III
.I.
III]] })
+ des.map({ coord = {30, 5}, map = [[
+...
+...
+...]], contents = function(map)
+ des.terrain(0,0, "L");
+ des.terrain(map.width-1,map.height-1, "T");
+ end});
+ check_loc_name(30, 5, "lava pool");
+ check_loc_name(32, 7, "tree");
end
function test_feature()
});
des.room({ type="ordinary", coord={3, 3}, w=3, h=3 });
des.room();
- des.room({ contents = function()
+ des.room({ contents = function(rm)
des.object();
des.monster();
+ des.terrain(0,0, "L");
+ des.terrain(rm.width, rm.height, "T");
end
});
des.random_corridors();