not exploding against you
becoming confused, eg from nausia, while reading a spellbook should result
in the usual confusion effects
-level teleports should not be controlled if you're confused
+teleports should not be controlled if you're stunned, confusion should have
+ some effect on your ability to control level teleports
vault wall repair should remove traps subsequently created at affected spots
don't reveal deity name when a high priest(ess) gives temple entry greeting
for ordinary remove curse, don't uncurse quivered object unless it is suitable
You_feel("disoriented for a moment.");
return;
}
- if (Teleport_control
+ if ((Teleport_control && !Stunned)
#ifdef WIZARD
|| wizard
#endif
You_feel("very disoriented for a moment.");
return;
}
- if ((Teleport_control && !Confusion)
+ if ((Teleport_control && !Stunned)
#ifdef WIZARD
|| wizard
#endif
do {
if (++trycnt == 2) Strcat(qbuf, " [type a number]");
getlin(qbuf, buf);
- if (!strcmp(buf,"\033")) /* cancelled */
+ if (!strcmp(buf,"\033")) { /* cancelled */
+ if (Confusion && rnl(5)) {
+ pline("Oops...");
+ goto random_levtport;
+ }
return;
- else if (!strcmp(buf,"*"))
+ } else if (!strcmp(buf,"*")) {
+ goto random_levtport;
+ } else if (Confusion && rnl(5)) {
+ pline("Oops...");
goto random_levtport;
+ }
if ((newlev = lev_by_name(buf)) == 0) newlev = atoi(buf);
} while (!newlev && !digit(buf[0]) &&
(buf[0] != '-' || !digit(buf[1])) &&