const char *FileName = FE ? FE->getName() : "<unknown>";
const char *DirName = FE ? FE->getDir()->getName() : "<unknown>";
+ bool isMain = (FE == SM.getFileEntryForID(SM.getMainFileID()));
// Create new compile unit.
// FIXME: Handle other language IDs as well.
// FIXME: Do not know how to get clang version yet.
return Unit = DebugFactory.CreateCompileUnit(llvm::dwarf::DW_LANG_C89,
- FileName, DirName, "clang");
+ FileName, DirName, "clang",
+ isMain);
}
/// CreateType - Get the Basic type from the cache or create a new