end
function test_door()
+ des.terrain(12, 12, "-");
des.door("nodoor", 12,12);
+
+ des.terrain(13, 12, "-");
des.door({ x = 13, y = 12, state = "open" });
+
+ des.terrain(14, 12, "-");
des.door({ coord = {14, 12}, state = "open" });
+
des.room({ type = "ordinary", contents = function()
des.door({ wall = "north", pos = 1 });
des.door({ wall = "random", state = "locked" });
function test_corridor()
des.reset_level();
des.level_init({ style = "solidfill", fg=" " });
- des.room({ x=2, y=2, xalign="center", yalign="center", w=4, h=4,
- contents = function()
- des.door({ wall = "south", pos = 2 });
- end
- });
- des.room({ x=1, y=3, xalign="center", yalign="center", w=6, h=6,
- contents = function()
- des.door({ wall = "north", pos = 1 });
- end
- });
+ des.room({ x=2, y=2, xalign="center", yalign="center", w=4, h=4 });
+ des.room({ x=1, y=3, xalign="center", yalign="center", w=6, h=6 });
des.corridor({ srcroom=0, srcwall="south", srcdoor=0, destroom=1, destwall="north", destdoor=0 });
end