view->fmg.fisheye_distortion_fac =
atoi(get_attribute_value
("defaultfisheyemagnifierdistort", view, g));
- view->drawnodes=
- atoi(get_attribute_value
- ("drawnodes", view, g));
- view->drawedges=
- atoi(get_attribute_value
- ("drawedges", view, g));
- view->drawlabels=
- atoi(get_attribute_value
- ("drawlabels", view, g));
+ view->drawnodes=
+ atoi(get_attribute_value ("drawnodes", view, g));
+ view->drawedges=
+ atoi(get_attribute_value ("drawedges", view, g));
+ view->drawlabels=
+ atoi(get_attribute_value ("drawlabels", view, g));
//FIXME: I don't think an openGL function can be called before it