This may have happened in a 3.7 game on Hardfought. Even if it didn't,
I'm still uncomfortable with the potential for the game to potentially
become unwinnable as a consequence of age field corruption. Add an
impossible() for when this situation happens, and code after the
impossible() to repair the game by removing the candles.
1 would yield 0, confusing begin_burn() and producing an
unlightable, unrefillable candelabrum; round up instead */
obj->age = (obj->age + 1L) / 2L;
+
+ /* to make absolutely sure the game doesn't become unwinnable as
+ a consequence of a broken candelabrum */
+ if (obj->age == 0) {
+ impossible("Candelabrum with candles but no fuel?");
+ obj->age = 1;
+ }
} else {
if (obj->spe == 7) {
if (Blind)