#seegold -> #showgold, #seespells -> #showspells, #seetrap -> #showtrap
when saving while punished or game ends while punished, handling for ball and
chain might access freed memory with unpredictable consequences
+brown pudding monster hitting another monster with decay attack corroded armor
+ instead of rotting it
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
mhm->hitflags = (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
return;
}
- erode_armor(mdef, ERODE_CORRODE);
+ erode_armor(mdef, ERODE_ROT);
mdef->mstrategy &= ~STRAT_WAITFORU;
mhm->damage = 0;
}