stone to flesh on a statue with contents would lose the contents if a
monster was on the same location as the statue
steed movement would use your speed if walking step by step
+kicking a known, unseen monster would sometimes leave behind an extra I symbol
Platform- and/or Interface-Specific Fixes
} else {
mnexto(mon);
if(mon->mx != x || mon->my != y) {
+ if(glyph_is_invisible(levl[x][y].glyph)) {
+ unmap_object(x, y);
+ newsym(x, y);
+ }
pline("%s %s, %s evading your %skick.", Monnam(mon),
(can_teleport(mon->data) ? "teleports" :
is_floater(mon->data) ? "floats" :
kick_monster(x, y);
flags.forcefight = FALSE;
/* see comment in attack_checks() */
- if (!canspotmon(mtmp) &&
+ if (!DEADMONSTER(mtmp) &&
+ !canspotmon(mtmp) &&
/* check x and y; a monster that evades your kick by
jumping to an unseen square doesn't leave an I behind */
mtmp->mx == x && mtmp->my == y &&