foreach (var audioTrack in importedPreset.AudioList)\r
{\r
AudioBehaviourTrack track = new AudioBehaviourTrack();\r
- track.Bitrate = audioTrack.AudioBitrate;\r
-\r
+ \r
// track.CompressionLevel = audioTrack.AudioCompressionLevel;\r
// track.AudioDitherMethod = audioTrack.AudioDitherMethod;\r
if (audioTrack.AudioEncoder == "ca_aac")\r
\r
track.Encoder = EnumHelper<AudioEncoder>.GetValue(audioTrack.AudioEncoder);\r
track.MixDown = HandBrakeEncoderHelpers.GetMixdown(audioTrack.AudioMixdown);\r
+ track.Bitrate = audioTrack.AudioBitrate;\r
\r
// track.AudioNormalizeMixLevel = audioTrack.AudioNormalizeMixLevel;\r
\r