.DF.............
................
}
-# tile 670 (salamander,male)
+# tile 672 (salamander,male)
{
................
................
..ACCA..........
...AAA..........
}
-# tile 671 (salamander,female)
+# tile 673 (salamander,female)
{
................
................
..ACCA..........
...AAA..........
}
-# tile 672 (long worm tail,male)
+# tile 674 (long worm tail,male)
{
........ILLLL...
......IILLAA....
.LLLIIIILLLA....
...LLLLLAAA.....
}
-# tile 673 (long worm tail,female)
+# tile 675 (long worm tail,female)
{
........ILLLL...
......IILLAA....
.LLLIIIILLLA....
...LLLLLAAA.....
}
-# tile 674 (archeologist,male)
+# tile 676 (archeologist,male)
{
................
................
.....CJJ.JKJ....
................
}
-# tile 675 (archeologist,female)
+# tile 677 (archeologist,female)
{
................
................
.....CJJ.JKJ....
................
}
-# tile 676 (barbarian,male)
+# tile 678 (barbarian,male)
{
................
................
.....LLA.LLA....
................
}
-# tile 677 (barbarian,female)
+# tile 679 (barbarian,female)
{
................
................
.....LLA.LLA....
................
}
-# tile 678 (cave dweller,male)
+# tile 680 (cave dweller,male)
{
................
................
................
................
}
-# tile 679 (cave dweller,female)
+# tile 681 (cave dweller,female)
{
................
................
................
................
}
-# tile 680 (healer,male)
+# tile 682 (healer,male)
{
................
.......NN.......
................
................
}
-# tile 681 (healer,female)
+# tile 683 (healer,female)
{
................
.......NN.......
................
................
}
-# tile 682 (knight,male)
+# tile 684 (knight,male)
{
................
................
................
................
}
-# tile 683 (knight,female)
+# tile 685 (knight,female)
{
................
................
................
................
}
-# tile 684 (monk,male)
+# tile 686 (monk,male)
{
................
................
................
................
}
-# tile 685 (monk,female)
+# tile 687 (monk,female)
{
................
................
................
................
}
-# tile 686 (cleric,male)
+# tile 688 (cleric,male)
{
................
................
................
................
}
-# tile 687 (cleric,female)
+# tile 689 (cleric,female)
{
................
.......JJ.......
................
................
}
-# tile 688 (ranger,male)
+# tile 690 (ranger,male)
{
................
................
................
................
}
-# tile 689 (ranger,female)
+# tile 691 (ranger,female)
{
................
................
................
................
}
-# tile 690 (rogue,male)
+# tile 692 (rogue,male)
{
................
................
.....KKA.KKA....
................
}
-# tile 691 (rogue,female)
+# tile 693 (rogue,female)
{
................
................
.....KKA.KKA....
................
}
-# tile 692 (samurai,male)
+# tile 694 (samurai,male)
{
................
................
.....IIA.IIA....
................
}
-# tile 693 (samurai,female)
+# tile 695 (samurai,female)
{
................
................
.....IIA.IIA....
................
}
-# tile 694 (tourist,male)
+# tile 696 (tourist,male)
{
................
................
.....LLA.LLA....
................
}
-# tile 695 (tourist,female)
+# tile 697 (tourist,female)
{
................
................
.....LLA.LLA....
................
}
-# tile 696 (valkyrie,male)
+# tile 698 (valkyrie,male)
{
D..............D
.D............D.
.D...........D..
D.............D.
}
-# tile 697 (valkyrie,female)
+# tile 699 (valkyrie,female)
{
................
................
................
................
}
-# tile 698 (wizard,male)
+# tile 700 (wizard,male)
{
................
.........BP.....
....BPPPPPPE....
................
}
-# tile 699 (wizard,female)
+# tile 701 (wizard,female)
{
................
.........BP.....
....BPPPPPPE....
................
}
-# tile 700 (Lord Carnarvon,male)
+# tile 702 (Lord Carnarvon,male)
{
.......JJ.......
......KJJJ......
.....PPA.PPA....
................
}
-# tile 701 (Lord Carnarvon,female)
+# tile 703 (Lord Carnarvon,female)
{
.......JJ.......
......KJJJ......
.....PPA.PPA....
................
}
-# tile 702 (Pelias,male)
+# tile 704 (Pelias,male)
{
................
.......JJ.......
.....PPA.PPA....
................
}
-# tile 703 (Pelias,female)
+# tile 705 (Pelias,female)
{
................
.......JJ.......
.....PPA.PPA....
................
}
-# tile 704 (Shaman Karnov,male)
+# tile 706 (Shaman Karnov,male)
{
................
.......JJA......
.....LLA.LLA....
................
}
-# tile 705 (Shaman Karnov,female)
+# tile 707 (Shaman Karnov,female)
{
................
.......JJA......
.....LLA.LLA....
................
}
-# tile 706 (Earendil,male)
+# tile 708 (Earendil,male)
{
.........G......
....B..GGF..B...
.....AAAAAA.....
................
}
-# tile 707 (Earendil,female)
+# tile 709 (Earendil,female)
{
.........G......
....B..GGF..B...
.....AAAAAA.....
................
}
-# tile 708 (Elwing,male)
+# tile 710 (Elwing,male)
{
.........G......
....B..GGF..B...
.....AAAAAA.....
................
}
-# tile 709 (Elwing,female)
+# tile 711 (Elwing,female)
{
.........G......
....B..GGF..B...
.....AAAAAA.....
................
}
-# tile 710 (Hippocrates,male)
+# tile 712 (Hippocrates,male)
{
................
....LLLCCD......
.LCCCCCCCDA.....
................
}
-# tile 711 (Hippocrates,female)
+# tile 713 (Hippocrates,female)
{
................
....LLLCCD......
.LCCCCCCCDA.....
................
}
-# tile 712 (King Arthur,male)
+# tile 714 (King Arthur,male)
{
................
................
....PPAA.PPA....
................
}
-# tile 713 (King Arthur,female)
+# tile 715 (King Arthur,female)
{
................
................
....PPAA.PPA....
................
}
-# tile 714 (Grand Master,male)
+# tile 716 (Grand Master,male)
{
................
.......LL.......
..JACCCCCCCCAA..
................
}
-# tile 715 (Grand Master,female)
+# tile 717 (Grand Master,female)
{
................
.......LL.......
..JACCCCCCCCAA..
................
}
-# tile 716 (Arch Priest,male)
+# tile 718 (Arch Priest,male)
{
..N.............
.NNN..JLLJ......
..HACCCJJCCCAA..
................
}
-# tile 717 (Arch Priest,female)
+# tile 719 (Arch Priest,female)
{
..N.............
.NNN..JLLJ......
..HACCCJJCCCAA..
................
}
-# tile 718 (Orion,male)
+# tile 720 (Orion,male)
{
................
................
......BPAPAA.A..
.....PPA.PPA....
}
-# tile 719 (Orion,female)
+# tile 721 (Orion,female)
{
................
................
......BPAPAA.A..
.....PPA.PPA....
}
-# tile 720 (Master of Thieves,male)
+# tile 722 (Master of Thieves,male)
{
................
...H.....H......
...JJA..JJA.....
................
}
-# tile 721 (Master of Thieves,female)
+# tile 723 (Master of Thieves,female)
{
................
...H.....H......
...JJA..JJA.....
................
}
-# tile 722 (Lord Sato,male)
+# tile 724 (Lord Sato,male)
{
.....AAA........
.....AAA........
..IIIA.IIIAA....
................
}
-# tile 723 (Lord Sato,female)
+# tile 725 (Lord Sato,female)
{
.....AAA........
.....AAA........
..IIIA.IIIAA....
................
}
-# tile 724 (Twoflower,male)
+# tile 726 (Twoflower,male)
{
................
................
.....LLA.LLA....
................
}
-# tile 725 (Twoflower,female)
+# tile 727 (Twoflower,female)
{
................
................
.....LLA.LLA....
................
}
-# tile 726 (Norn,male)
+# tile 728 (Norn,male)
{
................
................
................
................
}
-# tile 727 (Norn,female)
+# tile 729 (Norn,female)
{
................
................
................
................
}
-# tile 728 (Neferet the Green,male)
+# tile 730 (Neferet the Green,male)
{
................
................
...BPPPPPPPE....
................
}
-# tile 729 (Neferet the Green,female)
+# tile 731 (Neferet the Green,female)
{
................
................
...BPPPPPPPE....
................
}
-# tile 730 (Minion of Huhetotl,male)
+# tile 732 (Minion of Huhetotl,male)
{
...OP......PO...
...OODDDDDDOOD..
..CDDDAAA.DDDK..
................
}
-# tile 731 (Minion of Huhetotl,female)
+# tile 733 (Minion of Huhetotl,female)
{
...OP......PO...
...OODDDDDDOOD..
..CDDDAAA.DDDK..
................
}
-# tile 732 (Thoth Amon,male)
+# tile 734 (Thoth Amon,male)
{
................
......OJJO......
.....PPA.PPA....
................
}
-# tile 733 (Thoth Amon,female)
+# tile 735 (Thoth Amon,female)
{
................
......OJJO......
.....PPA.PPA....
................
}
-# tile 734 (Chromatic Dragon,male)
+# tile 736 (Chromatic Dragon,male)
{
......GGGFA.....
.....NFNFEEA....
....GFAA...CCJA.
........FFFFJA..
}
-# tile 735 (Chromatic Dragon,female)
+# tile 737 (Chromatic Dragon,female)
{
......GGGFA.....
.....NFNFEEA....
....GFAA...CCJA.
........FFFFJA..
}
-# tile 736 (Goblin King,male)
+# tile 738 (Goblin King,male)
{
................
................
................
................
}
-# tile 737 (Goblin King,female)
+# tile 739 (Goblin King,female)
{
................
................
................
................
}
-# tile 738 (Cyclops,male)
+# tile 740 (Cyclops,male)
{
................
....LLLLL.......
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 739 (Cyclops,female)
+# tile 741 (Cyclops,female)
{
................
....LLLLL.......
....CJJJCLAAAAAA
..LLLLL.LLLLLAA.
}
-# tile 740 (Ixoth,male)
+# tile 742 (Ixoth,male)
{
....O......O....
....O......O....
..CDDDAAA.DDDK..
................
}
-# tile 741 (Ixoth,female)
+# tile 743 (Ixoth,female)
{
....O......O....
....O......O....
..CDDDAAA.DDDK..
................
}
-# tile 742 (Master Kaen,male)
+# tile 744 (Master Kaen,male)
{
................
.......KKA......
...KJJJJJJJJJA..
................
}
-# tile 743 (Master Kaen,female)
+# tile 745 (Master Kaen,female)
{
................
.......KKA......
...KJJJJJJJJJA..
................
}
-# tile 744 (Nalzok,male)
+# tile 746 (Nalzok,male)
{
....O......O....
....O......O....
..CDDDAAA.DDDK..
................
}
-# tile 745 (Nalzok,female)
+# tile 747 (Nalzok,female)
{
....O......O....
....O......O....
..CDDDAAA.DDDK..
................
}
-# tile 746 (Scorpius,male)
+# tile 748 (Scorpius,male)
{
.....JLJLJAA....
....JA.JCJCKAA..
...D...JAAJA.JJ.
........JA.JA...
}
-# tile 747 (Scorpius,female)
+# tile 749 (Scorpius,female)
{
.....JLJLJAA....
....JA.JCJCKAA..
...D...JAAJA.JJ.
........JA.JA...
}
-# tile 748 (Master Assassin,male)
+# tile 750 (Master Assassin,male)
{
................
................
.....AAA.AAA....
................
}
-# tile 749 (Master Assassin,female)
+# tile 751 (Master Assassin,female)
{
................
................
.....AAA.AAA....
................
}
-# tile 750 (Ashikaga Takauji,male)
+# tile 752 (Ashikaga Takauji,male)
{
................
................
.....IIA.IIA....
................
}
-# tile 751 (Ashikaga Takauji,female)
+# tile 753 (Ashikaga Takauji,female)
{
................
................
.....IIA.IIA....
................
}
-# tile 752 (Lord Surtur,male)
+# tile 754 (Lord Surtur,male)
{
....PPDDDDAA....
....PDDDDDDDA...
.....BPPABPPAAAA
...LLLLJ.BLLLKAA
}
-# tile 753 (Lord Surtur,female)
+# tile 755 (Lord Surtur,female)
{
....PPDDDDAA....
....PDDDDDDDA...
.....BPPABPPAAAA
...LLLLJ.BLLLKAA
}
-# tile 754 (Dark One,male)
+# tile 756 (Dark One,male)
{
................
......AAA.......
AAAAAAAAAAAAAAAA
................
}
-# tile 755 (Dark One,female)
+# tile 757 (Dark One,female)
{
................
......AAA.......
AAAAAAAAAAAAAAAA
................
}
-# tile 756 (student,male)
+# tile 758 (student,male)
{
................
................
.....CJJ.JKJ....
................
}
-# tile 757 (student,female)
+# tile 759 (student,female)
{
................
................
.....CJJ.JKJ....
................
}
-# tile 758 (chieftain,male)
+# tile 760 (chieftain,male)
{
................
................
.....LLA.LLA....
................
}
-# tile 759 (chieftain,female)
+# tile 761 (chieftain,female)
{
................
................
.....LLA.LLA....
................
}
-# tile 760 (neanderthal,male)
+# tile 762 (neanderthal,male)
{
................
................
................
................
}
-# tile 761 (neanderthal,female)
+# tile 763 (neanderthal,female)
{
................
................
................
................
}
-# tile 762 (High-elf,male)
+# tile 764 (High-elf,male)
{
.........G......
.......GGF......
......GFAFAA....
.....KLA.LKA....
}
-# tile 763 (High-elf,female)
+# tile 765 (High-elf,female)
{
.........G......
.......GGF......
......GFAFAA....
.....KLA.LKA....
}
-# tile 764 (attendant,male)
+# tile 766 (attendant,male)
{
................
................
................
................
}
-# tile 765 (attendant,female)
+# tile 767 (attendant,female)
{
................
................
................
................
}
-# tile 766 (page,male)
+# tile 768 (page,male)
{
................
................
................
................
}
-# tile 767 (page,female)
+# tile 769 (page,female)
{
................
................
................
................
}
-# tile 768 (abbot,male)
+# tile 770 (abbot,male)
{
................
................
....CDCCCDDA.A..
...CCCCCCCDD....
}
-# tile 769 (abbot,female)
+# tile 771 (abbot,female)
{
................
................
....CDCCCDDA.A..
...CCCCCCCDD....
}
-# tile 770 (acolyte,male)
+# tile 772 (acolyte,male)
{
................
................
....LCCCCCDD....
................
}
-# tile 771 (acolyte,female)
+# tile 773 (acolyte,female)
{
................
................
....LCCCCCDD....
................
}
-# tile 772 (hunter,male)
+# tile 774 (hunter,male)
{
................
................
....JPPA.PPA....
................
}
-# tile 773 (hunter,female)
+# tile 775 (hunter,female)
{
................
................
....JPPA.PPA....
................
}
-# tile 774 (thug,male)
+# tile 776 (thug,male)
{
................
................
.....KKA.KKA....
................
}
-# tile 775 (thug,female)
+# tile 777 (thug,female)
{
................
................
.....KKA.KKA....
................
}
-# tile 776 (ninja,male)
+# tile 778 (ninja,male)
{
................
................
.....AAA.AAA....
................
}
-# tile 777 (ninja,female)
+# tile 779 (ninja,female)
{
................
................
.....AAA.AAA....
................
}
-# tile 778 (roshi,male)
+# tile 780 (roshi,male)
{
................
................
.....PPA.PPA....
................
}
-# tile 779 (roshi,female)
+# tile 781 (roshi,female)
{
................
................
.....PPA.PPA....
................
}
-# tile 780 (guide,male)
+# tile 782 (guide,male)
{
................
................
.....LLA.LLA....
................
}
-# tile 781 (guide,female)
+# tile 783 (guide,female)
{
................
................
.....LLA.LLA....
................
}
-# tile 782 (warrior,male)
+# tile 784 (warrior,male)
{
.....O....O.....
.....NO..ON.....
.....KLA.LKA....
................
}
-# tile 783 (warrior,female)
+# tile 785 (warrior,female)
{
.....O....O.....
.....NO..ON.....
.....KLA.LKA....
................
}
-# tile 784 (apprentice,male)
+# tile 786 (apprentice,male)
{
................
................
....BPPPPPPE....
................
}
-# tile 785 (apprentice,female)
+# tile 787 (apprentice,female)
{
................
................
....BPPPPPPE....
................
}
-# tile 786 (invisible monster, nogender)
+# tile 788 (invisible monster, nogender)
{
................
................
................
................
}
-# tile 83 (silver dragon scale mail)
+# tile 83 (gold dragon scale mail)
+{
+ ................
+ ................
+ ...H.HHHOOO.O...
+ .H.HHHHHOODOO.O.
+ .H.HODHOODHODAOA
+ .H.HDHOODHODDAOA
+ ..AHHOODHODDDA.A
+ ...HOODHODDHDA..
+ ...HODHODDHDDA..
+ ....HHODDHDDAA..
+ ...H.HDDHDDAOA..
+ ..HHHAHHDDAOOOA.
+ .HHHDA.HDAAOOOOA
+ ..HDAA......OOA.
+ ................
+ ................
+}
+# tile 84 (silver dragon scale mail)
{
................
................
................
................
}
-# tile 84 (shimmering dragon scale mail)
+# tile 85 (shimmering dragon scale mail)
{
................
................
................
................
}
-# tile 85 (red dragon scale mail)
+# tile 86 (red dragon scale mail)
{
................
................
................
................
}
-# tile 86 (white dragon scale mail)
+# tile 87 (white dragon scale mail)
{
................
................
................
................
}
-# tile 87 (orange dragon scale mail)
+# tile 88 (orange dragon scale mail)
{
................
................
................
................
}
-# tile 88 (black dragon scale mail)
+# tile 89 (black dragon scale mail)
{
................
................
................
................
}
-# tile 89 (blue dragon scale mail)
+# tile 90 (blue dragon scale mail)
{
................
................
................
................
}
-# tile 90 (green dragon scale mail)
+# tile 91 (green dragon scale mail)
{
................
................
................
................
}
-# tile 91 (yellow dragon scale mail)
+# tile 92 (yellow dragon scale mail)
{
................
................
................
................
}
-# tile 92 (gray dragon scales)
+# tile 93 (gray dragon scales)
{
................
................
................
................
}
-# tile 93 (silver dragon scales)
+# tile 94 (gold dragon scales)
+{
+ ................
+ ................
+ ................
+ ........H.......
+ .......HDH......
+ ....H.HDHDA.....
+ ...HDH.DHAAD....
+ ..HDHHAHAADHA...
+ ...HDAADHAHAA...
+ ....AADHAAAA....
+ .......AAHA.....
+ .......HDAA.....
+ ........AA......
+ ................
+ ................
+ ................
+}
+# tile 95 (silver dragon scales)
{
................
................
................
................
}
-# tile 94 (shimmering dragon scales)
+# tile 96 (shimmering dragon scales)
{
................
................
................
................
}
-# tile 95 (red dragon scales)
+# tile 97 (red dragon scales)
{
................
................
................
................
}
-# tile 96 (white dragon scales)
+# tile 98 (white dragon scales)
{
................
................
................
................
}
-# tile 97 (orange dragon scales)
+# tile 99 (orange dragon scales)
{
................
................
................
................
}
-# tile 98 (black dragon scales)
+# tile 100 (black dragon scales)
{
................
................
................
................
}
-# tile 99 (blue dragon scales)
+# tile 101 (blue dragon scales)
{
................
................
................
................
}
-# tile 100 (green dragon scales)
+# tile 102 (green dragon scales)
{
................
................
................
................
}
-# tile 101 (yellow dragon scales)
+# tile 103 (yellow dragon scales)
{
................
................
................
................
}
-# tile 102 (plate mail)
+# tile 104 (plate mail)
{
................
................
................
................
}
-# tile 103 (crystal plate mail)
+# tile 105 (crystal plate mail)
{
................
................
................
................
}
-# tile 104 (bronze plate mail)
+# tile 106 (bronze plate mail)
{
................
................
................
................
}
-# tile 105 (splint mail)
+# tile 107 (splint mail)
{
................
................
................
................
}
-# tile 106 (banded mail)
+# tile 108 (banded mail)
{
................
................
................
................
}
-# tile 107 (dwarvish mithril-coat)
+# tile 109 (dwarvish mithril-coat)
{
................
................
................
................
}
-# tile 108 (elven mithril-coat)
+# tile 110 (elven mithril-coat)
{
................
...N.N.NO.O.O...
................
................
}
-# tile 109 (chain mail)
+# tile 111 (chain mail)
{
................
................
................
................
}
-# tile 110 (crude chain mail / orcish chain mail)
+# tile 112 (crude chain mail / orcish chain mail)
{
................
................
................
................
}
-# tile 111 (scale mail)
+# tile 113 (scale mail)
{
................
................
................
................
}
-# tile 112 (studded leather armor)
+# tile 114 (studded leather armor)
{
................
................
................
................
}
-# tile 113 (ring mail)
+# tile 115 (ring mail)
{
................
................
................
................
}
-# tile 114 (crude ring mail / orcish ring mail)
+# tile 116 (crude ring mail / orcish ring mail)
{
................
................
................
................
}
-# tile 115 (leather armor)
+# tile 117 (leather armor)
{
................
................
................
................
}
-# tile 116 (leather jacket)
+# tile 118 (leather jacket)
{
................
................
................
................
}
-# tile 117 (Hawaiian shirt)
+# tile 119 (Hawaiian shirt)
{
................
................
................
................
}
-# tile 118 (T-shirt)
+# tile 120 (T-shirt)
{
................
................
................
................
}
-# tile 119 (mummy wrapping)
+# tile 121 (mummy wrapping)
{
................
................
..N.AAN.NA.OO...
................
}
-# tile 120 (faded pall / elven cloak)
+# tile 122 (faded pall / elven cloak)
{
................
................
................
................
}
-# tile 121 (coarse mantelet / orcish cloak)
+# tile 123 (coarse mantelet / orcish cloak)
{
................
................
................
................
}
-# tile 122 (hooded cloak / dwarvish cloak)
+# tile 124 (hooded cloak / dwarvish cloak)
{
................
................
................
................
}
-# tile 123 (slippery cloak / oilskin cloak)
+# tile 125 (slippery cloak / oilskin cloak)
{
................
................
................
................
}
-# tile 124 (robe)
+# tile 126 (robe)
{
................
......CCC.......
...ACCCCCCAAA...
....AAAAAAAA....
}
-# tile 125 (apron / alchemy smock)
+# tile 127 (apron / alchemy smock)
{
................
................
.....NNNNNAA....
......AAAAA.....
}
-# tile 126 (leather cloak)
+# tile 128 (leather cloak)
{
................
................
................
................
}
-# tile 127 (tattered cape / cloak of protection)
+# tile 129 (tattered cape / cloak of protection)
{
................
................
................
................
}
-# tile 128 (opera cloak / cloak of invisibility)
+# tile 130 (opera cloak / cloak of invisibility)
{
................
......NNN.......
..AANNNNNNAOOAA.
....AAAAAAAAAA..
}
-# tile 129 (ornamental cope / cloak of magic resistance)
+# tile 131 (ornamental cope / cloak of magic resistance)
{
................
................
..AAAAAAAAAAAP..
...PPPPPPPPPPP..
}
-# tile 130 (piece of cloth / cloak of displacement)
+# tile 132 (piece of cloth / cloak of displacement)
{
................
................
.....PPPPPAA....
.......PPAA.....
}
-# tile 131 (small shield)
+# tile 133 (small shield)
{
................
................
................
................
}
-# tile 132 (blue and green shield / elven shield)
+# tile 134 (blue and green shield / elven shield)
{
................
................
................
................
}
-# tile 133 (white-handed shield / Uruk-hai shield)
+# tile 135 (white-handed shield / Uruk-hai shield)
{
................
...K.KKKJJJ.J...
................
................
}
-# tile 134 (red-eyed shield / orcish shield)
+# tile 136 (red-eyed shield / orcish shield)
{
................
................
................
................
}
-# tile 135 (large shield)
+# tile 137 (large shield)
{
................
...N.NNNOOO.O...
........AA......
................
}
-# tile 136 (large round shield / dwarvish roundshield)
+# tile 138 (large round shield / dwarvish roundshield)
{
................
................
................
................
}
-# tile 137 (polished silver shield / shield of reflection)
+# tile 139 (polished silver shield / shield of reflection)
{
................
................
................
................
}
-# tile 138 (old gloves / leather gloves)
+# tile 140 (old gloves / leather gloves)
{
................
................
.........AAA....
................
}
-# tile 139 (padded gloves / gauntlets of fumbling)
+# tile 141 (padded gloves / gauntlets of fumbling)
{
................
................
.........AAA....
................
}
-# tile 140 (riding gloves / gauntlets of power)
+# tile 142 (riding gloves / gauntlets of power)
{
................
................
.........AAA....
................
}
-# tile 141 (fencing gloves / gauntlets of dexterity)
+# tile 143 (fencing gloves / gauntlets of dexterity)
{
................
................
.........AAA....
................
}
-# tile 142 (walking shoes / low boots)
+# tile 144 (walking shoes / low boots)
{
................
................
................
................
}
-# tile 143 (hard shoes / iron shoes)
+# tile 145 (hard shoes / iron shoes)
{
................
................
................
................
}
-# tile 144 (jackboots / high boots)
+# tile 146 (jackboots / high boots)
{
.......CCKKKK...
......CKAAAAJJ..
................
................
}
-# tile 145 (combat boots / speed boots)
+# tile 147 (combat boots / speed boots)
{
................
................
................
................
}
-# tile 146 (jungle boots / water walking boots)
+# tile 148 (jungle boots / water walking boots)
{
................
................
................
................
}
-# tile 147 (hiking boots / jumping boots)
+# tile 149 (hiking boots / jumping boots)
{
................
................
................
................
}
-# tile 148 (mud boots / elven boots)
+# tile 150 (mud boots / elven boots)
{
................
................
................
................
}
-# tile 149 (buckled boots / kicking boots)
+# tile 151 (buckled boots / kicking boots)
{
................
................
................
................
}
-# tile 150 (riding boots / fumble boots)
+# tile 152 (riding boots / fumble boots)
{
................
................
................
................
}
-# tile 151 (snow boots / levitation boots)
+# tile 153 (snow boots / levitation boots)
{
................
................
...A.A.A.A.A.A..
................
}
-# tile 152 (wooden / adornment)
+# tile 154 (wooden / adornment)
{
................
................
................
................
}
-# tile 153 (granite / gain strength)
+# tile 155 (granite / gain strength)
{
................
................
................
................
}
-# tile 154 (opal / gain constitution)
+# tile 156 (opal / gain constitution)
{
................
................
................
................
}
-# tile 155 (clay / increase accuracy)
+# tile 157 (clay / increase accuracy)
{
................
................
................
................
}
-# tile 156 (coral / increase damage)
+# tile 158 (coral / increase damage)
{
................
................
................
................
}
-# tile 157 (black onyx / protection)
+# tile 159 (black onyx / protection)
{
................
................
................
................
}
-# tile 158 (moonstone / regeneration)
+# tile 160 (moonstone / regeneration)
{
................
................
................
................
}
-# tile 159 (tiger eye / searching)
+# tile 161 (tiger eye / searching)
{
................
................
................
................
}
-# tile 160 (jade / stealth)
+# tile 162 (jade / stealth)
{
................
................
................
................
}
-# tile 161 (bronze / sustain ability)
+# tile 163 (bronze / sustain ability)
{
................
................
................
................
}
-# tile 162 (agate / levitation)
+# tile 164 (agate / levitation)
{
................
................
................
................
}
-# tile 163 (topaz / hunger)
+# tile 165 (topaz / hunger)
{
................
................
................
................
}
-# tile 164 (sapphire / aggravate monster)
+# tile 166 (sapphire / aggravate monster)
{
................
................
................
................
}
-# tile 165 (ruby / conflict)
+# tile 167 (ruby / conflict)
{
................
................
................
................
}
-# tile 166 (diamond / warning)
+# tile 168 (diamond / warning)
{
................
................
................
................
}
-# tile 167 (pearl / poison resistance)
+# tile 169 (pearl / poison resistance)
{
................
................
................
................
}
-# tile 168 (iron / fire resistance)
+# tile 170 (iron / fire resistance)
{
................
................
................
................
}
-# tile 169 (brass / cold resistance)
+# tile 171 (brass / cold resistance)
{
................
................
................
................
}
-# tile 170 (copper / shock resistance)
+# tile 172 (copper / shock resistance)
{
................
................
................
................
}
-# tile 171 (twisted / free action)
+# tile 173 (twisted / free action)
{
................
................
................
................
}
-# tile 172 (steel / slow digestion)
+# tile 174 (steel / slow digestion)
{
................
................
................
................
}
-# tile 173 (silver / teleportation)
+# tile 175 (silver / teleportation)
{
................
................
................
................
}
-# tile 174 (gold / teleport control)
+# tile 176 (gold / teleport control)
{
................
................
................
................
}
-# tile 175 (ivory / polymorph)
+# tile 177 (ivory / polymorph)
{
................
................
................
................
}
-# tile 176 (emerald / polymorph control)
+# tile 178 (emerald / polymorph control)
{
................
................
................
................
}
-# tile 177 (wire / invisibility)
+# tile 179 (wire / invisibility)
{
................
................
................
................
}
-# tile 178 (engagement / see invisible)
+# tile 180 (engagement / see invisible)
{
................
................
................
................
}
-# tile 179 (shiny / protection from shape changers)
+# tile 181 (shiny / protection from shape changers)
{
................
................
................
................
}
-# tile 180 (circular / amulet of ESP)
+# tile 182 (circular / amulet of ESP)
{
................
......LLLLLAA...
................
................
}
-# tile 181 (spherical / amulet of life saving)
+# tile 183 (spherical / amulet of life saving)
{
................
......LLLLLAA...
................
................
}
-# tile 182 (oval / amulet of strangulation)
+# tile 184 (oval / amulet of strangulation)
{
................
......LLLLLLAA..
................
................
}
-# tile 183 (triangular / amulet of restful sleep)
+# tile 185 (triangular / amulet of restful sleep)
{
................
......LLLLLAA...
................
................
}
-# tile 184 (pyramidal / amulet versus poison)
+# tile 186 (pyramidal / amulet versus poison)
{
................
......LLLLLAA...
....KJJJJJJJJA..
.......AAAAAAA..
}
-# tile 185 (square / amulet of change)
+# tile 187 (square / amulet of change)
{
................
......LLLLLAA...
.......AAAAA....
................
}
-# tile 186 (concave / amulet of unchanging)
+# tile 188 (concave / amulet of unchanging)
{
................
......LLLLLAA...
.......KCCAA....
........AAA.....
}
-# tile 187 (hexagonal / amulet of reflection)
+# tile 189 (hexagonal / amulet of reflection)
{
................
......LLLLLAA...
........AAA.....
................
}
-# tile 188 (octagonal / amulet of magical breathing)
+# tile 190 (octagonal / amulet of magical breathing)
{
................
......LLLLLAA...
.......KKKAA....
........AAA.....
}
-# tile 189 (perforated / amulet of guarding)
+# tile 191 (perforated / amulet of guarding)
{
................
......LLLLLAA...
........AAA.....
}
-# tile 190 (cubical / amulet of flying)
+# tile 192 (cubical / amulet of flying)
{
................
......LLLLLAA...
......CKKKKA....
.......AAAAA....
}
-# tile 191 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
+# tile 193 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
{
................
......HHHHHAA...
................
................
}
-# tile 192 (Amulet of Yendor / Amulet of Yendor)
+# tile 194 (Amulet of Yendor / Amulet of Yendor)
{
................
......HHHHHAA...
................
................
}
-# tile 193 (large box)
+# tile 195 (large box)
{
................
................
CKKKKKKKKKKJAA..
.AAAAAAAAAAAA...
}
-# tile 194 (chest)
+# tile 196 (chest)
{
................
................
CKKKKKKKKKKJAA..
.AAAAAAAAAAAA...
}
-# tile 195 (ice box)
+# tile 197 (ice box)
{
................
................
NBBBBBBBBBBPAA..
.AAAAAAAAAAAA...
}
-# tile 196 (bag / sack)
+# tile 198 (bag / sack)
{
................
................
................
................
}
-# tile 197 (bag / oilskin sack)
+# tile 199 (bag / oilskin sack)
{
................
................
................
................
}
-# tile 198 (bag / bag of holding)
+# tile 200 (bag / bag of holding)
{
................
................
................
................
}
-# tile 199 (bag / bag of tricks)
+# tile 201 (bag / bag of tricks)
{
................
................
................
................
}
-# tile 200 (key / skeleton key)
+# tile 202 (key / skeleton key)
{
................
................
................
................
}
-# tile 201 (lock pick)
+# tile 203 (lock pick)
{
................
................
................
................
}
-# tile 202 (credit card)
+# tile 204 (credit card)
{
................
................
................
................
}
-# tile 203 (candle / tallow candle)
+# tile 205 (candle / tallow candle)
{
................
................
................
................
}
-# tile 204 (candle / wax candle)
+# tile 206 (candle / wax candle)
{
................
................
................
................
}
-# tile 205 (brass lantern)
+# tile 207 (brass lantern)
{
................
................
.....AAAAAAA....
................
}
-# tile 206 (lamp / oil lamp)
+# tile 208 (lamp / oil lamp)
{
................
................
................
................
}
-# tile 207 (lamp / magic lamp)
+# tile 209 (lamp / magic lamp)
{
................
................
................
................
}
-# tile 208 (expensive camera)
+# tile 210 (expensive camera)
{
................
................
...PPPPPPPPPPPP.
................
}
-# tile 209 (looking glass / mirror)
+# tile 211 (looking glass / mirror)
{
................
................
................
................
}
-# tile 210 (glass orb / crystal ball)
+# tile 212 (glass orb / crystal ball)
{
................
................
................
................
}
-# tile 211 (lenses)
+# tile 213 (lenses)
{
................
................
................
................
}
-# tile 212 (blindfold)
+# tile 214 (blindfold)
{
................
................
................
................
}
-# tile 213 (towel)
+# tile 215 (towel)
{
................
................
................
................
}
-# tile 214 (saddle)
+# tile 216 (saddle)
{
................
................
................
................
}
-# tile 215 (leash)
+# tile 217 (leash)
{
................
................
.....AAAA.......
................
}
-# tile 216 (stethoscope)
+# tile 218 (stethoscope)
{
................
................
........AAA.....
................
}
-# tile 217 (tinning kit)
+# tile 219 (tinning kit)
{
................
................
......AAA.......
................
}
-# tile 218 (tin opener)
+# tile 220 (tin opener)
{
................
................
........AA......
................
}
-# tile 219 (can of grease)
+# tile 221 (can of grease)
{
................
................
.......AAAA.....
................
}
-# tile 220 (figurine)
+# tile 222 (figurine)
{
................
................
.....JJJJJAA....
................
}
-# tile 221 (magic marker)
+# tile 223 (magic marker)
{
................
................
................
................
}
-# tile 222 (land mine)
+# tile 224 (land mine)
{
................
................
................
................
}
-# tile 223 (beartrap)
+# tile 225 (beartrap)
{
................
................
................
................
}
-# tile 224 (whistle / tin whistle)
+# tile 226 (whistle / tin whistle)
{
................
................
................
................
}
-# tile 225 (whistle / magic whistle)
+# tile 227 (whistle / magic whistle)
{
................
................
................
................
}
-# tile 226 (flute / wooden flute)
+# tile 228 (flute / wooden flute)
{
................
................
..A.............
................
}
-# tile 227 (flute / magic flute)
+# tile 229 (flute / magic flute)
{
................
................
..A.............
................
}
-# tile 228 (horn / tooled horn)
+# tile 230 (horn / tooled horn)
{
................
................
................
................
}
-# tile 229 (horn / frost horn)
+# tile 231 (horn / frost horn)
{
................
................
................
................
}
-# tile 230 (horn / fire horn)
+# tile 232 (horn / fire horn)
{
................
................
................
................
}
-# tile 231 (horn / horn of plenty)
+# tile 233 (horn / horn of plenty)
{
................
................
................
................
}
-# tile 232 (harp / wooden harp)
+# tile 234 (harp / wooden harp)
{
................
................
................
................
}
-# tile 233 (harp / magic harp)
+# tile 235 (harp / magic harp)
{
................
................
................
................
}
-# tile 234 (bell)
+# tile 236 (bell)
{
................
.......KA.......
................
................
}
-# tile 235 (bugle)
+# tile 237 (bugle)
{
................
................
................
................
}
-# tile 236 (drum / leather drum)
+# tile 238 (drum / leather drum)
{
................
................
................
................
}
-# tile 237 (drum / drum of earthquake)
+# tile 239 (drum / drum of earthquake)
{
................
................
................
................
}
-# tile 238 (pick-axe)
+# tile 240 (pick-axe)
{
................
................
................
................
}
-# tile 239 (grappling hook)
+# tile 241 (grappling hook)
{
.............N..
..............P.
..OOA..OOOA.....
....OOOAA.......
}
-# tile 240 (unicorn horn)
+# tile 242 (unicorn horn)
{
................
................
................
................
}
-# tile 241 (candelabrum / Candelabrum of Invocation)
+# tile 243 (candelabrum / Candelabrum of Invocation)
{
.......N........
.......D........
................
................
}
-# tile 242 (silver bell / Bell of Opening)
+# tile 244 (silver bell / Bell of Opening)
{
................
.......OA.......
................
................
}
-# tile 243 (tripe ration)
+# tile 245 (tripe ration)
{
................
................
................
................
}
-# tile 244 (corpse)
+# tile 246 (corpse)
{
................
.....D.DPLN.....
................
................
}
-# tile 245 (egg)
+# tile 247 (egg)
{
................
................
................
................
}
-# tile 246 (meatball)
+# tile 248 (meatball)
{
................
................
................
................
}
-# tile 247 (meat stick)
+# tile 249 (meat stick)
{
................
................
................
................
}
-# tile 248 (huge chunk of meat)
+# tile 250 (huge chunk of meat)
{
................
................
................
................
}
-# tile 249 (meat ring)
+# tile 251 (meat ring)
{
................
................
......AAAAA.....
................
}
-# tile 250 (glob of gray ooze)
+# tile 252 (glob of gray ooze)
{
................
................
...AAA.AAAAA....
................
}
-# tile 251 (glob of brown pudding)
+# tile 253 (glob of brown pudding)
{
................
................
...AAA.AAAAA....
................
}
-# tile 252 (glob of green slime)
+# tile 254 (glob of green slime)
{
................
................
...AAA.AAAAA....
................
}
-# tile 253 (glob of black pudding)
+# tile 255 (glob of black pudding)
{
................
................
...AAA.AAAAA....
................
}
-# tile 254 (kelp frond)
+# tile 256 (kelp frond)
{
....FA..........
....FFA.........
.....FFFFA......
......FFFFA.....
}
-# tile 255 (eucalyptus leaf)
+# tile 257 (eucalyptus leaf)
{
................
................
................
................
}
-# tile 256 (apple)
+# tile 258 (apple)
{
................
................
................
................
}
-# tile 257 (orange)
+# tile 259 (orange)
{
................
................
................
................
}
-# tile 258 (pear)
+# tile 260 (pear)
{
................
................
................
................
}
-# tile 259 (melon)
+# tile 261 (melon)
{
................
................
......AAA.......
................
}
-# tile 260 (banana)
+# tile 262 (banana)
{
................
................
.....AAAAA......
................
}
-# tile 261 (carrot)
+# tile 263 (carrot)
{
................
..........F..F..
...A............
................
}
-# tile 262 (sprig of wolfsbane)
+# tile 264 (sprig of wolfsbane)
{
................
................
................
................
}
-# tile 263 (clove of garlic)
+# tile 265 (clove of garlic)
{
................
................
................
................
}
-# tile 264 (slime mold)
+# tile 266 (slime mold)
{
................
................
................
................
}
-# tile 265 (lump of royal jelly)
+# tile 267 (lump of royal jelly)
{
................
................
................
................
}
-# tile 266 (cream pie)
+# tile 268 (cream pie)
{
................
................
................
................
}
-# tile 267 (candy bar)
+# tile 269 (candy bar)
{
................
................
....A...........
................
}
-# tile 268 (fortune cookie)
+# tile 270 (fortune cookie)
{
................
................
................
................
}
-# tile 269 (pancake)
+# tile 271 (pancake)
{
................
................
................
................
}
-# tile 270 (lembas wafer)
+# tile 272 (lembas wafer)
{
................
................
................
................
}
-# tile 271 (cram ration)
+# tile 273 (cram ration)
{
................
...JKA..........
.....AAAAAA.....
................
}
-# tile 272 (food ration)
+# tile 274 (food ration)
{
...JJA..........
...BPA..........
....KKKKKKKKKA..
.....AAAAAAAA...
}
-# tile 273 (K-ration)
+# tile 275 (K-ration)
{
................
................
....KKKKKKKKKA..
.....AAAAAAAA...
}
-# tile 274 (C-ration)
+# tile 276 (C-ration)
{
................
................
....KKKKKKKKKA..
.....AAAAAAAA...
}
-# tile 275 (tin)
+# tile 277 (tin)
{
................
................
................
................
}
-# tile 276 (ruby / gain ability)
+# tile 278 (ruby / gain ability)
{
................
................
................
................
}
-# tile 277 (pink / restore ability)
+# tile 279 (pink / restore ability)
{
................
................
................
................
}
-# tile 278 (orange / confusion)
+# tile 280 (orange / confusion)
{
................
................
................
................
}
-# tile 279 (yellow / blindness)
+# tile 281 (yellow / blindness)
{
................
................
................
................
}
-# tile 280 (emerald / paralysis)
+# tile 282 (emerald / paralysis)
{
................
................
................
................
}
-# tile 281 (dark green / speed)
+# tile 283 (dark green / speed)
{
................
................
................
................
}
-# tile 282 (cyan / levitation)
+# tile 284 (cyan / levitation)
{
................
................
................
................
}
-# tile 283 (sky blue / hallucination)
+# tile 285 (sky blue / hallucination)
{
................
................
................
................
}
-# tile 284 (brilliant blue / invisibility)
+# tile 286 (brilliant blue / invisibility)
{
................
................
................
................
}
-# tile 285 (magenta / see invisible)
+# tile 287 (magenta / see invisible)
{
................
................
................
................
}
-# tile 286 (purple-red / healing)
+# tile 288 (purple-red / healing)
{
................
................
................
................
}
-# tile 287 (puce / extra healing)
+# tile 289 (puce / extra healing)
{
................
................
................
................
}
-# tile 288 (milky / gain level)
+# tile 290 (milky / gain level)
{
................
................
................
................
}
-# tile 289 (swirly / enlightenment)
+# tile 291 (swirly / enlightenment)
{
................
................
................
................
}
-# tile 290 (bubbly / monster detection)
+# tile 292 (bubbly / monster detection)
{
................
................
................
................
}
-# tile 291 (smoky / object detection)
+# tile 293 (smoky / object detection)
{
................
................
................
................
}
-# tile 292 (cloudy / gain energy)
+# tile 294 (cloudy / gain energy)
{
................
................
................
................
}
-# tile 293 (effervescent / sleeping)
+# tile 295 (effervescent / sleeping)
{
................
................
................
................
}
-# tile 294 (black / full healing)
+# tile 296 (black / full healing)
{
................
................
................
................
}
-# tile 295 (golden / polymorph)
+# tile 297 (golden / polymorph)
{
................
................
................
................
}
-# tile 296 (brown / booze)
+# tile 298 (brown / booze)
{
................
................
................
................
}
-# tile 297 (fizzy / sickness)
+# tile 299 (fizzy / sickness)
{
................
................
................
................
}
-# tile 298 (dark / fruit juice)
+# tile 300 (dark / fruit juice)
{
................
................
................
................
}
-# tile 299 (white / acid)
+# tile 301 (white / acid)
{
................
................
................
................
}
-# tile 300 (murky / oil)
+# tile 302 (murky / oil)
{
................
................
................
................
}
-# tile 301 (clear / water)
+# tile 303 (clear / water)
{
................
................
................
................
}
-# tile 302 (ZELGO MER / enchant armor)
+# tile 304 (ZELGO MER / enchant armor)
{
................
................
................
................
}
-# tile 303 (JUYED AWK YACC / destroy armor)
+# tile 305 (JUYED AWK YACC / destroy armor)
{
................
................
................
................
}
-# tile 304 (NR 9 / confuse monster)
+# tile 306 (NR 9 / confuse monster)
{
................
................
................
................
}
-# tile 305 (XIXAXA XOXAXA XUXAXA / scare monster)
+# tile 307 (XIXAXA XOXAXA XUXAXA / scare monster)
{
................
................
................
................
}
-# tile 306 (PRATYAVAYAH / remove curse)
+# tile 308 (PRATYAVAYAH / remove curse)
{
................
................
................
................
}
-# tile 307 (DAIYEN FOOELS / enchant weapon)
+# tile 309 (DAIYEN FOOELS / enchant weapon)
{
................
................
................
................
}
-# tile 308 (LEP GEX VEN ZEA / create monster)
+# tile 310 (LEP GEX VEN ZEA / create monster)
{
................
................
................
................
}
-# tile 309 (PRIRUTSENIE / taming)
+# tile 311 (PRIRUTSENIE / taming)
{
................
................
................
................
}
-# tile 310 (ELBIB YLOH / genocide)
+# tile 312 (ELBIB YLOH / genocide)
{
................
................
................
................
}
-# tile 311 (VERR YED HORRE / light)
+# tile 313 (VERR YED HORRE / light)
{
................
................
................
................
}
-# tile 312 (VENZAR BORGAVVE / teleportation)
+# tile 314 (VENZAR BORGAVVE / teleportation)
{
................
................
................
................
}
-# tile 313 (THARR / gold detection)
+# tile 315 (THARR / gold detection)
{
................
................
................
................
}
-# tile 314 (YUM YUM / food detection)
+# tile 316 (YUM YUM / food detection)
{
................
................
................
................
}
-# tile 315 (KERNOD WEL / identify)
+# tile 317 (KERNOD WEL / identify)
{
................
................
................
................
}
-# tile 316 (ELAM EBOW / magic mapping)
+# tile 318 (ELAM EBOW / magic mapping)
{
................
................
................
................
}
-# tile 317 (DUAM XNAHT / amnesia)
+# tile 319 (DUAM XNAHT / amnesia)
{
................
................
................
................
}
-# tile 318 (ANDOVA BEGARIN / fire)
+# tile 320 (ANDOVA BEGARIN / fire)
{
................
................
................
................
}
-# tile 319 (KIRJE / earth)
+# tile 321 (KIRJE / earth)
{
................
................
................
................
}
-# tile 320 (VE FORBRYDERNE / punishment)
+# tile 322 (VE FORBRYDERNE / punishment)
{
................
................
................
................
}
-# tile 321 (HACKEM MUCHE / charging)
+# tile 323 (HACKEM MUCHE / charging)
{
................
................
................
................
}
-# tile 322 (VELOX NEB / stinking cloud)
+# tile 324 (VELOX NEB / stinking cloud)
{
................
................
................
................
}
-# tile 323 (FOOBIE BLETCH)
+# tile 325 (FOOBIE BLETCH)
{
................
................
................
................
}
-# tile 324 (TEMOV)
+# tile 326 (TEMOV)
{
................
................
................
................
}
-# tile 325 (GARVEN DEH)
+# tile 327 (GARVEN DEH)
{
................
................
................
................
}
-# tile 326 (READ ME)
+# tile 328 (READ ME)
{
................
................
................
................
}
-# tile 327 (ETAOIN SHRDLU)
+# tile 329 (ETAOIN SHRDLU)
{
................
................
................
................
}
-# tile 328 (LOREM IPSUM)
+# tile 330 (LOREM IPSUM)
{
................
................
................
................
}
-# tile 329 (FNORD)
+# tile 331 (FNORD)
{
................
................
................
................
}
-# tile 330 (KO BATE)
+# tile 332 (KO BATE)
{
................
................
................
................
}
-# tile 331 (ABRA KA DABRA)
+# tile 333 (ABRA KA DABRA)
{
................
................
................
................
}
-# tile 332 (ASHPD SODALG)
+# tile 334 (ASHPD SODALG)
{
................
................
................
................
}
-# tile 333 (ZLORFIK)
+# tile 335 (ZLORFIK)
{
................
................
................
................
}
-# tile 334 (GNIK SISI VLE)
+# tile 336 (GNIK SISI VLE)
{
................
................
................
................
}
-# tile 335 (HAPAX LEGOMENON)
+# tile 337 (HAPAX LEGOMENON)
{
................
................
................
................
}
-# tile 336 (EIRIS SAZUN IDISI)
+# tile 338 (EIRIS SAZUN IDISI)
{
................
................
................
................
}
-# tile 337 (PHOL ENDE WODAN)
+# tile 339 (PHOL ENDE WODAN)
{
................
................
................
................
}
-# tile 338 (GHOTI)
+# tile 340 (GHOTI)
{
................
................
................
................
}
-# tile 339 (MAPIRO MAHAMA DIROMAT)
+# tile 341 (MAPIRO MAHAMA DIROMAT)
{
................
................
................
................
}
-# tile 340 (VAS CORP BET MANI)
+# tile 342 (VAS CORP BET MANI)
{
................
................
................
................
}
-# tile 341 (XOR OTA)
+# tile 343 (XOR OTA)
{
................
................
................
................
}
-# tile 342 (STRC PRST SKRZ KRK)
+# tile 344 (STRC PRST SKRZ KRK)
{
................
................
................
................
}
-# tile 343 (stamped / mail)
+# tile 345 (stamped / mail)
{
................
................
................
................
}
-# tile 344 (unlabeled / blank paper)
+# tile 346 (unlabeled / blank paper)
{
................
................
................
................
}
-# tile 345 (parchment / dig)
+# tile 347 (parchment / dig)
{
................
................
.......JJJAA....
................
}
-# tile 346 (vellum / magic missile)
+# tile 348 (vellum / magic missile)
{
................
................
.......JJJAA....
................
}
-# tile 347 (ragged / fireball)
+# tile 349 (ragged / fireball)
{
................
................
......OOJJAA....
................
}
-# tile 348 (dog eared / cone of cold)
+# tile 350 (dog eared / cone of cold)
{
................
................
.......JJJAA....
................
}
-# tile 349 (mottled / sleep)
+# tile 351 (mottled / sleep)
{
................
................
.......JJJAA....
................
}
-# tile 350 (stained / finger of death)
+# tile 352 (stained / finger of death)
{
................
................
.......JJJAA....
................
}
-# tile 351 (cloth / light)
+# tile 353 (cloth / light)
{
................
................
.......PPPAA....
................
}
-# tile 352 (leathery / detect monsters)
+# tile 354 (leathery / detect monsters)
{
................
................
.......JJJAA....
................
}
-# tile 353 (white / healing)
+# tile 355 (white / healing)
{
................
................
.......PNNAA....
................
}
-# tile 354 (pink / knock)
+# tile 356 (pink / knock)
{
................
................
.......IIIAA....
................
}
-# tile 355 (red / force bolt)
+# tile 357 (red / force bolt)
{
................
................
.......DDDAA....
................
}
-# tile 356 (orange / confuse monster)
+# tile 358 (orange / confuse monster)
{
................
................
.......CCCAA....
................
}
-# tile 357 (yellow / cure blindness)
+# tile 359 (yellow / cure blindness)
{
................
................
.......HHHAA....
................
}
-# tile 358 (velvet / drain life)
+# tile 360 (velvet / drain life)
{
................
................
.......EEEAA....
................
}
-# tile 359 (light green / slow monster)
+# tile 361 (light green / slow monster)
{
................
................
.......GGGAA....
................
}
-# tile 360 (dark green / wizard lock)
+# tile 362 (dark green / wizard lock)
{
................
................
.......FFFAA....
................
}
-# tile 361 (turquoise / create monster)
+# tile 363 (turquoise / create monster)
{
................
................
.......FBBAA....
................
}
-# tile 362 (cyan / detect food)
+# tile 364 (cyan / detect food)
{
................
................
.......BBBAA....
................
}
-# tile 363 (light blue / cause fear)
+# tile 365 (light blue / cause fear)
{
................
................
.......BBBAA....
................
}
-# tile 364 (dark blue / clairvoyance)
+# tile 366 (dark blue / clairvoyance)
{
................
................
.......EEEAA....
................
}
-# tile 365 (indigo / cure sickness)
+# tile 367 (indigo / cure sickness)
{
................
................
.......EEEAA....
................
}
-# tile 366 (magenta / charm monster)
+# tile 368 (magenta / charm monster)
{
................
................
.......IIIAA....
................
}
-# tile 367 (purple / haste self)
+# tile 369 (purple / haste self)
{
................
................
.......IIIAA....
................
}
-# tile 368 (violet / detect unseen)
+# tile 370 (violet / detect unseen)
{
................
................
.......IIIAA....
................
}
-# tile 369 (tan / levitation)
+# tile 371 (tan / levitation)
{
................
................
.......KKKAA....
................
}
-# tile 370 (plaid / extra healing)
+# tile 372 (plaid / extra healing)
{
................
................
.......EFDAA....
................
}
-# tile 371 (light brown / restore ability)
+# tile 373 (light brown / restore ability)
{
................
................
.......JJJAA....
................
}
-# tile 372 (dark brown / invisibility)
+# tile 374 (dark brown / invisibility)
{
................
................
.......JJJAA....
................
}
-# tile 373 (gray / detect treasure)
+# tile 375 (gray / detect treasure)
{
................
................
.......PPPAA....
................
}
-# tile 374 (wrinkled / remove curse)
+# tile 376 (wrinkled / remove curse)
{
................
................
......JJKKAA....
................
}
-# tile 375 (dusty / magic mapping)
+# tile 377 (dusty / magic mapping)
{
................
................
.KAKA..JJJAA....
................
}
-# tile 376 (bronze / identify)
+# tile 378 (bronze / identify)
{
................
................
.......CCCAA....
................
}
-# tile 377 (copper / turn undead)
+# tile 379 (copper / turn undead)
{
................
................
.......JCJAA....
................
}
-# tile 378 (silver / polymorph)
+# tile 380 (silver / polymorph)
{
................
................
.......PPPAA....
................
}
-# tile 379 (gold / teleport away)
+# tile 381 (gold / teleport away)
{
................
................
.......HHHAA....
................
}
-# tile 380 (glittering / create familiar)
+# tile 382 (glittering / create familiar)
{
................
................
.......PPPAN....
.......N........
}
-# tile 381 (shining / cancellation)
+# tile 383 (shining / cancellation)
{
....N...........
.......N........
.......PPPAA....
................
}
-# tile 382 (dull / protection)
+# tile 384 (dull / protection)
{
................
................
.......JJJAA....
................
}
-# tile 383 (thin / jumping)
+# tile 385 (thin / jumping)
{
................
................
.......JJJAA....
................
}
-# tile 384 (thick / stone to flesh)
+# tile 386 (thick / stone to flesh)
{
................
................
.......JJJAA....
................
}
-# tile 385 (plain / blank paper)
+# tile 387 (plain / blank paper)
{
................
................
.......JJJAA....
................
}
-# tile 386 (paperback / novel)
+# tile 388 (paperback / novel)
{
................
................
.......EEEAA....
................
}
-# tile 387 (papyrus / Book of the Dead)
+# tile 389 (papyrus / Book of the Dead)
{
................
................
.......AAA......
................
}
-# tile 388 (glass / light)
+# tile 390 (glass / light)
{
................
................
................
................
}
-# tile 389 (balsa / secret door detection)
+# tile 391 (balsa / secret door detection)
{
................
................
................
................
}
-# tile 390 (crystal / enlightenment)
+# tile 392 (crystal / enlightenment)
{
................
................
................
................
}
-# tile 391 (maple / create monster)
+# tile 393 (maple / create monster)
{
................
................
................
................
}
-# tile 392 (pine / wishing)
+# tile 394 (pine / wishing)
{
................
................
................
................
}
-# tile 393 (oak / nothing)
+# tile 395 (oak / nothing)
{
................
................
................
................
}
-# tile 394 (ebony / striking)
+# tile 396 (ebony / striking)
{
................
................
................
................
}
-# tile 395 (marble / make invisible)
+# tile 397 (marble / make invisible)
{
................
................
................
................
}
-# tile 396 (tin / slow monster)
+# tile 398 (tin / slow monster)
{
................
................
................
................
}
-# tile 397 (brass / speed monster)
+# tile 399 (brass / speed monster)
{
................
................
................
................
}
-# tile 398 (copper / undead turning)
+# tile 400 (copper / undead turning)
{
................
................
................
................
}
-# tile 399 (silver / polymorph)
+# tile 401 (silver / polymorph)
{
................
................
................
................
}
-# tile 400 (platinum / cancellation)
+# tile 402 (platinum / cancellation)
{
................
................
................
................
}
-# tile 401 (iridium / teleportation)
+# tile 403 (iridium / teleportation)
{
................
................
................
................
}
-# tile 402 (zinc / opening)
+# tile 404 (zinc / opening)
{
................
................
................
................
}
-# tile 403 (aluminum / locking)
+# tile 405 (aluminum / locking)
{
................
................
................
................
}
-# tile 404 (uranium / probing)
+# tile 406 (uranium / probing)
{
................
................
................
................
}
-# tile 405 (iron / digging)
+# tile 407 (iron / digging)
{
................
................
................
................
}
-# tile 406 (steel / magic missile)
+# tile 408 (steel / magic missile)
{
................
................
................
................
}
-# tile 407 (hexagonal / fire)
+# tile 409 (hexagonal / fire)
{
................
................
................
................
}
-# tile 408 (short / cold)
+# tile 410 (short / cold)
{
................
................
................
................
}
-# tile 409 (runed / sleep)
+# tile 411 (runed / sleep)
{
................
................
................
................
}
-# tile 410 (long / death)
+# tile 412 (long / death)
{
................
.............NO.
................
................
}
-# tile 411 (curved / lightning)
+# tile 413 (curved / lightning)
{
................
.......NO.......
................
................
}
-# tile 412 (forked)
+# tile 414 (forked)
{
................
................
................
................
}
-# tile 413 (spiked)
+# tile 415 (spiked)
{
................
................
................
................
}
-# tile 414 (jeweled)
+# tile 416 (jeweled)
{
................
................
................
................
}
-# tile 415 (gold piece)
+# tile 417 (gold piece)
{
................
................
.........HA.....
...........HA...
}
-# tile 416 (white / dilithium crystal)
+# tile 418 (white / dilithium crystal)
{
................
................
................
................
}
-# tile 417 (white / diamond)
+# tile 419 (white / diamond)
{
................
................
................
................
}
-# tile 418 (red / ruby)
+# tile 420 (red / ruby)
{
................
................
................
................
}
-# tile 419 (orange / jacinth)
+# tile 421 (orange / jacinth)
{
................
................
................
................
}
-# tile 420 (blue / sapphire)
+# tile 422 (blue / sapphire)
{
................
................
................
................
}
-# tile 421 (black / black opal)
+# tile 423 (black / black opal)
{
................
................
................
................
}
-# tile 422 (green / emerald)
+# tile 424 (green / emerald)
{
................
................
................
................
}
-# tile 423 (green / turquoise)
+# tile 425 (green / turquoise)
{
................
................
................
................
}
-# tile 424 (yellow / citrine)
+# tile 426 (yellow / citrine)
{
................
................
................
................
}
-# tile 425 (green / aquamarine)
+# tile 427 (green / aquamarine)
{
................
................
................
................
}
-# tile 426 (yellowish brown / amber)
+# tile 428 (yellowish brown / amber)
{
................
................
................
................
}
-# tile 427 (yellowish brown / topaz)
+# tile 429 (yellowish brown / topaz)
{
................
................
................
................
}
-# tile 428 (black / jet)
+# tile 430 (black / jet)
{
................
................
................
................
}
-# tile 429 (white / opal)
+# tile 431 (white / opal)
{
................
................
................
................
}
-# tile 430 (yellow / chrysoberyl)
+# tile 432 (yellow / chrysoberyl)
{
................
................
................
................
}
-# tile 431 (red / garnet)
+# tile 433 (red / garnet)
{
................
................
................
................
}
-# tile 432 (violet / amethyst)
+# tile 434 (violet / amethyst)
{
................
................
................
................
}
-# tile 433 (red / jasper)
+# tile 435 (red / jasper)
{
................
................
................
................
}
-# tile 434 (violet / fluorite)
+# tile 436 (violet / fluorite)
{
................
................
................
................
}
-# tile 435 (black / obsidian)
+# tile 437 (black / obsidian)
{
................
................
................
................
}
-# tile 436 (orange / agate)
+# tile 438 (orange / agate)
{
................
................
................
................
}
-# tile 437 (green / jade)
+# tile 439 (green / jade)
{
................
................
................
................
}
-# tile 438 (white / worthless piece of white glass)
+# tile 440 (white / worthless piece of white glass)
{
................
................
................
................
}
-# tile 439 (blue / worthless piece of blue glass)
+# tile 441 (blue / worthless piece of blue glass)
{
................
................
................
................
}
-# tile 440 (red / worthless piece of red glass)
+# tile 442 (red / worthless piece of red glass)
{
................
................
................
................
}
-# tile 441 (yellowish brown / worthless piece of yellowish brown glass)
+# tile 443 (yellowish brown / worthless piece of yellowish brown glass)
{
................
................
................
................
}
-# tile 442 (orange / worthless piece of orange glass)
+# tile 444 (orange / worthless piece of orange glass)
{
................
................
................
................
}
-# tile 443 (yellow / worthless piece of yellow glass)
+# tile 445 (yellow / worthless piece of yellow glass)
{
................
................
................
................
}
-# tile 444 (black / worthless piece of black glass)
+# tile 446 (black / worthless piece of black glass)
{
................
................
................
................
}
-# tile 445 (green / worthless piece of green glass)
+# tile 447 (green / worthless piece of green glass)
{
................
................
................
................
}
-# tile 446 (violet / worthless piece of violet glass)
+# tile 448 (violet / worthless piece of violet glass)
{
................
................
................
................
}
-# tile 447 (gray / luckstone)
+# tile 449 (gray / luckstone)
{
................
................
................
................
}
-# tile 448 (gray / loadstone)
+# tile 450 (gray / loadstone)
{
................
................
................
................
}
-# tile 449 (gray / touchstone)
+# tile 451 (gray / touchstone)
{
................
................
................
................
}
-# tile 450 (gray / flint)
+# tile 452 (gray / flint)
{
................
................
................
................
}
-# tile 451 (rock)
+# tile 453 (rock)
{
................
................
................
................
}
-# tile 452 (boulder)
+# tile 454 (boulder)
{
................
................
................
................
}
-# tile 453 (statue)
+# tile 455 (statue)
{
................
........JJ......
.....JJJJJJAA...
................
}
-# tile 454 (heavy iron ball)
+# tile 456 (heavy iron ball)
{
................
................
................
................
}
-# tile 455 (iron chain)
+# tile 457 (iron chain)
{
................
................
...........PP.PA
............AA..
}
-# tile 456 (splash of venom / splash of blinding venom)
+# tile 458 (splash of venom / splash of blinding venom)
{
................
................
................
................
}
-# tile 457 (splash of venom / splash of acid venom)
+# tile 459 (splash of venom / splash of acid venom)
{
................
................