free_saved_games(saved);
switch (ch) {
- case -1:
- if ( splash ) splash->hide();
- if (NetHackQtPlayerSelector(keybuffer).Choose())
- return;
- case -2:
- break;
- default:
- return;
+ case -1:
+ if (splash)
+ splash->hide();
+ if (NetHackQtPlayerSelector(keybuffer).Choose())
+ return;
+ /*FALLTHRU*/
+ case -2:
+ break;
+ default:
+ return;
}
// Quit
NetHackQtWindow* window=0;
switch (type) {
- case NHW_MAP: {
+ case NHW_MAP: {
NetHackQtMapWindow2* w=new NetHackQtMapWindow2(clickbuffer);
main->AddMapWindow(w);
window=w;
- } break; case NHW_MESSAGE: {
+ break;
+ }
+ case NHW_MESSAGE: {
NetHackQtMessageWindow* w=new NetHackQtMessageWindow;
main->AddMessageWindow(w);
window=w;
- } break; case NHW_STATUS: {
+ break;
+ }
+ case NHW_STATUS: {
NetHackQtStatusWindow* w=new NetHackQtStatusWindow;
main->AddStatusWindow(w);
window=w;
- } break; case NHW_MENU:
+ break;
+ }
+ case NHW_MENU:
window=new NetHackQtMenuOrTextWindow(mainWidget());
- break; case NHW_TEXT:
+ break;
+ case NHW_TEXT:
window=new NetHackQtTextWindow(mainWidget());
+ break;
}
window->nhid = id;
#else
&& main->isVisible()
#endif
- )
- {
+ ) {
delete splash;
splash = 0;
}