We don't call YYDEBUG in analogous situation (when if/else is used
insted of switch), and it seems redundant anyway.
15 files changed:
}
else
{
- Cases cases (sp, nsp);
-
- if (dFlag)
- {
- o << indent(ind) << mapCodeName["YYDEBUG"] << "(-1, " << mapCodeName["yych"] << ");\n";
- }
-
if (readCh)
{
o << indent(ind) << "switch ((" << input_api.expr_peek_save () << ")) {\n";
o << indent(ind) << "switch (" << mapCodeName["yych"] << ") {\n";
}
+ Cases cases (sp, nsp);
for (uint i = 0; i < cases.size (); ++i)
{
if (cases[i].to != cases.default_state ())