-# SCCS Id: @(#)endgame.des 3.3 96/11/09
+# SCCS Id: @(#)endgame.des 3.3 2002/01/19
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
# and Timo Hakulinen
AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ENDMAP
-TELEPORT_REGION:(09,16,09,16),(0,0,0,0)
-PORTAL:(30,0,75,19),(00,00,09,16),"fire"
+# Use up and down regions to partition the level into three parts;
+# teleportation can't cross from one part into another.
+# The up region is where you'll arrive after activating the portal from
+# the preceding level; the exit portal is placed inside the down region.
+TELEPORT_REGION:levregion(01,00,24,20),levregion(25,00,79,20),up
+TELEPORT_REGION:levregion(56,00,79,20),levregion(01,00,55,20),down
+PORTAL:levregion(57,01,78,19),(0,0,0,0),"fire"
REGION:(00,00,75,19),lit,"ordinary"
MONSTER:'E',"air elemental",random,hostile
MONSTER:'E',"air elemental",random,hostile