{
register struct mkroom *sroom;
register int hallu, vx, vy;
-#if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
- int xx;
-#endif
struct monst *mtmp;
if (Deaf || !flags.acoustics || u.uswallow || Underwater)
for (vy = sroom->ly; vy <= sroom->hy; vy++)
if (g_at(vx, vy))
gold_in_vault = TRUE;
-#if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
- /* Bug in aztec assembler here. Workaround below */
- xx = ROOM_INDEX(sroom) + ROOMOFFSET;
- xx = (xx != vault_occupied(u.urooms));
- if (xx)
-#else
if (vault_occupied(u.urooms)
- != (ROOM_INDEX(sroom) + ROOMOFFSET))
-#endif /* AZTEC_C_WORKAROUND */
- {
+ != (ROOM_INDEX(sroom) + ROOMOFFSET)) {
if (gold_in_vault)
You_hear(!hallu
? "someone counting gold coins."