--- /dev/null
+/*-------------------------------------------------------------------------
+ *
+ * slab.c
+ * SLAB allocator definitions.
+ *
+ * SLAB is a MemoryContext implementation designed for cases where large
+ * numbers of equally-sized objects are allocated (and freed).
+ *
+ *
+ * Portions Copyright (c) 2017, PostgreSQL Global Development Group
+ *
+ * IDENTIFICATION
+ * src/backend/utils/mmgr/slab.c
+ *
+ *
+ * NOTE:
+ * The constant allocation size allows significant simplification and various
+ * optimizations over more general purpose allocators. The blocks are carved
+ * into chunks of exactly the right size (plus alignment), not wasting any
+ * memory.
+ *
+ * The information about free chunks is maintained both at the block level and
+ * global (context) level. This is possible as the chunk size (and thus also
+ * the number of chunks per block) is fixed.
+ *
+ * On each block, free chunks are tracked in a simple linked list. Contents
+ * of free chunks is replaced with an index of the next free chunk, forming
+ * a very simple linked list. Each block also contains a counter of free
+ * chunks. Combined with the local block-level freelist, it makes it trivial
+ * to eventually free the whole block.
+ *
+ * At the context level, we use 'freelist' to track blocks ordered by number
+ * of free chunks, starting with blocks having a single allocated chunk, and
+ * with completely full blocks on the tail.
+ *
+ * This also allows various optimizations - for example when searching for
+ * free chunk, the allocator reuses space from the fullest blocks first, in
+ * the hope that some of the less full blocks will get completely empty (and
+ * returned back to the OS).
+ *
+ * For each block, we maintain pointer to the first free chunk - this is quite
+ * cheap and allows us to skip all the preceding used chunks, eliminating
+ * a significant number of lookups in many common usage patters. In the worst
+ * case this performs as if the pointer was not maintained.
+ *
+ * We cache the freelist index for the blocks with the fewest free chunks
+ * (minFreeChunks), so that we don't have to search the freelist on every
+ * SlabAlloc() call, which is quite expensive.
+ *
+ *-------------------------------------------------------------------------
+ */
+
+#include "postgres.h"
+
+#include "utils/memdebug.h"
+#include "utils/memutils.h"
+#include "lib/ilist.h"
+
+
+#define SLAB_CHUNKHDRSZ MAXALIGN(sizeof(SlabChunk))
+
+/* Portion of SLAB_CHUNKHDRSZ excluding trailing padding. */
+#define SLAB_CHUNK_USED \
+ (offsetof(SlabChunk, header) + sizeof(StandardChunkHeader))
+
+/*
+ * SlabContext is a specialized implementation of MemoryContext.
+ */
+typedef struct SlabContext
+{
+ MemoryContextData header; /* Standard memory-context fields */
+ /* Allocation parameters for this context: */
+ Size chunkSize; /* chunk size */
+ Size fullChunkSize; /* chunk size including header and alignment */
+ Size blockSize; /* block size */
+ int chunksPerBlock; /* number of chunks per block */
+ int minFreeChunks; /* min number of free chunks in any block */
+ int nblocks; /* number of blocks allocated */
+ /* blocks with free space, grouped by number of free chunks: */
+ dlist_head freelist[FLEXIBLE_ARRAY_MEMBER];
+} SlabContext;
+
+/*
+ * SlabBlock
+ * Structure of a single block in SLAB allocator.
+ *
+ * node: doubly-linked list of blocks in global freelist
+ * nfree: number of free chunks in this block
+ * firstFreeChunk: index of the first free chunk
+ */
+typedef struct SlabBlock
+{
+ dlist_node node; /* doubly-linked list */
+ int nfree; /* number of free chunks */
+ int firstFreeChunk; /* index of the first free chunk in the block */
+} SlabBlock;
+
+/*
+ * SlabChunk
+ * The prefix of each piece of memory in an SlabBlock
+ */
+typedef struct SlabChunk
+{
+ /* block owning this chunk */
+ void *block;
+
+ /* include StandardChunkHeader because mcxt.c expects that */
+ StandardChunkHeader header;
+
+} SlabChunk;
+
+
+#define SlabPointerGetChunk(ptr) \
+ ((SlabChunk *)(((char *)(ptr)) - SLAB_CHUNKHDRSZ))
+#define SlabChunkGetPointer(chk) \
+ ((void *)(((char *)(chk)) + SLAB_CHUNKHDRSZ))
+#define SlabBlockGetChunk(slab, block, idx) \
+ ((SlabChunk *) ((char *) (block) + sizeof(SlabBlock) \
+ + (idx * slab->fullChunkSize)))
+#define SlabBlockStart(block) \
+ ((char *) block + sizeof(SlabBlock))
+#define SlabChunkIndex(slab, block, chunk) \
+ (((char *) chunk - SlabBlockStart(block)) / slab->fullChunkSize)
+
+/*
+ * These functions implement the MemoryContext API for Slab contexts.
+ */
+static void *SlabAlloc(MemoryContext context, Size size);
+static void SlabFree(MemoryContext context, void *pointer);
+static void *SlabRealloc(MemoryContext context, void *pointer, Size size);
+static void SlabInit(MemoryContext context);
+static void SlabReset(MemoryContext context);
+static void SlabDelete(MemoryContext context);
+static Size SlabGetChunkSpace(MemoryContext context, void *pointer);
+static bool SlabIsEmpty(MemoryContext context);
+static void SlabStats(MemoryContext context, int level, bool print,
+ MemoryContextCounters *totals);
+#ifdef MEMORY_CONTEXT_CHECKING
+static void SlabCheck(MemoryContext context);
+#endif
+
+/*
+ * This is the virtual function table for Slab contexts.
+ */
+static MemoryContextMethods SlabMethods = {
+ SlabAlloc,
+ SlabFree,
+ SlabRealloc,
+ SlabInit,
+ SlabReset,
+ SlabDelete,
+ SlabGetChunkSpace,
+ SlabIsEmpty,
+ SlabStats
+#ifdef MEMORY_CONTEXT_CHECKING
+ ,SlabCheck
+#endif
+};
+
+/* ----------
+ * Debug macros
+ * ----------
+ */
+#ifdef HAVE_ALLOCINFO
+#define SlabFreeInfo(_cxt, _chunk) \
+ fprintf(stderr, "SlabFree: %s: %p, %zu\n", \
+ (_cxt)->header.name, (_chunk), (_chunk)->header.size)
+#define SlabAllocInfo(_cxt, _chunk) \
+ fprintf(stderr, "SlabAlloc: %s: %p, %zu\n", \
+ (_cxt)->header.name, (_chunk), (_chunk)->header.size)
+#else
+#define SlabFreeInfo(_cxt, _chunk)
+#define SlabAllocInfo(_cxt, _chunk)
+#endif
+
+
+/*
+ * SlabContextCreate
+ * Create a new Slab context.
+ *
+ * parent: parent context, or NULL if top-level context
+ * name: name of context (for debugging --- string will be copied)
+ * blockSize: allocation block size
+ * chunkSize: allocation chunk size
+ *
+ * The chunkSize may not exceed:
+ * MAXALIGN_DOWN(SIZE_MAX) - MAXALIGN(sizeof(SlabBlock)) - SLAB_CHUNKHDRSZ
+ *
+ */
+MemoryContext
+SlabContextCreate(MemoryContext parent,
+ const char *name,
+ Size blockSize,
+ Size chunkSize)
+{
+ int chunksPerBlock;
+ Size fullChunkSize;
+ Size freelistSize;
+ SlabContext *slab;
+
+ /* otherwise the linked list inside freed chunk isn't guaranteed to fit */
+ StaticAssertStmt(MAXIMUM_ALIGNOF >= sizeof(int),
+ "MAXALIGN too small to fit int32");
+
+ /* chunk, including SLAB header (both addresses nicely aligned) */
+ fullChunkSize = MAXALIGN(sizeof(SlabChunk) + MAXALIGN(chunkSize));
+
+ /* Make sure the block can store at least one chunk. */
+ if (blockSize - sizeof(SlabBlock) < fullChunkSize)
+ elog(ERROR, "block size %ld for slab is too small for %ld chunks",
+ blockSize, chunkSize);
+
+ /* Compute maximum number of chunks per block */
+ chunksPerBlock = (blockSize - sizeof(SlabBlock)) / fullChunkSize;
+
+ /* The freelist starts with 0, ends with chunksPerBlock. */
+ freelistSize = sizeof(dlist_head) * (chunksPerBlock + 1);
+
+ /* if we can't fit at least one chunk into the block, we're hosed */
+ Assert(chunksPerBlock > 0);
+
+ /* make sure the chunks actually fit on the block */
+ Assert((fullChunkSize * chunksPerBlock) + sizeof(SlabBlock) <= blockSize);
+
+ /* Do the type-independent part of context creation */
+ slab = (SlabContext *)
+ MemoryContextCreate(T_SlabContext,
+ (offsetof(SlabContext, freelist) +freelistSize),
+ &SlabMethods,
+ parent,
+ name);
+
+ slab->blockSize = blockSize;
+ slab->chunkSize = chunkSize;
+ slab->fullChunkSize = fullChunkSize;
+ slab->chunksPerBlock = chunksPerBlock;
+ slab->nblocks = 0;
+ slab->minFreeChunks = 0;
+
+ return (MemoryContext) slab;
+}
+
+/*
+ * SlabInit
+ * Context-type-specific initialization routine.
+ */
+static void
+SlabInit(MemoryContext context)
+{
+ int i;
+ SlabContext *slab = castNode(SlabContext, context);
+
+ Assert(slab);
+
+ /* initialize the freelist slots */
+ for (i = 0; i < (slab->chunksPerBlock + 1); i++)
+ dlist_init(&slab->freelist[i]);
+}
+
+/*
+ * SlabReset
+ * Frees all memory which is allocated in the given set.
+ *
+ * The code simply frees all the blocks in the context - we don't keep any
+ * keeper blocks or anything like that.
+ */
+static void
+SlabReset(MemoryContext context)
+{
+ int i;
+ SlabContext *slab = castNode(SlabContext, context);
+
+ Assert(slab);
+
+#ifdef MEMORY_CONTEXT_CHECKING
+ /* Check for corruption and leaks before freeing */
+ SlabCheck(context);
+#endif
+
+ /* walk over freelists and free the blocks */
+ for (i = 0; i <= slab->chunksPerBlock; i++)
+ {
+ dlist_mutable_iter miter;
+
+ dlist_foreach_modify(miter, &slab->freelist[i])
+ {
+ SlabBlock *block = dlist_container(SlabBlock, node, miter.cur);
+
+ dlist_delete(miter.cur);
+
+#ifdef CLOBBER_FREED_MEMORY
+ wipe_mem(block, slab->blockSize);
+#endif
+ free(block);
+ slab->nblocks--;
+ }
+ }
+
+ slab->minFreeChunks = 0;
+
+ Assert(slab->nblocks == 0);
+}
+
+/*
+ * SlabDelete
+ * Frees all memory which is allocated in the given slab, in preparation
+ * for deletion of the slab. We simply call SlabReset().
+ */
+static void
+SlabDelete(MemoryContext context)
+{
+ /* just reset the context */
+ SlabReset(context);
+}
+
+/*
+ * SlabAlloc
+ * Returns pointer to allocated memory of given size or NULL if
+ * request could not be completed; memory is added to the slab.
+ */
+static void *
+SlabAlloc(MemoryContext context, Size size)
+{
+ SlabContext *slab = castNode(SlabContext, context);
+ SlabBlock *block;
+ SlabChunk *chunk;
+ int idx;
+
+ Assert(slab);
+
+ Assert((slab->minFreeChunks >= 0) &&
+ (slab->minFreeChunks < slab->chunksPerBlock));
+
+ /* make sure we only allow correct request size */
+ if (size != slab->chunkSize)
+ elog(ERROR, "unexpected alloc chunk size %ld (expected %ld)",
+ size, slab->chunkSize);
+
+ /*
+ * If there are no free chunks in any existing block, create a new block
+ * and put it to the last freelist bucket.
+ *
+ * slab->minFreeChunks == 0 means there are no blocks with free chunks,
+ * thanks to how minFreeChunks is updated at the end of SlabAlloc().
+ */
+ if (slab->minFreeChunks == 0)
+ {
+ block = (SlabBlock *) malloc(slab->blockSize);
+
+ if (block == NULL)
+ return NULL;
+
+ block->nfree = slab->chunksPerBlock;
+ block->firstFreeChunk = 0;
+
+ /*
+ * Put all the chunks on a freelist. Walk the chunks and point each
+ * one to the next one.
+ */
+ for (idx = 0; idx < slab->chunksPerBlock; idx++)
+ {
+ chunk = SlabBlockGetChunk(slab, block, idx);
+ *(int32 *) SlabChunkGetPointer(chunk) = (idx + 1);
+ }
+
+ /*
+ * And add it to the last freelist with all chunks empty.
+ *
+ * We know there are no blocks in the freelist, otherwise we wouldn't
+ * need a new block.
+ */
+ Assert(dlist_is_empty(&slab->freelist[slab->chunksPerBlock]));
+
+ dlist_push_head(&slab->freelist[slab->chunksPerBlock], &block->node);
+
+ slab->minFreeChunks = slab->chunksPerBlock;
+ slab->nblocks += 1;
+ }
+
+ /* grab the block from the freelist (even the new block is there) */
+ block = dlist_head_element(SlabBlock, node,
+ &slab->freelist[slab->minFreeChunks]);
+
+ /* make sure we actually got a valid block, with matching nfree */
+ Assert(block != NULL);
+ Assert(slab->minFreeChunks == block->nfree);
+ Assert(block->nfree > 0);
+
+ /* we know index of the first free chunk in the block */
+ idx = block->firstFreeChunk;
+
+ /* make sure the chunk index is valid, and that it's marked as empty */
+ Assert((idx >= 0) && (idx < slab->chunksPerBlock));
+
+ /* compute the chunk location block start (after the block header) */
+ chunk = SlabBlockGetChunk(slab, block, idx);
+
+ /*
+ * Update the block nfree count, and also the minFreeChunks as we've
+ * decreased nfree for a block with the minimum number of free chunks
+ * (because that's how we chose the block).
+ */
+ block->nfree--;
+ slab->minFreeChunks = block->nfree;
+
+ /*
+ * Remove the chunk from the freelist head. The index of the next free
+ * chunk is stored in the chunk itself.
+ */
+ VALGRIND_MAKE_MEM_DEFINED(chunk, SlabChunkGetPointer(chunk));
+ block->firstFreeChunk = *(int32 *) SlabChunkGetPointer(chunk);
+
+ Assert(block->firstFreeChunk >= 0);
+ Assert(block->firstFreeChunk <= slab->chunksPerBlock);
+
+ Assert((block->nfree != 0 &&
+ block->firstFreeChunk < slab->chunksPerBlock) ||
+ (block->nfree == 0 &&
+ block->firstFreeChunk == slab->chunksPerBlock));
+
+ /* move the whole block to the right place in the freelist */
+ dlist_delete(&block->node);
+ dlist_push_head(&slab->freelist[block->nfree], &block->node);
+
+ /*
+ * And finally update minFreeChunks, i.e. the index to the block with the
+ * lowest number of free chunks. We only need to do that when the block
+ * got full (otherwise we know the current block is the right one). We'll
+ * simply walk the freelist until we find a non-empty entry.
+ */
+ if (slab->minFreeChunks == 0)
+ {
+ for (idx = 1; idx <= slab->chunksPerBlock; idx++)
+ {
+ if (dlist_is_empty(&slab->freelist[idx]))
+ continue;
+
+ /* found a non-empty freelist */
+ slab->minFreeChunks = idx;
+ break;
+ }
+ }
+
+ if (slab->minFreeChunks == slab->chunksPerBlock)
+ slab->minFreeChunks = 0;
+
+ /* Prepare to initialize the chunk header. */
+ VALGRIND_MAKE_MEM_UNDEFINED(chunk, SLAB_CHUNK_USED);
+
+ chunk->block = (void *) block;
+
+ chunk->header.context = (MemoryContext) slab;
+ chunk->header.size = MAXALIGN(size);
+
+#ifdef MEMORY_CONTEXT_CHECKING
+ chunk->header.requested_size = size;
+ VALGRIND_MAKE_MEM_NOACCESS(&chunk->header.requested_size,
+ sizeof(chunk->header.requested_size));
+ /* slab mark to catch clobber of "unused" space */
+ if (size < chunk->header.size)
+ set_sentinel(SlabChunkGetPointer(chunk), size);
+#endif
+#ifdef RANDOMIZE_ALLOCATED_MEMORY
+ /* fill the allocated space with junk */
+ randomize_mem((char *) SlabChunkGetPointer(chunk), size);
+#endif
+
+ SlabAllocInfo(slab, chunk);
+ return SlabChunkGetPointer(chunk);
+}
+
+/*
+ * SlabFree
+ * Frees allocated memory; memory is removed from the slab.
+ */
+static void
+SlabFree(MemoryContext context, void *pointer)
+{
+ int idx;
+ SlabContext *slab = castNode(SlabContext, context);
+ SlabChunk *chunk = SlabPointerGetChunk(pointer);
+ SlabBlock *block = chunk->block;
+
+ SlabFreeInfo(slab, chunk);
+
+#ifdef MEMORY_CONTEXT_CHECKING
+ VALGRIND_MAKE_MEM_DEFINED(&chunk->header.requested_size,
+ sizeof(chunk->header.requested_size));
+ /* Test for someone scribbling on unused space in chunk */
+ if (chunk->header.requested_size < chunk->header.size)
+ if (!sentinel_ok(pointer, chunk->header.requested_size))
+ elog(WARNING, "detected write past chunk end in %s %p",
+ slab->header.name, chunk);
+#endif
+
+ /* compute index of the chunk with respect to block start */
+ idx = SlabChunkIndex(slab, block, chunk);
+
+ /* add chunk to freelist, and update block nfree count */
+ *(int32 *) pointer = block->firstFreeChunk;
+ block->firstFreeChunk = idx;
+ block->nfree++;
+
+ Assert(block->nfree > 0);
+ Assert(block->nfree <= slab->chunksPerBlock);
+
+#ifdef CLOBBER_FREED_MEMORY
+ /* XXX don't wipe the int32 index, used for block-level freelist */
+ wipe_mem((char *) pointer + sizeof(int32),
+ chunk->header.size - sizeof(int32));
+#endif
+
+#ifdef MEMORY_CONTEXT_CHECKING
+ /* Reset requested_size to 0 in chunks that are on freelist */
+ chunk->header.requested_size = 0;
+#endif
+
+ /* remove the block from a freelist */
+ dlist_delete(&block->node);
+
+ /*
+ * See if we need to update the minFreeChunks field for the slab - we only
+ * need to do that if there the block had that number of free chunks
+ * before we freed one. In that case, we check if there still are blocks
+ * in the original freelist and we either keep the current value (if there
+ * still are blocks) or increment it by one (the new block is still the
+ * one with minimum free chunks).
+ *
+ * The one exception is when the block will get completely free - in that
+ * case we will free it, se we can't use it for minFreeChunks. It however
+ * means there are no more blocks with free chunks.
+ */
+ if (slab->minFreeChunks == (block->nfree - 1))
+ {
+ /* Have we removed the last chunk from the freelist? */
+ if (dlist_is_empty(&slab->freelist[slab->minFreeChunks]))
+ {
+ /* but if we made the block entirely free, we'll free it */
+ if (block->nfree == slab->chunksPerBlock)
+ slab->minFreeChunks = 0;
+ else
+ slab->minFreeChunks++;
+ }
+ }
+
+ /* If the block is now completely empty, free it. */
+ if (block->nfree == slab->chunksPerBlock)
+ {
+ free(block);
+ slab->nblocks--;
+ }
+ else
+ dlist_push_head(&slab->freelist[block->nfree], &block->node);
+
+ Assert(slab->nblocks >= 0);
+}
+
+/*
+ * SlabRealloc
+ * As Slab is designed for allocating equally-sized chunks of memory, it
+ * can't really do an actual realloc.
+ *
+ * We try to be gentle and allow calls with exactly the same size as in that
+ * case we can simply return the same chunk. When the size differs, we fail
+ * with assert failure or return NULL.
+ *
+ * We might be even support cases with (size < chunkSize). That however seems
+ * rather pointless - Slab is meant for chunks of constant size, and moreover
+ * realloc is usually used to enlarge the chunk.
+ */
+static void *
+SlabRealloc(MemoryContext context, void *pointer, Size size)
+{
+ SlabContext *slab = castNode(SlabContext, context);
+
+ Assert(slab);
+
+ /* can't do actual realloc with slab, but let's try to be gentle */
+ if (size == slab->chunkSize)
+ return pointer;
+
+ elog(ERROR, "slab allocator does not support realloc()");
+}
+
+/*
+ * SlabGetChunkSpace
+ * Given a currently-allocated chunk, determine the total space
+ * it occupies (including all memory-allocation overhead).
+ */
+static Size
+SlabGetChunkSpace(MemoryContext context, void *pointer)
+{
+ SlabChunk *chunk = SlabPointerGetChunk(pointer);
+
+ return chunk->header.size + SLAB_CHUNKHDRSZ;
+}
+
+/*
+ * SlabIsEmpty
+ * Is an Slab empty of any allocated space?
+ */
+static bool
+SlabIsEmpty(MemoryContext context)
+{
+ SlabContext *slab = castNode(SlabContext, context);
+
+ Assert(slab);
+
+ return (slab->nblocks == 0);
+}
+
+/*
+ * SlabStats
+ * Compute stats about memory consumption of an Slab.
+ *
+ * level: recursion level (0 at top level); used for print indentation.
+ * print: true to print stats to stderr.
+ * totals: if not NULL, add stats about this Slab into *totals.
+ */
+static void
+SlabStats(MemoryContext context, int level, bool print,
+ MemoryContextCounters *totals)
+{
+ SlabContext *slab = castNode(SlabContext, context);
+ Size nblocks = 0;
+ Size freechunks = 0;
+ Size totalspace = 0;
+ Size freespace = 0;
+ int i;
+
+ Assert(slab);
+
+ for (i = 0; i <= slab->chunksPerBlock; i++)
+ {
+ dlist_iter iter;
+
+ dlist_foreach(iter, &slab->freelist[i])
+ {
+ SlabBlock *block = dlist_container(SlabBlock, node, iter.cur);
+
+ nblocks++;
+ totalspace += slab->blockSize;
+ freespace += slab->fullChunkSize * block->nfree;
+ freechunks += block->nfree;
+ }
+ }
+
+ if (print)
+ {
+ for (i = 0; i < level; i++)
+ fprintf(stderr, " ");
+ fprintf(stderr,
+ "Slab: %s: %zu total in %zd blocks; %zu free (%zd chunks); %zu used\n",
+ slab->header.name, totalspace, nblocks, freespace, freechunks,
+ totalspace - freespace);
+ }
+
+ if (totals)
+ {
+ totals->nblocks += nblocks;
+ totals->freechunks += freechunks;
+ totals->totalspace += totalspace;
+ totals->freespace += freespace;
+ }
+}
+
+
+#ifdef MEMORY_CONTEXT_CHECKING
+
+/*
+ * SlabCheck
+ * Walk through chunks and check consistency of memory.
+ *
+ * NOTE: report errors as WARNING, *not* ERROR or FATAL. Otherwise you'll
+ * find yourself in an infinite loop when trouble occurs, because this
+ * routine will be entered again when elog cleanup tries to release memory!
+ */
+static void
+SlabCheck(MemoryContext context)
+{
+ int i;
+ SlabContext *slab = castNode(SlabContext, context);
+ char *name = slab->header.name;
+ char *freechunks;
+
+ Assert(slab);
+ Assert(slab->chunksPerBlock > 0);
+
+ /* bitmap of free chunks on a block */
+ freechunks = palloc(slab->chunksPerBlock * sizeof(bool));
+
+ /* walk all the freelists */
+ for (i = 0; i <= slab->chunksPerBlock; i++)
+ {
+ int j,
+ nfree;
+ dlist_iter iter;
+
+ /* walk all blocks on this freelist */
+ dlist_foreach(iter, &slab->freelist[i])
+ {
+ int idx;
+ SlabBlock *block = dlist_container(SlabBlock, node, iter.cur);
+
+ /*
+ * Make sure the number of free chunks (in the block header)
+ * matches position in the freelist.
+ */
+ if (block->nfree != i)
+ elog(WARNING, "problem in slab %s: number of free chunks %d in block %p does not match freelist %d",
+ name, block->nfree, block, i);
+
+ /* reset the bitmap of free chunks for this block */
+ memset(freechunks, 0, (slab->chunksPerBlock * sizeof(bool)));
+ idx = block->firstFreeChunk;
+
+ /*
+ * Now walk through the chunks, count the free ones and also
+ * perform some additional checks for the used ones. As the chunk
+ * freelist is stored within the chunks themselves, we have to
+ * walk through the chunks and construct our own bitmap.
+ */
+
+ nfree = 0;
+ while (idx < slab->chunksPerBlock)
+ {
+ SlabChunk *chunk;
+
+ /* count the chunk as free, add it to the bitmap */
+ nfree++;
+ freechunks[idx] = true;
+
+ /* read index of the next free chunk */
+ chunk = SlabBlockGetChunk(slab, block, idx);
+ idx = *(int32 *) SlabChunkGetPointer(chunk);
+ }
+
+ for (j = 0; j < slab->chunksPerBlock; j++)
+ {
+ /* non-zero bit in the bitmap means chunk the chunk is used */
+ if (!freechunks[j])
+ {
+ SlabChunk *chunk = SlabBlockGetChunk(slab, block, j);
+
+ VALGRIND_MAKE_MEM_DEFINED(&chunk->header.requested_size,
+ sizeof(chunk->header.requested_size));
+
+ /* we're in a no-freelist branch */
+ VALGRIND_MAKE_MEM_NOACCESS(&chunk->header.requested_size,
+ sizeof(chunk->header.requested_size));
+
+ /* chunks have both block and slab pointers, so check both */
+ if (chunk->block != block)
+ elog(WARNING, "problem in slab %s: bogus block link in block %p, chunk %p",
+ name, block, chunk);
+
+ if (chunk->header.context != (MemoryContext) slab)
+ elog(WARNING, "problem in slab %s: bogus slab link in block %p, chunk %p",
+ name, block, chunk);
+
+ /* now make sure the chunk size is correct */
+ if (chunk->header.size != MAXALIGN(slab->chunkSize))
+ elog(WARNING, "problem in slab %s: bogus chunk size in block %p, chunk %p",
+ name, block, chunk);
+
+ /* now make sure the chunk size is correct */
+ if (chunk->header.requested_size != slab->chunkSize)
+ elog(WARNING, "problem in slab %s: bogus chunk requested size in block %p, chunk %p",
+ name, block, chunk);
+
+ /* there might be sentinel (thanks to alignment) */
+ if (chunk->header.requested_size < chunk->header.size &&
+ !sentinel_ok(chunk, SLAB_CHUNKHDRSZ + chunk->header.requested_size))
+ elog(WARNING, "problem in slab %s: detected write past chunk end in block %p, chunk %p",
+ name, block, chunk);
+ }
+ }
+
+ /*
+ * Make sure we got the expected number of free chunks (as tracked
+ * in the block header).
+ */
+ if (nfree != block->nfree)
+ elog(WARNING, "problem in slab %s: number of free chunks %d in block %p does not match bitmap %d",
+ name, block->nfree, block, nfree);
+ }
+ }
+}
+
+#endif /* MEMORY_CONTEXT_CHECKING */