.......KKKAA....
........AAA.....
}
-# tile 189 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
+# [TEMPORARY clone of magical breathing]
+# tile 189 (pentagonal / amulet of guarding)
+{
+ ................
+ ......LLLLLAA...
+ .....LAA...LAA..
+ ....LAA.....LAA.
+ ....LAA.....LAA.
+ ....LAA.....LAA.
+ ....LAA.....LAA.
+ .....LAA...LAA..
+ ......LAA.LAA...
+ ......ACCCAA....
+ ......CKKKKAA...
+ .....CKKKKKKA...
+ .....CKKKKKKA...
+ ......KKKKKAA...
+ .......KKKAA....
+ ........AAA.....
+}
+# [TEMPORARY clone of magical breathing]
+# tile 190 (cubical / amulet of flying)
+{
+ ................
+ ......LLLLLAA...
+ .....LAA...LAA..
+ ....LAA.....LAA.
+ ....LAA.....LAA.
+ ....LAA.....LAA.
+ ....LAA.....LAA.
+ .....LAA...LAA..
+ ......LAA.LAA...
+ ......ACCCAA....
+ ......CKKKKAA...
+ .....CKKKKKKA...
+ .....CKKKKKKA...
+ ......KKKKKAA...
+ .......KKKAA....
+ ........AAA.....
+}
+# tile 191 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
{
................
......HHHHHAA...
................
................
}
-# tile 190 (Amulet of Yendor / Amulet of Yendor)
+# tile 192 (Amulet of Yendor / Amulet of Yendor)
{
................
......HHHHHAA...
................
................
}
-# tile 191 (large box)
+# tile 193 (large box)
{
................
................
CKKKKKKKKKKJAA..
.AAAAAAAAAAAA...
}
-# tile 192 (chest)
+# tile 194 (chest)
{
................
................
CKKKKKKKKKKJAA..
.AAAAAAAAAAAA...
}
-# tile 193 (ice box)
+# tile 195 (ice box)
{
................
................
NBBBBBBBBBBPAA..
.AAAAAAAAAAAA...
}
-# tile 194 (bag / sack)
+# tile 196 (bag / sack)
{
................
................
................
................
}
-# tile 195 (bag / oilskin sack)
+# tile 197 (bag / oilskin sack)
{
................
................
................
................
}
-# tile 196 (bag / bag of holding)
+# tile 198 (bag / bag of holding)
{
................
................
................
................
}
-# tile 197 (bag / bag of tricks)
+# tile 199 (bag / bag of tricks)
{
................
................
................
................
}
-# tile 198 (key / skeleton key)
+# tile 200 (key / skeleton key)
{
................
................
................
................
}
-# tile 199 (lock pick)
+# tile 201 (lock pick)
{
................
................
................
................
}
-# tile 200 (credit card)
+# tile 202 (credit card)
{
................
................
................
................
}
-# tile 201 (candle / tallow candle)
+# tile 203 (candle / tallow candle)
{
................
................
................
................
}
-# tile 202 (candle / wax candle)
+# tile 204 (candle / wax candle)
{
................
................
................
................
}
-# tile 203 (brass lantern)
+# tile 205 (brass lantern)
{
................
................
.....AAAAAAA....
................
}
-# tile 204 (lamp / oil lamp)
+# tile 206 (lamp / oil lamp)
{
................
................
................
................
}
-# tile 205 (lamp / magic lamp)
+# tile 207 (lamp / magic lamp)
{
................
................
................
................
}
-# tile 206 (expensive camera)
+# tile 208 (expensive camera)
{
................
................
...PPPPPPPPPPPP.
................
}
-# tile 207 (looking glass / mirror)
+# tile 209 (looking glass / mirror)
{
................
................
................
................
}
-# tile 208 (glass orb / crystal ball)
+# tile 210 (glass orb / crystal ball)
{
................
................
................
................
}
-# tile 209 (lenses)
+# tile 211 (lenses)
{
................
................
................
................
}
-# tile 210 (blindfold)
+# tile 212 (blindfold)
{
................
................
................
................
}
-# tile 211 (towel)
+# tile 213 (towel)
{
................
................
................
................
}
-# tile 212 (saddle)
+# tile 214 (saddle)
{
................
................
................
................
}
-# tile 213 (leash)
+# tile 215 (leash)
{
................
................
.....AAAA.......
................
}
-# tile 214 (stethoscope)
+# tile 216 (stethoscope)
{
................
................
........AAA.....
................
}
-# tile 215 (tinning kit)
+# tile 217 (tinning kit)
{
................
................
......AAA.......
................
}
-# tile 216 (tin opener)
+# tile 218 (tin opener)
{
................
................
........AA......
................
}
-# tile 217 (can of grease)
+# tile 219 (can of grease)
{
................
................
.......AAAA.....
................
}
-# tile 218 (figurine)
+# tile 220 (figurine)
{
................
................
.....JJJJJAA....
................
}
-# tile 219 (magic marker)
+# tile 221 (magic marker)
{
................
................
................
................
}
-# tile 220 (land mine)
+# tile 222 (land mine)
{
................
................
................
................
}
-# tile 221 (beartrap)
+# tile 223 (beartrap)
{
................
................
................
................
}
-# tile 222 (whistle / tin whistle)
+# tile 224 (whistle / tin whistle)
{
................
................
................
................
}
-# tile 223 (whistle / magic whistle)
+# tile 225 (whistle / magic whistle)
{
................
................
................
................
}
-# tile 224 (flute / wooden flute)
+# tile 226 (flute / wooden flute)
{
................
................
..A.............
................
}
-# tile 225 (flute / magic flute)
+# tile 227 (flute / magic flute)
{
................
................
..A.............
................
}
-# tile 226 (horn / tooled horn)
+# tile 228 (horn / tooled horn)
{
................
................
................
................
}
-# tile 227 (horn / frost horn)
+# tile 229 (horn / frost horn)
{
................
................
................
................
}
-# tile 228 (horn / fire horn)
+# tile 230 (horn / fire horn)
{
................
................
................
................
}
-# tile 229 (horn / horn of plenty)
+# tile 231 (horn / horn of plenty)
{
................
................
................
................
}
-# tile 230 (harp / wooden harp)
+# tile 232 (harp / wooden harp)
{
................
................
................
................
}
-# tile 231 (harp / magic harp)
+# tile 233 (harp / magic harp)
{
................
................
................
................
}
-# tile 232 (bell)
+# tile 234 (bell)
{
................
.......KA.......
................
................
}
-# tile 233 (bugle)
+# tile 235 (bugle)
{
................
................
................
................
}
-# tile 234 (drum / leather drum)
+# tile 236 (drum / leather drum)
{
................
................
................
................
}
-# tile 235 (drum / drum of earthquake)
+# tile 237 (drum / drum of earthquake)
{
................
................
................
................
}
-# tile 236 (pick-axe)
+# tile 238 (pick-axe)
{
................
................
................
................
}
-# tile 237 (grappling hook)
+# tile 239 (grappling hook)
{
.............N..
..............P.
..OOA..OOOA.....
....OOOAA.......
}
-# tile 238 (unicorn horn)
+# tile 240 (unicorn horn)
{
................
................
................
................
}
-# tile 239 (candelabrum / Candelabrum of Invocation)
+# tile 241 (candelabrum / Candelabrum of Invocation)
{
.......N........
.......D........
................
................
}
-# tile 240 (silver bell / Bell of Opening)
+# tile 242 (silver bell / Bell of Opening)
{
................
.......OA.......
................
................
}
-# tile 241 (tripe ration)
+# tile 243 (tripe ration)
{
................
................
................
................
}
-# tile 242 (corpse)
+# tile 244 (corpse)
{
................
.....D.DPLN.....
................
................
}
-# tile 243 (egg)
+# tile 245 (egg)
{
................
................
................
................
}
-# tile 244 (meatball)
+# tile 246 (meatball)
{
................
................
................
................
}
-# tile 245 (meat stick)
+# tile 247 (meat stick)
{
................
................
................
................
}
-# tile 246 (huge chunk of meat)
+# tile 248 (huge chunk of meat)
{
................
................
................
................
}
-# tile 247 (meat ring)
+# tile 249 (meat ring)
{
................
................
......AAAAA.....
................
}
-# tile 248 (glob of gray ooze)
+# tile 250 (glob of gray ooze)
{
................
................
...AAA.AAAAA....
................
}
-# tile 249 (glob of brown pudding)
+# tile 251 (glob of brown pudding)
{
................
................
...AAA.AAAAA....
................
}
-# tile 250 (glob of green slime)
+# tile 252 (glob of green slime)
{
................
................
...AAA.AAAAA....
................
}
-# tile 251 (glob of black pudding)
+# tile 253 (glob of black pudding)
{
................
................
...AAA.AAAAA....
................
}
-# tile 252 (kelp frond)
+# tile 254 (kelp frond)
{
....FA..........
....FFA.........
.....FFFFA......
......FFFFA.....
}
-# tile 253 (eucalyptus leaf)
+# tile 255 (eucalyptus leaf)
{
................
................
................
................
}
-# tile 254 (apple)
+# tile 256 (apple)
{
................
................
................
................
}
-# tile 255 (orange)
+# tile 257 (orange)
{
................
................
................
................
}
-# tile 256 (pear)
+# tile 258 (pear)
{
................
................
................
................
}
-# tile 257 (melon)
+# tile 259 (melon)
{
................
................
......AAA.......
................
}
-# tile 258 (banana)
+# tile 260 (banana)
{
................
................
.....AAAAA......
................
}
-# tile 259 (carrot)
+# tile 261 (carrot)
{
................
..........F..F..
...A............
................
}
-# tile 260 (sprig of wolfsbane)
+# tile 262 (sprig of wolfsbane)
{
................
................
................
................
}
-# tile 261 (clove of garlic)
+# tile 263 (clove of garlic)
{
................
................
................
................
}
-# tile 262 (slime mold)
+# tile 264 (slime mold)
{
................
................
................
................
}
-# tile 263 (lump of royal jelly)
+# tile 265 (lump of royal jelly)
{
................
................
................
................
}
-# tile 264 (cream pie)
+# tile 266 (cream pie)
{
................
................
................
................
}
-# tile 265 (candy bar)
+# tile 267 (candy bar)
{
................
................
....A...........
................
}
-# tile 266 (fortune cookie)
+# tile 268 (fortune cookie)
{
................
................
................
................
}
-# tile 267 (pancake)
+# tile 269 (pancake)
{
................
................
................
................
}
-# tile 268 (lembas wafer)
+# tile 270 (lembas wafer)
{
................
................
................
................
}
-# tile 269 (cram ration)
+# tile 271 (cram ration)
{
................
...JKA..........
.....AAAAAA.....
................
}
-# tile 270 (food ration)
+# tile 272 (food ration)
{
...JJA..........
...BPA..........
....KKKKKKKKKA..
.....AAAAAAAA...
}
-# tile 271 (K-ration)
+# tile 273 (K-ration)
{
................
................
....KKKKKKKKKA..
.....AAAAAAAA...
}
-# tile 272 (C-ration)
+# tile 274 (C-ration)
{
................
................
....KKKKKKKKKA..
.....AAAAAAAA...
}
-# tile 273 (tin)
+# tile 275 (tin)
{
................
................
................
................
}
-# tile 274 (ruby / gain ability)
+# tile 276 (ruby / gain ability)
{
................
................
................
................
}
-# tile 275 (pink / restore ability)
+# tile 277 (pink / restore ability)
{
................
................
................
................
}
-# tile 276 (orange / confusion)
+# tile 278 (orange / confusion)
{
................
................
................
................
}
-# tile 277 (yellow / blindness)
+# tile 279 (yellow / blindness)
{
................
................
................
................
}
-# tile 278 (emerald / paralysis)
+# tile 280 (emerald / paralysis)
{
................
................
................
................
}
-# tile 279 (dark green / speed)
+# tile 281 (dark green / speed)
{
................
................
................
................
}
-# tile 280 (cyan / levitation)
+# tile 282 (cyan / levitation)
{
................
................
................
................
}
-# tile 281 (sky blue / hallucination)
+# tile 283 (sky blue / hallucination)
{
................
................
................
................
}
-# tile 282 (brilliant blue / invisibility)
+# tile 284 (brilliant blue / invisibility)
{
................
................
................
................
}
-# tile 283 (magenta / see invisible)
+# tile 285 (magenta / see invisible)
{
................
................
................
................
}
-# tile 284 (purple-red / healing)
+# tile 286 (purple-red / healing)
{
................
................
................
................
}
-# tile 285 (puce / extra healing)
+# tile 287 (puce / extra healing)
{
................
................
................
................
}
-# tile 286 (milky / gain level)
+# tile 288 (milky / gain level)
{
................
................
................
................
}
-# tile 287 (swirly / enlightenment)
+# tile 289 (swirly / enlightenment)
{
................
................
................
................
}
-# tile 288 (bubbly / monster detection)
+# tile 290 (bubbly / monster detection)
{
................
................
................
................
}
-# tile 289 (smoky / object detection)
+# tile 291 (smoky / object detection)
{
................
................
................
................
}
-# tile 290 (cloudy / gain energy)
+# tile 292 (cloudy / gain energy)
{
................
................
................
................
}
-# tile 291 (effervescent / sleeping)
+# tile 293 (effervescent / sleeping)
{
................
................
................
................
}
-# tile 292 (black / full healing)
+# tile 294 (black / full healing)
{
................
................
................
................
}
-# tile 293 (golden / polymorph)
+# tile 295 (golden / polymorph)
{
................
................
................
................
}
-# tile 294 (brown / booze)
+# tile 296 (brown / booze)
{
................
................
................
................
}
-# tile 295 (fizzy / sickness)
+# tile 297 (fizzy / sickness)
{
................
................
................
................
}
-# tile 296 (dark / fruit juice)
+# tile 298 (dark / fruit juice)
{
................
................
................
................
}
-# tile 297 (white / acid)
+# tile 299 (white / acid)
{
................
................
................
................
}
-# tile 298 (murky / oil)
+# tile 300 (murky / oil)
{
................
................
................
................
}
-# tile 299 (clear / water)
+# tile 301 (clear / water)
{
................
................
................
................
}
-# tile 300 (ZELGO MER / enchant armor)
+# tile 302 (ZELGO MER / enchant armor)
{
................
................
................
................
}
-# tile 301 (JUYED AWK YACC / destroy armor)
+# tile 303 (JUYED AWK YACC / destroy armor)
{
................
................
................
................
}
-# tile 302 (NR 9 / confuse monster)
+# tile 304 (NR 9 / confuse monster)
{
................
................
................
................
}
-# tile 303 (XIXAXA XOXAXA XUXAXA / scare monster)
+# tile 305 (XIXAXA XOXAXA XUXAXA / scare monster)
{
................
................
................
................
}
-# tile 304 (PRATYAVAYAH / remove curse)
+# tile 306 (PRATYAVAYAH / remove curse)
{
................
................
................
................
}
-# tile 305 (DAIYEN FOOELS / enchant weapon)
+# tile 307 (DAIYEN FOOELS / enchant weapon)
{
................
................
................
................
}
-# tile 306 (LEP GEX VEN ZEA / create monster)
+# tile 308 (LEP GEX VEN ZEA / create monster)
{
................
................
................
................
}
-# tile 307 (PRIRUTSENIE / taming)
+# tile 309 (PRIRUTSENIE / taming)
{
................
................
................
................
}
-# tile 308 (ELBIB YLOH / genocide)
+# tile 310 (ELBIB YLOH / genocide)
{
................
................
................
................
}
-# tile 309 (VERR YED HORRE / light)
+# tile 311 (VERR YED HORRE / light)
{
................
................
................
................
}
-# tile 310 (VENZAR BORGAVVE / teleportation)
+# tile 312 (VENZAR BORGAVVE / teleportation)
{
................
................
................
................
}
-# tile 311 (THARR / gold detection)
+# tile 313 (THARR / gold detection)
{
................
................
................
................
}
-# tile 312 (YUM YUM / food detection)
+# tile 314 (YUM YUM / food detection)
{
................
................
................
................
}
-# tile 313 (KERNOD WEL / identify)
+# tile 315 (KERNOD WEL / identify)
{
................
................
................
................
}
-# tile 314 (ELAM EBOW / magic mapping)
+# tile 316 (ELAM EBOW / magic mapping)
{
................
................
................
................
}
-# tile 315 (DUAM XNAHT / amnesia)
+# tile 317 (DUAM XNAHT / amnesia)
{
................
................
................
................
}
-# tile 316 (ANDOVA BEGARIN / fire)
+# tile 318 (ANDOVA BEGARIN / fire)
{
................
................
................
................
}
-# tile 317 (KIRJE / earth)
+# tile 319 (KIRJE / earth)
{
................
................
................
................
}
-# tile 318 (VE FORBRYDERNE / punishment)
+# tile 320 (VE FORBRYDERNE / punishment)
{
................
................
................
................
}
-# tile 319 (HACKEM MUCHE / charging)
+# tile 321 (HACKEM MUCHE / charging)
{
................
................
................
................
}
-# tile 320 (VELOX NEB / stinking cloud)
+# tile 322 (VELOX NEB / stinking cloud)
{
................
................
................
................
}
-# tile 321 (FOOBIE BLETCH)
+# tile 323 (FOOBIE BLETCH)
{
................
................
................
................
}
-# tile 322 (TEMOV)
+# tile 324 (TEMOV)
{
................
................
................
................
}
-# tile 323 (GARVEN DEH)
+# tile 325 (GARVEN DEH)
{
................
................
................
................
}
-# tile 324 (READ ME)
+# tile 326 (READ ME)
{
................
................
................
................
}
-# tile 325 (ETAOIN SHRDLU)
+# tile 327 (ETAOIN SHRDLU)
{
................
................
................
................
}
-# tile 326 (LOREM IPSUM)
+# tile 328 (LOREM IPSUM)
{
................
................
................
................
}
-# tile 327 (FNORD)
+# tile 329 (FNORD)
{
................
................
................
................
}
-# tile 328 (KO BATE)
+# tile 330 (KO BATE)
{
................
................
................
................
}
-# tile 329 (ABRA KA DABRA)
+# tile 331 (ABRA KA DABRA)
{
................
................
................
................
}
-# tile 330 (ASHPD SODALG)
+# tile 332 (ASHPD SODALG)
{
................
................
................
................
}
-# tile 331 (ZLORFIK)
+# tile 333 (ZLORFIK)
{
................
................
................
................
}
-# tile 332 (GNIK SISI VLE)
+# tile 334 (GNIK SISI VLE)
{
................
................
................
................
}
-# tile 333 (HAPAX LEGOMENON)
+# tile 335 (HAPAX LEGOMENON)
{
................
................
................
................
}
-# tile 334 (EIRIS SAZUN IDISI)
+# tile 336 (EIRIS SAZUN IDISI)
{
................
................
................
................
}
-# tile 335 (PHOL ENDE WODAN)
+# tile 337 (PHOL ENDE WODAN)
{
................
................
................
................
}
-# tile 336 (GHOTI)
+# tile 338 (GHOTI)
{
................
................
................
................
}
-# tile 337 (MAPIRO MAHAMA DIROMAT)
+# tile 339 (MAPIRO MAHAMA DIROMAT)
{
................
................
................
................
}
-# tile 338 (VAS CORP BET MANI)
+# tile 340 (VAS CORP BET MANI)
{
................
................
................
................
}
-# tile 339 (XOR OTA)
+# tile 341 (XOR OTA)
{
................
................
................
................
}
-# tile 340 (STRC PRST SKRZ KRK)
+# tile 342 (STRC PRST SKRZ KRK)
{
................
................
................
................
}
-# tile 341 (stamped / mail)
+# tile 343 (stamped / mail)
{
................
................
................
................
}
-# tile 342 (unlabeled / blank paper)
+# tile 344 (unlabeled / blank paper)
{
................
................
................
................
}
-# tile 343 (parchment / dig)
+# tile 345 (parchment / dig)
{
................
................
.......JJJAA....
................
}
-# tile 344 (vellum / magic missile)
+# tile 346 (vellum / magic missile)
{
................
................
.......JJJAA....
................
}
-# tile 345 (ragged / fireball)
+# tile 347 (ragged / fireball)
{
................
................
......OOJJAA....
................
}
-# tile 346 (dog eared / cone of cold)
+# tile 348 (dog eared / cone of cold)
{
................
................
.......JJJAA....
................
}
-# tile 347 (mottled / sleep)
+# tile 349 (mottled / sleep)
{
................
................
.......JJJAA....
................
}
-# tile 348 (stained / finger of death)
+# tile 350 (stained / finger of death)
{
................
................
.......JJJAA....
................
}
-# tile 349 (cloth / light)
+# tile 351 (cloth / light)
{
................
................
.......PPPAA....
................
}
-# tile 350 (leathery / detect monsters)
+# tile 352 (leathery / detect monsters)
{
................
................
.......JJJAA....
................
}
-# tile 351 (white / healing)
+# tile 353 (white / healing)
{
................
................
.......PNNAA....
................
}
-# tile 352 (pink / knock)
+# tile 354 (pink / knock)
{
................
................
.......IIIAA....
................
}
-# tile 353 (red / force bolt)
+# tile 355 (red / force bolt)
{
................
................
.......DDDAA....
................
}
-# tile 354 (orange / confuse monster)
+# tile 356 (orange / confuse monster)
{
................
................
.......CCCAA....
................
}
-# tile 355 (yellow / cure blindness)
+# tile 357 (yellow / cure blindness)
{
................
................
.......HHHAA....
................
}
-# tile 356 (velvet / drain life)
+# tile 358 (velvet / drain life)
{
................
................
.......EEEAA....
................
}
-# tile 357 (light green / slow monster)
+# tile 359 (light green / slow monster)
{
................
................
.......GGGAA....
................
}
-# tile 358 (dark green / wizard lock)
+# tile 360 (dark green / wizard lock)
{
................
................
.......FFFAA....
................
}
-# tile 359 (turquoise / create monster)
+# tile 361 (turquoise / create monster)
{
................
................
.......FBBAA....
................
}
-# tile 360 (cyan / detect food)
+# tile 362 (cyan / detect food)
{
................
................
.......BBBAA....
................
}
-# tile 361 (light blue / cause fear)
+# tile 363 (light blue / cause fear)
{
................
................
.......BBBAA....
................
}
-# tile 362 (dark blue / clairvoyance)
+# tile 364 (dark blue / clairvoyance)
{
................
................
.......EEEAA....
................
}
-# tile 363 (indigo / cure sickness)
+# tile 365 (indigo / cure sickness)
{
................
................
.......EEEAA....
................
}
-# tile 364 (magenta / charm monster)
+# tile 366 (magenta / charm monster)
{
................
................
.......IIIAA....
................
}
-# tile 365 (purple / haste self)
+# tile 367 (purple / haste self)
{
................
................
.......IIIAA....
................
}
-# tile 366 (violet / detect unseen)
+# tile 368 (violet / detect unseen)
{
................
................
.......IIIAA....
................
}
-# tile 367 (tan / levitation)
+# tile 369 (tan / levitation)
{
................
................
.......KKKAA....
................
}
-# tile 368 (plaid / extra healing)
+# tile 370 (plaid / extra healing)
{
................
................
.......EFDAA....
................
}
-# tile 369 (light brown / restore ability)
+# tile 371 (light brown / restore ability)
{
................
................
.......JJJAA....
................
}
-# tile 370 (dark brown / invisibility)
+# tile 372 (dark brown / invisibility)
{
................
................
.......JJJAA....
................
}
-# tile 371 (gray / detect treasure)
+# tile 373 (gray / detect treasure)
{
................
................
.......PPPAA....
................
}
-# tile 372 (wrinkled / remove curse)
+# tile 374 (wrinkled / remove curse)
{
................
................
......JJKKAA....
................
}
-# tile 373 (dusty / magic mapping)
+# tile 375 (dusty / magic mapping)
{
................
................
.KAKA..JJJAA....
................
}
-# tile 374 (bronze / identify)
+# tile 376 (bronze / identify)
{
................
................
.......CCCAA....
................
}
-# tile 375 (copper / turn undead)
+# tile 377 (copper / turn undead)
{
................
................
.......JCJAA....
................
}
-# tile 376 (silver / polymorph)
+# tile 378 (silver / polymorph)
{
................
................
.......PPPAA....
................
}
-# tile 377 (gold / teleport away)
+# tile 379 (gold / teleport away)
{
................
................
.......HHHAA....
................
}
-# tile 378 (glittering / create familiar)
+# tile 380 (glittering / create familiar)
{
................
................
.......PPPAN....
.......N........
}
-# tile 379 (shining / cancellation)
+# tile 381 (shining / cancellation)
{
....N...........
.......N........
.......PPPAA....
................
}
-# tile 380 (dull / protection)
+# tile 382 (dull / protection)
{
................
................
.......JJJAA....
................
}
-# tile 381 (thin / jumping)
+# tile 383 (thin / jumping)
{
................
................
.......JJJAA....
................
}
-# tile 382 (thick / stone to flesh)
+# tile 384 (thick / stone to flesh)
{
................
................
.......JJJAA....
................
}
-# tile 383 (plain / blank paper)
+# tile 385 (plain / blank paper)
{
................
................
.......JJJAA....
................
}
-# tile 384 (paperback / novel)
+# tile 386 (paperback / novel)
{
................
................
.......EEEAA....
................
}
-# tile 385 (papyrus / Book of the Dead)
+# tile 387 (papyrus / Book of the Dead)
{
................
................
.......AAA......
................
}
-# tile 386 (glass / light)
+# tile 388 (glass / light)
{
................
................
................
................
}
-# tile 387 (balsa / secret door detection)
+# tile 389 (balsa / secret door detection)
{
................
................
................
................
}
-# tile 388 (crystal / enlightenment)
+# tile 390 (crystal / enlightenment)
{
................
................
................
................
}
-# tile 389 (maple / create monster)
+# tile 391 (maple / create monster)
{
................
................
................
................
}
-# tile 390 (pine / wishing)
+# tile 392 (pine / wishing)
{
................
................
................
................
}
-# tile 391 (oak / nothing)
+# tile 393 (oak / nothing)
{
................
................
................
................
}
-# tile 392 (ebony / striking)
+# tile 394 (ebony / striking)
{
................
................
................
................
}
-# tile 393 (marble / make invisible)
+# tile 395 (marble / make invisible)
{
................
................
................
................
}
-# tile 394 (tin / slow monster)
+# tile 396 (tin / slow monster)
{
................
................
................
................
}
-# tile 395 (brass / speed monster)
+# tile 397 (brass / speed monster)
{
................
................
................
................
}
-# tile 396 (copper / undead turning)
+# tile 398 (copper / undead turning)
{
................
................
................
................
}
-# tile 397 (silver / polymorph)
+# tile 399 (silver / polymorph)
{
................
................
................
................
}
-# tile 398 (platinum / cancellation)
+# tile 400 (platinum / cancellation)
{
................
................
................
................
}
-# tile 399 (iridium / teleportation)
+# tile 401 (iridium / teleportation)
{
................
................
................
................
}
-# tile 400 (zinc / opening)
+# tile 402 (zinc / opening)
{
................
................
................
................
}
-# tile 401 (aluminum / locking)
+# tile 403 (aluminum / locking)
{
................
................
................
................
}
-# tile 402 (uranium / probing)
+# tile 404 (uranium / probing)
{
................
................
................
................
}
-# tile 403 (iron / digging)
+# tile 405 (iron / digging)
{
................
................
................
................
}
-# tile 404 (steel / magic missile)
+# tile 406 (steel / magic missile)
{
................
................
................
................
}
-# tile 405 (hexagonal / fire)
+# tile 407 (hexagonal / fire)
{
................
................
................
................
}
-# tile 406 (short / cold)
+# tile 408 (short / cold)
{
................
................
................
................
}
-# tile 407 (runed / sleep)
+# tile 409 (runed / sleep)
{
................
................
................
................
}
-# tile 408 (long / death)
+# tile 410 (long / death)
{
................
.............NO.
................
................
}
-# tile 409 (curved / lightning)
+# tile 411 (curved / lightning)
{
................
.......NO.......
................
................
}
-# tile 410 (forked)
+# tile 412 (forked)
{
................
................
................
................
}
-# tile 411 (spiked)
+# tile 413 (spiked)
{
................
................
................
................
}
-# tile 412 (jeweled)
+# tile 414 (jeweled)
{
................
................
................
................
}
-# tile 413 (gold piece)
+# tile 415 (gold piece)
{
................
................
.........HA.....
...........HA...
}
-# tile 414 (white / dilithium crystal)
+# tile 416 (white / dilithium crystal)
{
................
................
................
................
}
-# tile 415 (white / diamond)
+# tile 417 (white / diamond)
{
................
................
................
................
}
-# tile 416 (red / ruby)
+# tile 418 (red / ruby)
{
................
................
................
................
}
-# tile 417 (orange / jacinth)
+# tile 419 (orange / jacinth)
{
................
................
................
................
}
-# tile 418 (blue / sapphire)
+# tile 420 (blue / sapphire)
{
................
................
................
................
}
-# tile 419 (black / black opal)
+# tile 421 (black / black opal)
{
................
................
................
................
}
-# tile 420 (green / emerald)
+# tile 422 (green / emerald)
{
................
................
................
................
}
-# tile 421 (green / turquoise)
+# tile 423 (green / turquoise)
{
................
................
................
................
}
-# tile 422 (yellow / citrine)
+# tile 424 (yellow / citrine)
{
................
................
................
................
}
-# tile 423 (green / aquamarine)
+# tile 425 (green / aquamarine)
{
................
................
................
................
}
-# tile 424 (yellowish brown / amber)
+# tile 426 (yellowish brown / amber)
{
................
................
................
................
}
-# tile 425 (yellowish brown / topaz)
+# tile 427 (yellowish brown / topaz)
{
................
................
................
................
}
-# tile 426 (black / jet)
+# tile 428 (black / jet)
{
................
................
................
................
}
-# tile 427 (white / opal)
+# tile 429 (white / opal)
{
................
................
................
................
}
-# tile 428 (yellow / chrysoberyl)
+# tile 430 (yellow / chrysoberyl)
{
................
................
................
................
}
-# tile 429 (red / garnet)
+# tile 431 (red / garnet)
{
................
................
................
................
}
-# tile 430 (violet / amethyst)
+# tile 432 (violet / amethyst)
{
................
................
................
................
}
-# tile 431 (red / jasper)
+# tile 433 (red / jasper)
{
................
................
................
................
}
-# tile 432 (violet / fluorite)
+# tile 434 (violet / fluorite)
{
................
................
................
................
}
-# tile 433 (black / obsidian)
+# tile 435 (black / obsidian)
{
................
................
................
................
}
-# tile 434 (orange / agate)
+# tile 436 (orange / agate)
{
................
................
................
................
}
-# tile 435 (green / jade)
+# tile 437 (green / jade)
{
................
................
................
................
}
-# tile 436 (white / worthless piece of white glass)
+# tile 438 (white / worthless piece of white glass)
{
................
................
................
................
}
-# tile 437 (blue / worthless piece of blue glass)
+# tile 439 (blue / worthless piece of blue glass)
{
................
................
................
................
}
-# tile 438 (red / worthless piece of red glass)
+# tile 440 (red / worthless piece of red glass)
{
................
................
................
................
}
-# tile 439 (yellowish brown / worthless piece of yellowish brown glass)
+# tile 441 (yellowish brown / worthless piece of yellowish brown glass)
{
................
................
................
................
}
-# tile 440 (orange / worthless piece of orange glass)
+# tile 442 (orange / worthless piece of orange glass)
{
................
................
................
................
}
-# tile 441 (yellow / worthless piece of yellow glass)
+# tile 443 (yellow / worthless piece of yellow glass)
{
................
................
................
................
}
-# tile 442 (black / worthless piece of black glass)
+# tile 444 (black / worthless piece of black glass)
{
................
................
................
................
}
-# tile 443 (green / worthless piece of green glass)
+# tile 445 (green / worthless piece of green glass)
{
................
................
................
................
}
-# tile 444 (violet / worthless piece of violet glass)
+# tile 446 (violet / worthless piece of violet glass)
{
................
................
................
................
}
-# tile 445 (gray / luckstone)
+# tile 447 (gray / luckstone)
{
................
................
................
................
}
-# tile 446 (gray / loadstone)
+# tile 448 (gray / loadstone)
{
................
................
................
................
}
-# tile 447 (gray / touchstone)
+# tile 449 (gray / touchstone)
{
................
................
................
................
}
-# tile 448 (gray / flint)
+# tile 450 (gray / flint)
{
................
................
................
................
}
-# tile 449 (rock)
+# tile 451 (rock)
{
................
................
................
................
}
-# tile 450 (boulder)
+# tile 452 (boulder)
{
................
................
................
................
}
-# tile 451 (statue)
+# tile 453 (statue)
{
................
........JJ......
.....JJJJJJAA...
................
}
-# tile 452 (heavy iron ball)
+# tile 454 (heavy iron ball)
{
................
................
................
................
}
-# tile 453 (iron chain)
+# tile 455 (iron chain)
{
................
................
...........PP.PA
............AA..
}
-# tile 454 (splash of venom / blinding venom)
+# tile 456 (splash of venom / blinding venom)
{
................
................
................
................
}
-# tile 455 (splash of venom / acid venom)
+# tile 457 (splash of venom / acid venom)
{
................
................