$(HOST_O)%.o : $(SRC)/%.c
$(HOST_CC) $(cflags) -o$@ $<
+$(HOST_O)%.o : $(UTIL)/%.c
+ $(HOST_CC) $(cflags) -o$@ $<
+
$(HOST_O)%.o : %.c
$(HOST_CC) $(cflags) -o$@ $<
$(U)makedefs: $(MAKEDEFSOBJS)
$(HOST_LINK) $(LFLAGS) -o$@ $(MAKEDEFSOBJS)
-$(O)makedefs$(HOST).o:
-
$(HOST_O)makedefs.o: $(U)makedefs.c $(SRC)/mdlib.c $(CONFIG_H) $(INCL)/permonst.h \
$(INCL)/objclass.h $(INCL)/monsym.h \
$(INCL)/artilist.h $(INCL)/dungeon.h $(INCL)/obj.h \
default: $(GAMEFILE)
-util: $(O)utility.tag
-
-$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
- $(INCL)/pm.h vis_tab.c $(TILEUTIL)
- echo utilities made > $@
-
tileutil: $(U)gif2txt $(U)txt2ppm
@echo Optional tile development utilities are up to date.
#==========================================
$(GAMEFILE): $(O)obj.tag $(PDCLIB) $(LUALIB) \
- $(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
+ $(ALLOBJ) $(O)$(GAME).lnk
if [ -f temp.a ]; then rm temp.a; fi;
@$(TARGET_AR) r temp.a $(VOBJ01)
@$(TARGET_AR) r temp.a $(VOBJ02)