From a bug report: you could end up with
gravestone/logfile result of "burned by burning" or "drowned in a drowning".
If you get life-saved when drowning in water or burning in lava, the game
tries to teleport you to safety. If the teleport fails for some reason--
such as lack of unoccupied non-water or non-lava locations--you drown or
burn again. But life-saving was resetting the killer reason and the repeat
drowning/burning wasn't setting it up again, so the default got used and
produced a silly result.
try harder to keep dragged chain between ball and hero
fireproof containers should not burn in lava
fix invalid pointer dereference after applying a wielded cream pie
+avoid drowned in a drowning and burned by burning if life-saving is inadequate
Platform- and/or Interface-Specific Fixes