counter-attack, grease wasn't protecting the attacker's weapon
the Bell of Opening now correctly reports when it opens a trapdoor/hole
knocking can no longer send a monster through a trapdoor/hole and desaddle it
+the game no longer gets confused when you break an item while in a different
+ shop
+shopkeepers now correctly handle nested containers and gold in containers
post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
post-3.6.0: more sortloot revisions
tty: rename struct variable 'filter' (role.c) and function 'winch()' (wintty.c)
to avoid conflicts with <curses.h>
tty: skip selector letter and selection indicator (-,+,#) during menu coloring
+tty: '>' no longer closes a menu window
unix/X11: in top level Makefile, some commented out definitions of VARDATND
misspelled pilemark.xbm (as pilemark.xpm)
unix: options file with CR+LF line ends and an invalid option line resulted in
Code Cleanup and Reorganization
-------------------------------
+removed some unused variables and dead code
+the level generator no longer uses the native pRNG