added the missing check in slip_or_trip for the case where the hero
is not wearing boots
try to restrict whistles and musical instruments to monsters that can blow
thrown potions can sometimes hit a steed's saddle
sync default documentation of "null" option with the code
+tripping over a cockatrice corpse didn't petrify, even when not wearing boots
Platform- and/or Interface-Specific Fixes
} else {
You("trip over %s.", what);
}
+ if (!uarmf && otmp->otyp == CORPSE &&
+ touch_petrifies(&mons[otmp->corpsenm]) && !Stone_resistance) {
+ Sprintf(killer.name, "tripping over %s corpse",
+ an(mons[otmp->corpsenm].mname));
+ instapetrify(killer.name);
+ }
} else if (rn2(3) && is_ice(u.ux, u.uy)) {
pline("%s %s%s on the ice.",
#ifdef STEED