Explore mode is now an extended command #exploremode.
There's no sense that a command used max. once per game, and
in normal games not at all, takes up a key. So, analogous to
the 'x' command (swap weapons), 'X' now toggles two-weapon
combat.
w Wield (put in use) a weapon
W Wear a piece of armor
x Swap wielded and secondary weapons
-X Enter explore (discovery) mode (only if defined)
+X Toggle two-weapon combat
y Go northwest 1 space
Y Go northwest until you are on top of something
^Y Go northwest until you are near something
w Wield weapon. w- means wield nothing, use bare hands.
W Wear armor.
x Swap wielded and secondary weapons.
- X Switch the game to explore (discovery) mode.
+ X Toggle two-weapon combat.
^X Show your attributes.
z Zap a wand. (Use y instead of z if number_pad is -1.)
Z Cast a spell. (Use Y instead of Z if number_pad is -1.)
\ known display list of what's been discovered
v version display version number
V history display game history
-X explore switch the game to explore (discovery) mode
^A again redo the previous command (^A denotes the keystroke CTRL-A)
^R redraw redraw the screen
^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones)
w wield wield a weapon (w- wield nothing)
W wear put on some armor
x xchange swap wielded and secondary weapons
+X twoweapon toggle two-weapon combat
z zap zap a wand (use y instead of z if number_pad is -1)
Z Zap cast a spell (use Y instead of Z if number_pad is -1)
< up go up the stairs
two-weapon combat. Note that if one of these slots is empty,
the exchange still takes place.
.lp X
-Enter explore (discovery) mode, explained in its own section later.
+Toggle two-weapon combat, if your character can do it. Also available
+via the ``#twoweapon'' extended command
.lp ""
Since using this command by accident would be troublesome, you are asked
to confirm your intent before switching to explore mode. By default
.op -X
command-line switch or with the
.op playmode:explore
-option. The other is to issue the `X' command while already
-playing the game. Starting a new game in explore mode provides your
+option. The other is to issue the ``#exploremode'' extended command while
+already playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching via `X'
during play does not. The other benefits of explore mode are left for
the trepid reader to discover.
{'W', FALSE, dowear},
{M('w'), FALSE, dowipe},
{'x', FALSE, doswapweapon},
- {'X', TRUE, enter_explore_mode},
+ {'X', FALSE, dotwoweapon},
/* 'y', 'Y' : go nw */
{'z', FALSE, dozap},
{'Z', TRUE, docast},
{"dip", "dip an object into something", dodip, FALSE},
{"enhance", "advance or check weapon and spell skills",
enhance_weapon_skill, TRUE},
+ {"exploremode", "enter explore mode", enter_explore_mode, TRUE},
{"force", "force a lock", doforce, FALSE},
{"invoke", "invoke an object's powers", doinvoke, TRUE},
{"jump", "jump to a location", dojump, FALSE},