......AAAAA.....
................
}
-# tile 64 (wall)
+# tile 64 (vibrating square)
+{
+ ................
+ ................
+ ......H.H.......
+ ...H.H.H.H.H....
+ ....H.H.H.H.....
+ ...H.H.H.H.H....
+ ....H.H.H.H.....
+ ...H.H.H.H.H....
+ ...H.H.H.H.H....
+ ....H.H.H.H.....
+ ...H.H.H.H.H....
+ ....H.H.H.H.....
+ ...H.H.H.H.H....
+ ......H.H.......
+ ................
+ ................
+}
+# tile 65 (wall)
{
.......NN.......
......NN........
.........NN.....
........NN......
}
-# tile 65 (wall)
+# tile 66 (wall)
{
................
................
................
................
}
-# tile 66 (wall)
+# tile 67 (wall)
{
NNNNN...........
....N...........
............N...
............NNNN
}
-# tile 67 (wall)
+# tile 68 (wall)
{
............NNNN
............N...
....N...........
NNNNN...........
}
-# tile 68 (cmap 68)
+# tile 69 (cmap 69)
{
....AAAA........
..A....AA..AA...
....AA....AAA...
................
}
-# tile 69 (cmap 69)
+# tile 70 (cmap 70)
{
................
.....NNNNNN.....
.....NNNNNN.....
................
}
-# tile 70 (cmap 70)
+# tile 71 (cmap 71)
{
................
................
................
................
}
-# tile 71 (cmap 71)
+# tile 72 (cmap 72)
{
................
................
................
................
}
-# tile 72 (cmap 72)
+# tile 73 (cmap 73)
{
................
.....I....I.....
.....I....I.....
................
}
-# tile 73 (cmap 73)
+# tile 74 (cmap 74)
{
................
.CCCCCCCCCCCCCCC
.CCCCCCCCCCCCCC.
................
}
-# tile 74 (cmap 74)
+# tile 75 (cmap 75)
{
.......HH.......
.......HH.......
.......HH.......
.......HH.......
}
-# tile 75 (cmap 75)
+# tile 76 (cmap 76)
{
................
......NNNNN.....
.....NNNNN......
................
}
-# tile 76 (poison cloud)
+# tile 77 (poison cloud)
{
BBBBBBBBBBBBBBBB
BBBBBFFFFFFFBBBB
BBBBBBGGGGBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 77 (valid position)
+# tile 78 (valid position)
{
................
................
.......FF.......
................
}
-# tile 78 (cmap 78)
+# tile 79 (cmap 79)
{
AAAAAAADDDDDDAAA
AAAAADDDDDDDDDDD
AAAADDDDDD......
AAAADDDDDD......
}
-# tile 79 (cmap 79)
+# tile 80 (cmap 80)
{
AAAAAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
................
................
}
-# tile 80 (cmap 80)
+# tile 81 (cmap 81)
{
AAAAAAAAAAAAAAAA
AAADDDDDAAAAAAAA
....DDDDDDDDDDDD
....DDDDDDDDDDDA
}
-# tile 81 (cmap 81)
+# tile 82 (cmap 82)
{
AAAADDDDDD......
AAAADDDDDDD.....
DDDDDDD.........
DDCCDDD.........
}
-# tile 82 (cmap 82)
+# tile 83 (cmap 83)
{
....DDDDDDDDDDDA
....DDDDDDDDDDDA
......DDDDDDDDAA
.......DDDDDDDAA
}
-# tile 83 (cmap 83)
+# tile 84 (cmap 84)
{
DDDCDDD.........
DDDCDDD.........
AAAAAAAAAAAADDDD
AAAAAAAAAAAAAADD
}
-# tile 84 (cmap 84)
+# tile 85 (cmap 85)
{
................
................
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDAA
}
-# tile 85 (cmap 85)
+# tile 86 (cmap 86)
{
......DDDDDDDDAA
......DDDDDDDDDA
DDAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 86 (explosion dark 0)
+# tile 87 (explosion dark 0)
{
................
................
..AAAA..AAAA....
..AAA..AAAAA....
}
-# tile 87 (explosion dark 1)
+# tile 88 (explosion dark 1)
{
................
................
........A.A.APAA
.PA...APAAAAAAAA
}
-# tile 88 (explosion dark 2)
+# tile 89 (explosion dark 2)
{
................
................
AA.A..A.AAAA....
A.AA..A.AAAAA...
}
-# tile 89 (explosion dark 3)
+# tile 90 (explosion dark 3)
{
..AAA.A.AAA.....
..AAA.AAAAA.AP..
..A.A...AAP...PA
....A.........PA
}
-# tile 90 (explosion dark 4)
+# tile 91 (explosion dark 4)
{
APAAA..PPAPAAAAA
.APA..A.AAAPAAA.
AAAAAAAAAAAAA.AA
AAAAAAAAAAA.HH..
}
-# tile 91 (explosion dark 5)
+# tile 92 (explosion dark 5)
{
..AAA.A.A.AAAA..
..AAAAA.A.AAAA..
AAA...AAAAAAA...
....PPAAAAAAAA..
}
-# tile 92 (explosion dark 6)
+# tile 93 (explosion dark 6)
{
....A.......A..P
....A.......AA..
................
................
}
-# tile 93 (explosion dark 7)
+# tile 94 (explosion dark 7)
{
PPPAAAAAPAAA.A..
AAPPAAPPPPA.A...
................
................
}
-# tile 94 (explosion dark 8)
+# tile 95 (explosion dark 8)
{
....P..AAAAAAA..
..A..A.AA.A.AA..
................
................
}
-# tile 95 (explosion noxious 0)
+# tile 96 (explosion noxious 0)
{
................
................
..FFFF..FFFF....
..FFF..FFFFF....
}
-# tile 96 (explosion noxious 1)
+# tile 97 (explosion noxious 1)
{
................
................
........F.F.FGFF
.GH...HGHHFFFFFF
}
-# tile 97 (explosion noxious 2)
+# tile 98 (explosion noxious 2)
{
................
................
FF.F..F.FFFF....
F.FF..F.FFFFF...
}
-# tile 98 (explosion noxious 3)
+# tile 99 (explosion noxious 3)
{
..FFF.F.FFF.....
..FFF.FFFFF.FG..
..F.F...FHG...GH
....F.........GH
}
-# tile 99 (explosion noxious 4)
+# tile 100 (explosion noxious 4)
{
FGHFF..GGFGHFFFF
.HGH..F.FFHGFHF.
HHHHNHNHN.GGG.GF
GGGGNHHHGGG.HH..
}
-# tile 100 (explosion noxious 5)
+# tile 101 (explosion noxious 5)
{
..FFF.F.F.FFFF..
..FFFFF.F.FFFF..
HFH...FFFFFFF...
....GGFFFFFFFF..
}
-# tile 101 (explosion noxious 6)
+# tile 102 (explosion noxious 6)
{
....F.......H..G
....F.......FH..
................
................
}
-# tile 102 (explosion noxious 7)
+# tile 103 (explosion noxious 7)
{
GGGHHHHHGHHH.H..
HHGGHHGGGGH.F...
................
................
}
-# tile 103 (explosion noxious 8)
+# tile 104 (explosion noxious 8)
{
....G..FFFFFFF..
..F..F.FF.F.FF..
................
................
}
-# tile 104 (explosion muddy 0)
+# tile 105 (explosion muddy 0)
{
................
................
..JJJJKKJJJJKKKK
..JJJKKJJJJJKKKK
}
-# tile 105 (explosion muddy 1)
+# tile 106 (explosion muddy 1)
{
................
................
KKKKKKKKJKJKJCJJ
KCLKKKLCLLJJJJJJ
}
-# tile 106 (explosion muddy 2)
+# tile 107 (explosion muddy 2)
{
................
................
JJKJKKJKJJJJ....
JKJJKKJKJJJJJ...
}
-# tile 107 (explosion muddy 3)
+# tile 108 (explosion muddy 3)
{
..JJJKJKJJJKKKKK
..JJJKJJJJJKJCKK
..J.JKKKJLCKKKCL
....JKKKKKKKKKCL
}
-# tile 108 (explosion muddy 4)
+# tile 109 (explosion muddy 4)
{
JCLJJKKCCJCLJJJJ
KLCLKKJKJJLCJLJK
LLLLCLCLCKCCCKCJ
CCCCCLLLCCCKLLKK
}
-# tile 109 (explosion muddy 5)
+# tile 110 (explosion muddy 5)
{
KKJJJKJKJKJJJJ..
KKJJJJJKJKJJJJ..
LJLKKKJJJJJJJ...
KKKKCCJJJJJJJJ..
}
-# tile 110 (explosion muddy 6)
+# tile 111 (explosion muddy 6)
{
....JKKKKKKKLKKC
....JKKKKKKKJLKK
................
................
}
-# tile 111 (explosion muddy 7)
+# tile 112 (explosion muddy 7)
{
CCCLLLLLCLLLKLKK
LLCCLLCCCCLKJKKK
................
................
}
-# tile 112 (explosion muddy 8)
+# tile 113 (explosion muddy 8)
{
KKKKCKKJJJJJJJ..
KKJKKJKJJKJKJJ..
................
................
}
-# tile 113 (explosion wet 0)
+# tile 114 (explosion wet 0)
{
................
................
..EEEEPPEEEEPPPP
..EEEPPEEEEEPPPP
}
-# tile 114 (explosion wet 1)
+# tile 115 (explosion wet 1)
{
................
................
PPPPPPPPEPEPEBEE
PBNPPPNBEEEEEEEE
}
-# tile 115 (explosion wet 2)
+# tile 116 (explosion wet 2)
{
................
................
EEPEPPEPEEEE....
EPEEPPEPEEEEE...
}
-# tile 116 (explosion wet 3)
+# tile 117 (explosion wet 3)
{
..EEEPEPEEEPPPPP
..EEEPEEEEEPEBPP
..E.EPPPENBPPPBE
....EPPPPPPPPPBE
}
-# tile 117 (explosion wet 4)
+# tile 118 (explosion wet 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEEEBENEP
EEEEEEEEEPBBBPBE
BBBBEEEEBBBPNNPP
}
-# tile 118 (explosion wet 5)
+# tile 119 (explosion wet 5)
{
PPEEEPEPEPEEEE..
PPEEEEEPEPEEEE..
NENPPPEEEEEEE...
PPPPBBEEEEEEEE..
}
-# tile 119 (explosion wet 6)
+# tile 120 (explosion wet 6)
{
....EPPPPPPPNPPB
....EPPPPPPPENPP
................
................
}
-# tile 120 (explosion wet 7)
+# tile 121 (explosion wet 7)
{
BBBEEEEEBEEEPEPP
EEBBEEBBBBEPEPPP
................
................
}
-# tile 121 (explosion wet 8)
+# tile 122 (explosion wet 8)
{
PPPPBPPEEEEEEE..
PPEPPEPEEPEPEE..
................
................
}
-# tile 122 (explosion magical 0)
+# tile 123 (explosion magical 0)
{
................
................
..EEEEIIEEEEIIII
..EEEIIEEEEEIIII
}
-# tile 123 (explosion magical 1)
+# tile 124 (explosion magical 1)
{
................
................
IIIIIIIIEIEIELEE
ILHIIIHLHHEEEEEE
}
-# tile 124 (explosion magical 2)
+# tile 125 (explosion magical 2)
{
................
................
EEIEIIEIEEEE....
EIEEIIEIEEEEE...
}
-# tile 125 (explosion magical 3)
+# tile 126 (explosion magical 3)
{
..EEEIEIEEEIIIII
..EEEIEEEEEIEIII
..E.EIIIENIIIIIN
....EIIIIIIIIIIN
}
-# tile 126 (explosion magical 4)
+# tile 127 (explosion magical 4)
{
EINEEIIIIEINEEEE
ININIIEIEENIENEI
NNNNNNNNNIIIIIIE
IIIINNNNIIIINNII
}
-# tile 127 (explosion magical 5)
+# tile 128 (explosion magical 5)
{
IIEEEIEIEIEEEE..
IIEEEEEIEIEEEE..
NENIIIEEEEEEE...
IIIIIIEEEEEEEE..
}
-# tile 128 (explosion magical 6)
+# tile 129 (explosion magical 6)
{
....EIIIIIIIHIII
....EIIIIIIIEHII
................
................
}
-# tile 129 (explosion magical 7)
+# tile 130 (explosion magical 7)
{
IIINNNNNINNNINII
NNIINNIIIINIEIII
................
................
}
-# tile 130 (explosion magical 8)
+# tile 131 (explosion magical 8)
{
IIIIIIIEEEEEEE..
IIEIIEIEEIEIEE..
................
................
}
-# tile 131 (explosion fiery 0)
+# tile 132 (explosion fiery 0)
{
................
................
..DDDDCCDDDDCCCC
..DDDCCDDDDDCCCC
}
-# tile 132 (explosion fiery 1)
+# tile 133 (explosion fiery 1)
{
................
................
CCCCCCCCDCDCDLDD
CLHCCCHLHHDDDDDD
}
-# tile 133 (explosion fiery 2)
+# tile 134 (explosion fiery 2)
{
................
................
DDCDCCDCDDDD....
DCDDCCDCDDDDD...
}
-# tile 134 (explosion fiery 3)
+# tile 135 (explosion fiery 3)
{
..DDDCDCDDDCCCCC
..DDDCDDDDDCDLCC
..D.DCCCDHLCCCLH
....DCCCCCCCCCLH
}
-# tile 135 (explosion fiery 4)
+# tile 136 (explosion fiery 4)
{
DLHDDCCLLDLHDDDD
CHLHCCDCDDHLDHDC
HHHHNHNHNCLLLCLD
LLLLNHHHLLLCHHCC
}
-# tile 136 (explosion fiery 5)
+# tile 137 (explosion fiery 5)
{
CCDDDCDCDCDDDD..
CCDDDDDCDCDDDD..
HDHCCCDDDDDDD...
CCCCLLDDDDDDDD..
}
-# tile 137 (explosion fiery 6)
+# tile 138 (explosion fiery 6)
{
....DCCCCCCCHCCL
....DCCCCCCCDHCC
................
................
}
-# tile 138 (explosion fiery 7)
+# tile 139 (explosion fiery 7)
{
LLLHHHHHLHHHCHCC
HHLLHHLLLLHCDCCC
................
................
}
-# tile 139 (explosion fiery 8)
+# tile 140 (explosion fiery 8)
{
CCCCLCCDDDDDDD..
CCDCCDCDDCDCDD..
................
................
}
-# tile 140 (explosion frosty 0)
+# tile 141 (explosion frosty 0)
{
................
................
..EEEEPPNBEEPPPP
..EEEPPEEEEEPPPP
}
-# tile 141 (explosion frosty 1)
+# tile 142 (explosion frosty 1)
{
................
................
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
}
-# tile 142 (explosion frosty 2)
+# tile 143 (explosion frosty 2)
{
................
................
EEPEPPEPEEEE....
EPEEPPEPEEEEE...
}
-# tile 143 (explosion frosty 3)
+# tile 144 (explosion frosty 3)
{
..EEEPEPEEEPPPPP
..EEEPEEEEEPEBPP
..E.EPPPENBPPPBN
....EPPPPPPPPPBN
}
-# tile 144 (explosion frosty 4)
+# tile 145 (explosion frosty 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
}
-# tile 145 (explosion frosty 5)
+# tile 146 (explosion frosty 5)
{
PPEEEPEPEPEEEE..
PPEEEEEPEPEEEE..
NENPPPEEEEEEE...
PPPPBBEEEEEEEE..
}
-# tile 146 (explosion frosty 6)
+# tile 147 (explosion frosty 6)
{
....EPPPPPPPNPPB
....EPPPPPPPENPP
................
................
}
-# tile 147 (explosion frosty 7)
+# tile 148 (explosion frosty 7)
{
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
................
................
}
-# tile 148 (explosion frosty 8)
+# tile 149 (explosion frosty 8)
{
PPPPBPPEEEEEEE..
PPEPPEPEEPEPEE..
...........N....
................
}
-# tile 149 (zap 0 0)
+# tile 150 (zap 0 0)
{
.......II.......
......IIII......
......IIII......
.......II.......
}
-# tile 150 (zap 0 1)
+# tile 151 (zap 0 1)
{
................
................
................
................
}
-# tile 151 (zap 0 2)
+# tile 152 (zap 0 2)
{
III.............
IIII............
............IIII
.............III
}
-# tile 152 (zap 0 3)
+# tile 153 (zap 0 3)
{
.............III
............IIII
IIII............
III.............
}
-# tile 153 (zap 1 0)
+# tile 154 (zap 1 0)
{
.......CC.......
......CCCC......
......CCCC......
.......CC.......
}
-# tile 154 (zap 1 1)
+# tile 155 (zap 1 1)
{
................
................
................
................
}
-# tile 155 (zap 1 2)
+# tile 156 (zap 1 2)
{
CCC.............
CCCC............
............CCCC
.............CCC
}
-# tile 156 (zap 1 3)
+# tile 157 (zap 1 3)
{
.............CCC
............CCCC
CCCC............
CCC.............
}
-# tile 157 (zap 2 0)
+# tile 158 (zap 2 0)
{
.......NN.......
......NNNN......
......NNNN......
.......NN.......
}
-# tile 158 (zap 2 1)
+# tile 159 (zap 2 1)
{
................
................
................
................
}
-# tile 159 (zap 2 2)
+# tile 160 (zap 2 2)
{
NNN.............
NNNN............
............NNNN
.............NNN
}
-# tile 160 (zap 2 3)
+# tile 161 (zap 2 3)
{
.............NNN
............NNNN
NNNN............
NNN.............
}
-# tile 161 (zap 3 0)
+# tile 162 (zap 3 0)
{
.......BB.......
......BBBB......
......BBBB......
.......BB.......
}
-# tile 162 (zap 3 1)
+# tile 163 (zap 3 1)
{
................
................
................
................
}
-# tile 163 (zap 3 2)
+# tile 164 (zap 3 2)
{
BBB.............
BBBB............
............BBBB
.............BBB
}
-# tile 164 (zap 3 3)
+# tile 165 (zap 3 3)
{
.............BBB
............BBBB
BBBB............
BBB.............
}
-# tile 165 (zap 4 0)
+# tile 166 (zap 4 0)
{
.......AA.......
......AAAA......
......AAAA......
.......AA.......
}
-# tile 166 (zap 4 1)
+# tile 167 (zap 4 1)
{
................
................
................
................
}
-# tile 167 (zap 4 2)
+# tile 168 (zap 4 2)
{
AAA.............
AAAA............
............AAAA
.............AAA
}
-# tile 168 (zap 4 3)
+# tile 169 (zap 4 3)
{
.............AAA
............AAAA
AAAA............
AAA.............
}
-# tile 169 (zap 5 0)
+# tile 170 (zap 5 0)
{
.......NN.......
......NNNN......
......NNNN......
.......NN.......
}
-# tile 170 (zap 5 1)
+# tile 171 (zap 5 1)
{
................
................
................
................
}
-# tile 171 (zap 5 2)
+# tile 172 (zap 5 2)
{
NNN.............
NNNN............
............NNNN
.............NNN
}
-# tile 172 (zap 5 3)
+# tile 173 (zap 5 3)
{
.............NNN
............NNNN
NNNN............
NNN.............
}
-# tile 173 (zap 6 0)
+# tile 174 (zap 6 0)
{
.......FF.......
......FFFF......
......FFFF......
.......FF.......
}
-# tile 174 (zap 6 1)
+# tile 175 (zap 6 1)
{
................
................
................
................
}
-# tile 175 (zap 6 2)
+# tile 176 (zap 6 2)
{
FFF.............
FFFF............
............FFFF
.............FFF
}
-# tile 176 (zap 6 3)
+# tile 177 (zap 6 3)
{
.............FFF
............FFFF
FFFF............
FFF.............
}
-# tile 177 (zap 7 0)
+# tile 178 (zap 7 0)
{
.......GG.......
......GGGG......
......GGGG......
.......GG.......
}
-# tile 178 (zap 7 1)
+# tile 179 (zap 7 1)
{
................
................
................
................
}
-# tile 179 (zap 7 2)
+# tile 180 (zap 7 2)
{
GGG.............
GGGG............
............GGGG
.............GGG
}
-# tile 180 (zap 7 3)
+# tile 181 (zap 7 3)
{
.............GGG
............GGGG
GGGG............
GGG.............
}
-# tile 181 (warning 0)
+# tile 182 (warning 0)
{
................
................
.......AA.......
................
}
-# tile 182 (warning 1)
+# tile 183 (warning 1)
{
................
................
.......AA.......
................
}
-# tile 183 (warning 2)
+# tile 184 (warning 2)
{
................
................
.......AA.......
................
}
-# tile 184 (warning 3)
+# tile 185 (warning 3)
{
................
................
.......AA.......
................
}
-# tile 185 (warning 4)
+# tile 186 (warning 4)
{
................
................
.......AA.......
................
}
-# tile 186 (warning 5)
+# tile 187 (warning 5)
{
................
................
.......AA.......
................
}
-# tile 187 (sub mine walls 0)
+# tile 188 (sub mine walls 0)
{
AJJKKKACJAAJJJAA
AJKKKACLJJAJJJJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 188 (sub mine walls 1)
+# tile 189 (sub mine walls 1)
{
AJAAAAAAJJAAAJAA
JJJAAAJJJJJAAAAJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 189 (sub mine walls 2)
+# tile 190 (sub mine walls 2)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 190 (sub mine walls 3)
+# tile 191 (sub mine walls 3)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 191 (sub mine walls 4)
+# tile 192 (sub mine walls 4)
{
AKKKAAKKKKAAJJJA
AKKAAKCCCJJJAAJA
AJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 192 (sub mine walls 5)
+# tile 193 (sub mine walls 5)
{
AKKAAAKKAAAAJJJA
AKAAKKLCKAAAAAJA
JJJJJJJJJJJJJJJA
AAAAAAAAAAAAAAAA
}
-# tile 193 (sub mine walls 6)
+# tile 194 (sub mine walls 6)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 194 (sub mine walls 7)
+# tile 195 (sub mine walls 7)
{
AKKAAAKKKKAAJJJA
AKAAKKLCCJJJAAJA
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 195 (sub mine walls 8)
+# tile 196 (sub mine walls 8)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 196 (sub mine walls 9)
+# tile 197 (sub mine walls 9)
{
AKKAACKCCKKJAJJA
AKACKKKLLJKJJAJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 197 (sub mine walls 10)
+# tile 198 (sub mine walls 10)
{
AKKAACKCCKKJAJJA
AKACKKCLCJKJJAJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 198 (sub gehennom walls 0)
+# tile 199 (sub gehennom walls 0)
{
ALLDAJ.....JLLDA
ADDDAJ.J..JJDDDA
AJJJAJJ....JJJJA
AD..AJJ....JD.JA
}
-# tile 199 (sub gehennom walls 1)
+# tile 200 (sub gehennom walls 1)
{
AAALDDAAAAALDDAA
DDDLDDAJDDDLDDAJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 200 (sub gehennom walls 2)
+# tile 201 (sub gehennom walls 2)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
AJJJAJJ....JJJJA
AD..AJJ....JD.JA
}
-# tile 201 (sub gehennom walls 3)
+# tile 202 (sub gehennom walls 3)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
AJJJAJJ....JJJJA
AD..AJJ....JD.JA
}
-# tile 202 (sub gehennom walls 4)
+# tile 203 (sub gehennom walls 4)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 203 (sub gehennom walls 5)
+# tile 204 (sub gehennom walls 5)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 204 (sub gehennom walls 6)
+# tile 205 (sub gehennom walls 6)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
AJJJAJJ....JJJJA
AD..AJJ....JD.JA
}
-# tile 205 (sub gehennom walls 7)
+# tile 206 (sub gehennom walls 7)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 206 (sub gehennom walls 8)
+# tile 207 (sub gehennom walls 8)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
AJJJAJJ....JJJJA
AD..AJJ....JD.JA
}
-# tile 207 (sub gehennom walls 9)
+# tile 208 (sub gehennom walls 9)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
AJJJAJJ....JJJJA
AD..AJJ....JD.JA
}
-# tile 208 (sub gehennom walls 10)
+# tile 209 (sub gehennom walls 10)
{
AAALLLLDDDDDDAAA
LLLLAAJJ....DJJJ
AJJJAJJ....JJJJA
AD..AJJ....JD.JA
}
-# tile 209 (sub knox walls 0)
+# tile 210 (sub knox walls 0)
{
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 210 (sub knox walls 1)
+# tile 211 (sub knox walls 1)
{
AJAAAJAAAJAAAJAA
JJJAAAJAJJJAAAJA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 211 (sub knox walls 2)
+# tile 212 (sub knox walls 2)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 212 (sub knox walls 3)
+# tile 213 (sub knox walls 3)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 213 (sub knox walls 4)
+# tile 214 (sub knox walls 4)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 214 (sub knox walls 5)
+# tile 215 (sub knox walls 5)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 215 (sub knox walls 6)
+# tile 216 (sub knox walls 6)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 216 (sub knox walls 7)
+# tile 217 (sub knox walls 7)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 217 (sub knox walls 8)
+# tile 218 (sub knox walls 8)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 218 (sub knox walls 9)
+# tile 219 (sub knox walls 9)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 219 (sub knox walls 10)
+# tile 220 (sub knox walls 10)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 220 (sub sokoban walls 0)
+# tile 221 (sub sokoban walls 0)
{
ANNBA.EEEEE.NNBA
ABBBA.E.EE..BBBA
A...A..EEEE....A
ABEEA..EEEE.BE.A
}
-# tile 221 (sub sokoban walls 1)
+# tile 222 (sub sokoban walls 1)
{
AAANBBAAAAANBBAA
BBBNBBA.BBBNBBA.
................
AAAAAAAAAAAAAAAA
}
-# tile 222 (sub sokoban walls 2)
+# tile 223 (sub sokoban walls 2)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
A...A..EEEE....A
ABEEA..EEEE.BE.A
}
-# tile 223 (sub sokoban walls 3)
+# tile 224 (sub sokoban walls 3)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
A...A..EEEE....A
ABEEA..EEEE.BE.A
}
-# tile 224 (sub sokoban walls 4)
+# tile 225 (sub sokoban walls 4)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
................
AAAAAAAAAAAAAAAA
}
-# tile 225 (sub sokoban walls 5)
+# tile 226 (sub sokoban walls 5)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
................
AAAAAAAAAAAAAAAA
}
-# tile 226 (sub sokoban walls 6)
+# tile 227 (sub sokoban walls 6)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
A...A..EEEE....A
ABEEA..EEEE.BE.A
}
-# tile 227 (sub sokoban walls 7)
+# tile 228 (sub sokoban walls 7)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
................
AAAAAAAAAAAAAAAA
}
-# tile 228 (sub sokoban walls 8)
+# tile 229 (sub sokoban walls 8)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
A...A..EEEE....A
ABEEA..EEEE.BE.A
}
-# tile 229 (sub sokoban walls 9)
+# tile 230 (sub sokoban walls 9)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...
A...A..EEEE....A
ABEEA..EEEE.BE.A
}
-# tile 230 (sub sokoban walls 10)
+# tile 231 (sub sokoban walls 10)
{
AAANNNNBBBBBBAAA
NNNNAA..EEEEB...