// one for each lag in frames (for 2 pass), and then one for each possible
// reference buffer (8) - we can end up with up to 30 buffers of roughly this
// size or almost 1 gig of memory.
- // TODO(jzern): restore this to at least 4096x4096 after issue #828 is fixed.
- video.SetSize(4096, 2160);
+ video.SetSize(4096, 4096);
video.set_limit(2);
expected_res_ = VPX_CODEC_OK;
ASSERT_NO_FATAL_FAILURE(RunLoop(&video));
return (p > 255) ? 255u : (p < 1) ? 1u : p;
}
-// int64 is not needed for normal frame level calculations.
-// However when outputting entropy stats accumulated over many frames
-// or even clips we can overflow int math.
-#ifdef ENTROPY_STATS
static INLINE vp9_prob get_prob(int num, int den) {
return (den == 0) ? 128u : clip_prob(((int64_t)num * 256 + (den >> 1)) / den);
}
-#else
-static INLINE vp9_prob get_prob(int num, int den) {
- return (den == 0) ? 128u : clip_prob((num * 256 + (den >> 1)) / den);
-}
-#endif
static INLINE vp9_prob get_binary_prob(int n0, int n1) {
return get_prob(n0, n0 + n1);