#define S_magic_trap 61
#define S_anti_magic_trap 62
#define S_polymorph_trap 63
+#define S_vibrating_square 64
/* end traps, begin special effects */
-#define S_vbeam 64 /* The 4 zap beam symbols. Do NOT separate. */
-#define S_hbeam 65 /* To change order or add, see function */
-#define S_lslant 66 /* zapdir_to_glyph() in display.c. */
-#define S_rslant 67
-#define S_digbeam 68 /* dig beam symbol */
-#define S_flashbeam 69 /* camera flash symbol */
-#define S_boomleft 70 /* thrown boomerang, open left, e.g ')' */
-#define S_boomright 71 /* thrown boomerand, open right, e.g. '(' */
-#define S_ss1 72 /* 4 magic shield glyphs */
-#define S_ss2 73
-#define S_ss3 74
-#define S_ss4 75
-#define S_poisoncloud 76
-#define S_goodpos 77 /* valid position for targeting */
+#define S_vbeam 65 /* The 4 zap beam symbols. Do NOT separate. */
+#define S_hbeam 66 /* To change order or add, see function */
+#define S_lslant 67 /* zapdir_to_glyph() in display.c. */
+#define S_rslant 68
+#define S_digbeam 69 /* dig beam symbol */
+#define S_flashbeam 70 /* camera flash symbol */
+#define S_boomleft 71 /* thrown boomerang, open left, e.g ')' */
+#define S_boomright 72 /* thrown boomerand, open right, e.g. '(' */
+#define S_ss1 73 /* 4 magic shield glyphs */
+#define S_ss2 74
+#define S_ss3 75
+#define S_ss4 76
+#define S_poisoncloud 77
+#define S_goodpos 78 /* valid position for targeting */
/* The 8 swallow symbols. Do NOT separate. To change order or add, see */
/* the function swallow_to_glyph() in display.c. */
-#define S_sw_tl 78 /* swallow top left [1] */
-#define S_sw_tc 79 /* swallow top center [2] Order: */
-#define S_sw_tr 80 /* swallow top right [3] */
-#define S_sw_ml 81 /* swallow middle left [4] 1 2 3 */
-#define S_sw_mr 82 /* swallow middle right [6] 4 5 6 */
-#define S_sw_bl 83 /* swallow bottom left [7] 7 8 9 */
-#define S_sw_bc 84 /* swallow bottom center [8] */
-#define S_sw_br 85 /* swallow bottom right [9] */
-
-#define S_explode1 86 /* explosion top left */
-#define S_explode2 87 /* explosion top center */
-#define S_explode3 88 /* explosion top right Ex. */
-#define S_explode4 89 /* explosion middle left */
-#define S_explode5 90 /* explosion middle center /-\ */
-#define S_explode6 91 /* explosion middle right |@| */
-#define S_explode7 92 /* explosion bottom left \-/ */
-#define S_explode8 93 /* explosion bottom center */
-#define S_explode9 94 /* explosion bottom right */
+#define S_sw_tl 79 /* swallow top left [1] */
+#define S_sw_tc 80 /* swallow top center [2] Order: */
+#define S_sw_tr 81 /* swallow top right [3] */
+#define S_sw_ml 82 /* swallow middle left [4] 1 2 3 */
+#define S_sw_mr 83 /* swallow middle right [6] 4 5 6 */
+#define S_sw_bl 84 /* swallow bottom left [7] 7 8 9 */
+#define S_sw_bc 85 /* swallow bottom center [8] */
+#define S_sw_br 86 /* swallow bottom right [9] */
+
+#define S_explode1 87 /* explosion top left */
+#define S_explode2 88 /* explosion top center */
+#define S_explode3 89 /* explosion top right Ex. */
+#define S_explode4 90 /* explosion middle left */
+#define S_explode5 91 /* explosion middle center /-\ */
+#define S_explode6 92 /* explosion middle right |@| */
+#define S_explode7 93 /* explosion bottom left \-/ */
+#define S_explode8 94 /* explosion bottom center */
+#define S_explode9 95 /* explosion bottom right */
/* end effects */