#ifndef MAGICKCORE_QUANTUM_H
#define MAGICKCORE_QUANTUM_H
+#include <float.h>
#include "MagickCore/image.h"
#include "MagickCore/semaphore.h"
static inline Quantum ClampToQuantum(const MagickRealType value)
{
#if defined(MAGICKCORE_HDRI_SUPPORT)
+ if (value < FLT_MIN)
+ return((Quantum) FLT_MIN);
+ if (value > FLT_MAX)
+ return((Quantum) FLT_MAX);
return((Quantum) value);
#else
if (value <= 0.0f)
#if !defined(MAGICKCORE_HDRI_SUPPORT)
return((unsigned char) quantum);
#else
- if (quantum <= 0.0)
+ if ((IsNaN(quantum) != MagickFalse) || (quantum <= 0.0))
return(0);
if (quantum >= 255.0)
return(255);
#if !defined(MAGICKCORE_HDRI_SUPPORT)
return((unsigned char) (((quantum+128UL)-((quantum+128UL) >> 8)) >> 8));
#else
- if (quantum <= 0.0)
+ if ((IsNaN(quantum) != MagickFalse) || (quantum <= 0.0))
return(0);
if ((quantum/257.0) >= 255.0)
return(255);
return((unsigned char) ((quantum+MagickULLConstant(8421504))/
MagickULLConstant(16843009)));
#else
- if (quantum <= 0.0)
+ if ((IsNaN(quantum) != MagickFalse) || (quantum <= 0.0))
return(0);
if ((quantum/16843009.0) >= 255.0)
return(255);
#if !defined(MAGICKCORE_HDRI_SUPPORT)
return((unsigned char) (quantum/72340172838076673.0+0.5));
#else
- if (quantum <= 0.0)
+ if ((IsNaN(quantum) != MagickFalse) || (quantum <= 0.0))
return(0);
if ((quantum/72340172838076673.0) >= 255.0)
return(255);