* Replace the build-time "yacc and lex"-based level compiler, the "yacc and
lex"-based dungeon compiler, and the quest text file processing done
- by NetHack's "makedefs" utility, with lua text alternatives that are
+ by NetHack's "makedefs" utility, with Lua text alternatives that are
loaded and processed by the game during play.
* Write game savefiles and bonesfiles in a more portable and consistent way