--- /dev/null
+# SCCS Id: @(#)Makefile.MSC 3.3 2000/08/20
+# Copyright (c) NetHack PC Development Team 1997, 2000.
+# PC NetHack 3.3 Makefile for MSC
+#
+# For questions or comments: nethack-bugs@nethack.org
+#
+# In addition to your C compiler,
+#
+# if you want to change you will need a
+# files with suffix workalike for
+# .y yacc
+# .l lex
+#
+#
+
+# Game Installation Variables
+# NOTE: Make sure GAMEDIR exists before make is started.
+
+GAME = nethack
+GAMEDIR = \games\nethack
+
+#
+# Directories
+#
+
+DAT = ..\dat
+DOC = ..\doc
+INCL = ..\include
+MSYS = ..\sys\msdos
+SRC = ..\src
+SSHR = ..\sys\share
+UTIL = ..\util
+WIN = ..\win\tty
+WSHR = ..\win\share
+
+#
+# Executables.
+
+CC = cl
+LINK = link
+MAKEBIN = nmake
+
+# if you have a uudecode program, add its name here
+# otherwise leave blank
+UUDECODE =
+
+#
+# Yacc/Lex ... if you got 'em.
+#
+# If you have yacc/lex or a work-alike set YACC_LEX to Y
+#
+YACC_LEX = N
+
+# If YACC_LEX is Y above, set the following to values appropriate for
+# your tools.
+#
+YACC = bison -y
+LEX = flex
+YTABC = y_tab.c
+YTABH = y_tab.h
+LEXYYC = lexyy.c
+
+
+#
+# Uncomment this line if you want to include support for ALT-numeric
+# sequences, such as ALT-2 for toggling #twoweapon mode.
+# Note that this code did not get a thorough testing prior to 3.3.1
+#NEWALT=/DNEW_ALT
+
+#############################################################################
+#
+# nothing below this line should have to be changed
+#
+
+LNKOPT = SCHEMA3.DEF
+
+#
+# Controls whether MOVE tracing is enabled in the executable
+# This should be left commented unless you are tinkering with the
+# overlay structure of NetHack. The executable runs _very_
+# slowly when the movetr.lib is linked in.
+#
+
+#MOVETR= movetr.lib
+
+# do not change this
+! IF ("$(MOVETR)"!="")
+MVTRCL = /DMOVE_PROF
+! ELSE
+MVTRCL =
+! ENDIF
+
+#
+# Uncomment the line below if you want to store all the level files,
+# help files, etc. in a single library file.
+
+USE_DLB = Y
+
+! IF ("$(USE_DLB)"=="Y")
+DLBFLG = -DDLB
+! ELSE
+DLBFLG =
+! ENDIF
+
+LIBRARIES = $(LIBS) $(TERMLIB)
+
+GAMEFILE = $(GAMEDIR)\$(GAME).exe
+
+#
+# Flags.
+#
+# Debugging
+#CFLAGS = /Zi /DFUNCTION_LEVEL_LINKING /DUSE_TILES /DDLB
+#LFLAGS = /CODEVIEW /NOI/MAP /CPARM:1 /INFO
+
+# Normal
+LFLAGS = /NOI/MAP /CPARM:1 /INFO
+CFLAGS = /DFUNCTION_LEVEL_LINKING /DUSE_TILES /DDLB
+SPECOPTS =
+#
+# Leaving MACHINE_CODE undefined will allow it to run
+# on any Intel 8088 machines and above.
+# Set to 1 for 80186 and above only
+# Set to 2 for 80286 and above only
+# Set to 3 for 80386 and above only
+#
+MACHINE_CODE =
+
+#
+# Utility Objects.
+#
+#
+# Shorten up the location for some files
+#
+
+O = $(OBJ)\ # comment so \ isn't last char
+
+U = $(UTIL)\ # comment so \ isn't last char
+
+SPLEVDES = $(DAT)\Arch.des $(DAT)\Barb.des $(DAT)\bigroom.des \
+ $(DAT)\castle.des $(DAT)\Caveman.des $(DAT)\endgame.des \
+ $(DAT)\gehennom.des $(DAT)\Healer.des $(DAT)\Knight.des \
+ $(DAT)\knox.des $(DAT)\Monk.des $(DAT)\medusa.des \
+ $(DAT)\mines.des $(DAT)\oracle.des $(DAT)\Priest.des \
+ $(DAT)\Ranger.des $(DAT)\Rogue.des $(DAT)\Samurai.des \
+ $(DAT)\Tourist.des $(DAT)\tower.des $(DAT)\Valkyrie.des \
+ $(DAT)\Wizard.des $(DAT)\yendor.des
+
+VGAOBJ = vidvga.o
+
+MAKESRC = $(U)makedefs.c
+
+SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c \
+ $(U)panic.c
+
+DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
+
+MAKEOBJS = makedefs.o monst.o objects.o
+
+SPLEVOBJS = lev_yacc.o lev_$(LEX).o lev_main.o alloc.o \
+ monst.o objects.o panic.o \
+ drawing.o decl.o stubvid.o
+
+DGNCOMPOBJS = dgn_yacc.o dgn_$(LEX).o dgn_main.o alloc.o \
+ panic.o
+
+RECOVOBJS = recover.o
+
+
+# Tile related object files.
+
+TILOBJ = tile.o pctiles.o $(VGAOBJ)
+
+TEXTIO = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o stubvid.o
+
+TEXTIO2 = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o stubvid.o
+
+
+PLANAR_TIB = NetHack1.tib
+
+OVERVIEW_TIB = NetHacko.tib
+
+TILEUTIL = $(TILOBJ) tile2bin.exe til2bin2.exe $(PLANAR_TIB) $(OVERVIEW_TIB)
+
+TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
+
+TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
+
+GIFREADERS = gifread.o alloc.o panic.o
+
+GIFREAD2 = gifread2.o alloc.o panic.o
+
+PPMWRITERS = ppmwrite.o alloc.o panic.o
+
+PPMWRIT2 = ppmwrit2.o alloc.o panic.o
+
+DLBOBJS = dlb_main.o dlb.o alloc.o panic.o
+
+# Object files for the game itself.
+
+VOBJ01 = allmain.o alloc.o apply.o artifact.o attrib.o
+VOBJ02 = ball.o bones.o botl.o cmd.o dbridge.o
+VOBJ03 = decl.o detect.o display.o do.o do_name.o
+VOBJ04 = do_wear.o dog.o dogmove.o dokick.o dothrow.o
+VOBJ05 = drawing.o dungeon.o eat.o end.o engrave.o
+VOBJ06 = exper.o explode.o extralev.o files.o fountain.o
+VOBJ07 = getline.o hack.o hacklib.o invent.o lock.o
+VOBJ08 = mail.o main.o makemon.o mapglyph.o mcastu.o mhitm.o
+VOBJ09 = mhitu.o minion.o mkmap.o mklev.o mkmaze.o
+VOBJ10 = mkobj.o mkroom.o mon.o mondata.o monmove.o
+VOBJ11 = monst.o monstr.o mplayer.o mthrowu.o muse.o
+VOBJ12 = music.o o_init.o objects.o objnam.o options.o
+VOBJ13 = pickup.o pline.o polyself.o potion.o quest.o
+VOBJ14 = questpgr.o pager.o pray.o priest.o read.o
+VOBJ15 = rect.o restore.o rip.o rnd.o role.o
+VOBJ16 = rumors.o save.o shk.o shknam.o sit.o
+VOBJ17 = sounds.o sp_lev.o spell.o steal.o steed.o
+VOBJ18 = termcap.o timeout.o topl.o topten.o track.o
+VOBJ19 = trap.o u_init.o uhitm.o vault.o vision.o
+VOBJ20 = vis_tab.o weapon.o were.o wield.o windows.o
+VOBJ21 = wintty.o wizard.o worm.o worn.o write.o
+VOBJ22 = zap.o light.o dlb.o dig.o teleport.o
+VOBJ23 = random.o region.o
+
+SOBJ = msdos.o sound.o sys.o tty.o unix.o video.o \
+ vidtxt.o pckeys.o
+
+VVOBJ = version.o
+
+VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
+ $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
+ $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
+ $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
+ $(VOBJ21) $(VOBJ22) $(VOBJ23)
+
+ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
+
+#
+# Header Objects.
+#
+
+DGN_FILE_H = $(INCL)\align.h $(INCL)\dgn_file.h
+DUNGEON_H = $(INCL)\align.h $(INCL)\dungeon.h
+EMIN_H = $(DUNGEON_H) $(INCL)\emin.h
+EPRI_H = $(DUNGEON_H) $(INCL)\align.h $(INCL)\epri.h
+ESHK_H = $(DUNGEON_H) $(INCL)\eshk.h
+MONDATA_H = $(INCL)\align.h $(INCL)\mondata.h
+MONST_H = $(INCL)\align.h $(INCL)\monst.h
+PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h \
+ $(INCL)\permonst.h
+RM_H = $(INCL)\align.h $(INCL)\rm.h
+SP_LEV_H = $(INCL)\align.h $(INCL)\sp_lev.h
+VAULT_H = $(DUNGEON_H) $(INCL)\vault.h
+YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)\prop.h \
+ $(INCL)\pm.h $(INCL)\youprop.h
+YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)\align.h \
+ $(INCL)\attrib.h $(INCL)\you.h
+DISPLAY_H = $(MONDATA_H) $(INCL)\vision.h $(INCL)\display.h
+PCCONF_H = $(INCL)\micro.h $(INCL)\system.h $(INCL)\pcconf.h \
+ $(MSYS)\pcvideo.h
+CONFIG_H = $(GLOBAL_H) $(INCL)\tradstdc.h $(INCL)\config1.h \
+ $(INCL)\config.h
+DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \
+ $(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \
+ $(INCL)\decl.h
+GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h
+HACK_H = $(CONFIG_H) $(DUNGEON_H) $(DECL_H) \
+ $(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \
+ $(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \
+ $(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \
+ $(INCL)\engrave.h $(INCL)\rect.h \
+ $(INCL)\trampoli.h $(INCL)\hack.h
+DLB_H = $(INCL)\dlb.h
+TILE_H = $(WSHR)\tile.h $(MSYS)\pctiles.h
+
+
+# Make Roolz dude.
+# Due to the inadequacy of some makes these must accord with a
+# topological sort of the generated-from relation... output on
+# the left, input on the right. Trust me.
+#
+
+.SUFFIXES: .exe .o .til .uu .c .y .l
+
+#
+# Rules for files in src
+#
+
+
+.c{$(OBJ)}.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+.c.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(SRC)}.c{$(OBJ)}.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(SRC)}.c.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+#
+# Rules for files in sys\share
+#
+
+{$(SYS)}.c{$(OBJ)}.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(SYS)}.c.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+#
+# Rules for files in sys\msdos
+#
+
+{$(MSYS)}.c{$(OBJ)}.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(MSYS)}.c.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(MSYS)}.h{$(INCL)}.h:
+ @copy $< $@
+
+#
+# Rules for files in util
+#
+
+{$(UTIL)}.c{$(OBJ)}.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(UTIL)}.c.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+#
+# Rules for files in win\share
+#
+
+{$(WSHR)}.c.o:
+ @@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(WSHR)}.c{$(OBJ)}.o:
+ @@$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(WSHR)}.h{$(INCL)}.h:
+ @copy $< $@
+
+{$(WSHR)}.txt{$(DAT)}.txt:
+ @copy $< $@
+
+#
+# Rules for files in win\tty
+#
+
+{$(WTTY)}.c{$(OBJ)}.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+{$(WTTY)}.c.o:
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $<
+
+
+! IF ("$(USE_DLB)"=="Y")
+DLB = nhdat
+! ELSE
+DLB =
+! ENDIF
+
+########################################################
+#
+# TARGETS
+
+
+#
+# The default make target (so just typing 'nmake' is useful).
+#
+default : envchk $(GAMEFILE)
+
+# The default target.
+
+$(GAME): $(O)utility.tag $(GAMEFILE)
+ @echo $(GAME) is up to date.
+
+#
+# Everything
+#
+
+all: install
+
+install: envchk $(GAME) $(O)install.tag
+ @echo Done.
+
+$(O)install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
+ $(DAT)\oracles $(DAT)\quest.dat $(O)sp_lev.tag $(DLB)
+! IF ("$(USE_DLB)"=="Y")
+ copy $(SRC)\nhdat $(GAMEDIR)
+ copy $(DAT)\license $(GAMEDIR)
+! ELSE
+ copy $(DAT)\*. $(GAMEDIR)
+ copy $(DAT)\*.dat $(GAMEDIR)
+ copy $(DAT)\*.lev $(GAMEDIR)
+ if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
+! ENDIF
+ copy $(SSHR)\termcap $(GAMEDIR)
+ copy *.tib $(GAMEDIR)
+ copy $(SSHR)\NetHack.cnf $(GAMEDIR)\defaults.nh
+ copy $(MSYS)\NHAccess.nh $(GAMEDIR)
+ copy $(U)recover.exe $(GAMEDIR)
+ if exist $(DOC)\guideb*.txt copy $(DOC)\guideb*.txt $(GAMEDIR)
+ if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)
+ if exist $(DOC)\nethack.txt copy $(DOC)\nethack.txt $(GAMEDIR)
+ echo install done > $@
+
+$(O)sp_lev.tag: $(O)utility.tag $(SPLEVDES)
+ cd $(DAT)
+ $(U)lev_comp bigroom.des
+ $(U)lev_comp castle.des
+ $(U)lev_comp endgame.des
+ $(U)lev_comp gehennom.des
+ $(U)lev_comp knox.des
+ $(U)lev_comp mines.des
+ $(U)lev_comp medusa.des
+ $(U)lev_comp oracle.des
+ $(U)lev_comp sokoban.des
+ $(U)lev_comp tower.des
+ $(U)lev_comp yendor.des
+ $(U)lev_comp arch.des
+ $(U)lev_comp barb.des
+ $(U)lev_comp caveman.des
+ $(U)lev_comp healer.des
+ $(U)lev_comp knight.des
+ $(U)lev_comp monk.des
+ $(U)lev_comp priest.des
+ $(U)lev_comp ranger.des
+ $(U)lev_comp rogue.des
+ $(U)lev_comp samurai.des
+ $(U)lev_comp tourist.des
+ $(U)lev_comp valkyrie.des
+ $(U)lev_comp wizard.des
+ cd $(SRC)
+# -@if exist $(O)sp_lev.tag del $(O)sp_lev.tag
+ @echo sp_levs done >$(O)sp_lev.tag
+
+$(O)utility.tag: $(INCL)\date.h $(INCL)\trap.h \
+ $(INCL)\onames.h $(INCL)\pm.h monstr.c vis_tab.c \
+ $(U)lev_comp.exe $(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL)
+ -@if exist $(O)utility.tag del $(O)utility.tag
+ @echo utilities made > $@
+
+tileutil: gif2txt.exe txt2ppm.exe
+ @echo Optional tile development utilities are up to date.
+
+.PHONEY: envchk
+
+envchk:
+! IF ("$(MACHINE_CODE)"!="")
+ @SET MC=/G$(MACHINE_CODE)
+! ELSE
+ @SET MC=
+! ENDIF
+! IF ("$(CL)"=="")
+ @echo CL Environment variable is defined as follows:
+ SET CL=/AL $(MC) /Oo /Gy /Gs /Gt14 /Zp1 /W0 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
+! ELSE
+ @echo Warning CL Environment variable is defined:
+ @echo CL=$(CL)
+ @echo Overriding that definition as follows:
+ SET CL=/AL $(MC) /Oo /Gy /Gs /Gt14 /Zp1 /W0 /I$(INCL) /I$(MSYS) /I$(WSHR) /nologo /c
+! ENDIF
+
+# The main target.
+
+$(GAMEFILE) : $(LNKOPT) $(ALLOBJ)
+ @echo Linking....
+ $(LINK) $(LFLAGS) /SE:1000 /DYNAMIC:2135 /NOE /ST:6000 @<<$(GAME).lnk
+ $(ALLOBJ:^ =+^
+ )
+ $(GAMEFILE)
+ $(GAME)
+ $(TERMLIB) $(MOVETR) $(CLIB) $(BCOVL) $(BCMDL)
+ $(LNKOPT);
+<<
+ @if exist $(O)install.tag del $(O)install.tag
+ @if exist $(GAMEDIR)\$(GAME).bak del $(GAMEDIR)\$(GAME).bak
+
+#
+# Housekeeping.
+#
+
+clean:
+ del *.o
+ del *.map
+ del $(U)dlb_main.exe
+
+spotless: clean
+ if exist $(O)utility.tag del $(O)utility.tag
+ if exist $(O)install.tag del $(O)install.tag
+ if exist $(GAME).lnk del $(GAME).lnk
+ if exist $(U)makedefs.exe del $(U)makedefs.exe
+ if exist $(U)lev_comp.exe del $(U)lev_comp.exe
+ if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
+ if exist $(SRC)\lev_lex.c del $(SRC)\lev_lex.c
+ if exist $(SRC)\lev_yacc.c del $(SRC)\lev_yacc.c
+ if exist $(SRC)\dgn_lex.c del $(SRC)\dgn_lex.c
+ if exist $(SRC)\dgn_yacc.c del $(SRC)\dgn_yacc.c
+ if exist $(U)recover.exe del $(U)recover.exe
+ if exist $(INCL)\onames.h del $(INCL)\onames.h
+ if exist $(INCL)\pm.h del $(INCL)\pm.h
+ if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
+ if exist $(INCL)\pcvideo.h del $(INCL)\pcvideo.h
+ if exist $(MSYS)\pctiles.h del $(MSYS)\pctiles.h
+ if exist $(INCL)\portio.h del $(MSYS)\portio.h
+ if exist $(WSHR)\tile.h del $(WSHR)\tile.h
+ if exist monstr.c del monstr.c
+ if exist vis_tab.c del vis_tab.c
+ if exist $(SRC)\panic.c del $(SRC)\panic.c
+ if exist $(SRC)\makedefs.c del $(SRC)\makedefs.c
+ if exist $(SRC)\recover.c del $(SRC)\recover.c
+ if exist $(SRC)\lev_main.c del $(SRC)\lev_main.c
+ if exist $(SRC)\dlb_main.c del $(SRC)\dlb_main.c
+ if exist $(SRC)\dgn_main.c del $(SRC)\dgn_main.c
+ if exist $(SRC)\wintty.c del $(SRC)\wintty.c
+ if exist $(SRC)\topl.c del $(SRC)\topl.c
+ if exist $(SRC)\getline.c del $(SRC)\getline.c
+ if exist $(SRC)\termcap.c del $(SRC)\termcap.c
+ if exist $(SRC)\tile2bin.c del $(SRC)\tile2bin.c
+ if exist $(SRC)\msdos.c del $(SRC)\msdos.c
+ if exist $(SRC)\pckeys.c del $(SRC)\pckeys.c
+ if exist $(SRC)\video.c del $(SRC)\video.c
+ if exist $(SRC)\sound.c del $(SRC)\sound.c
+ if exist $(SRC)\tilemap.c del $(SRC)\tilemap.c
+ if exist $(SRC)\gifread.c del $(SRC)\gifread.c
+ if exist $(SRC)\ppmwrite.c del $(SRC)\ppmwrite.c
+ if exist $(SRC)\pcmain.c del $(SRC)\pcmain.c
+ if exist $(SRC)\pcunix.c del $(SRC)\pcunix.c
+ if exist $(SRC)\pcsys.c del $(SRC)\pcsys.c
+ if exist $(SRC)\pctty.c del $(SRC)\pctty.c
+ if exist $(SRC)\tile.c del $(SRC)\tile.c
+ if exist $(INCL)\date.h del $(INCL)\date.h
+ if exist $(INCL)\onames.h del $(INCL)\onames.h
+ if exist $(INCL)\pm.h del $(INCL)\pm.h
+ if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
+ if exist vis_tab.c del vis_tab.c
+ if exist *.lnk del *.lnk
+ if exist *.def del *.def
+ if exist *.map del *.map
+ if exist a.out del a.out
+ if exist tilemap.exe del tilemap.exe
+ if exist tile2bin.exe del tile2bin.exe
+ if exist $(DAT)\data del $(DAT)\data
+ if exist $(DAT)\*.lev del $(DAT)\*.lev
+ if exist $(DAT)\data del $(DAT)\data
+ if exist $(DAT)\dungeon del $(DAT)\dungeon
+ if exist $(DAT)\options del $(DAT)\options
+ if exist $(DAT)\oracles del $(DAT)\oracles
+ if exist $(DAT)\rumors del $(DAT)\rumors
+ if exist $(DAT)\quest.dat del $(DAT)\quest.dat
+ if exist $(SRC)\nhdat del $(SRC)\nhdat
+ if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
+ if exist $(DAT)\msdoshlp.txt del $(DAT)\msdoshlp.txt
+ if exist $(DAT)\dlb_main.exe del $(DAT)\dlb_main.exe
+ if exist $(DAT)\lev_comp.exe del $(DAT)\lev_comp.exe
+ if exist $(DAT)\dgn_comp.exe del $(DAT)\dgn_comp.exe
+ if exist $(O)sp_lev.tag del $(O)sp_lev.tag
+ if exist $(PLANAR_TIB) del $(PLANAR_TIB)
+ if exist $(OVERVIEW_TIB) del $(OVERVIEW_TIB)
+
+
+#
+# Secondary Targets.
+#
+#
+# Makedefs Stuff
+#
+
+$(U)makedefs.exe: $(MAKEOBJS)
+ @echo Linking....
+ @$(LINK) $(LFLAGS) @<<$(@B).lnk
+ $(MAKEOBJS:^ =+^
+ )
+ $@
+ $(@B)
+ ;
+<<
+
+makedefs.o: $(CONFIG_H) $(PERMONST_H) $(INCL)\objclass.h \
+ $(INCL)\monsym.h $(INCL)\qtext.h $(UTIL)\makedefs.c
+
+# The following include files depend on makedefs to be created.
+#
+# date.h should be remade every time any of the source or include
+# files is modified.
+
+
+$(INCL)\date.h : $(U)makedefs.exe
+ -$(U)makedefs -v
+
+$(INCL)\onames.h: $(U)makedefs.exe
+ -$(U)makedefs -o
+
+$(INCL)\pm.h: $(U)makedefs.exe
+ -$(U)makedefs -p
+
+monstr.c: $(U)makedefs.exe
+ -$(U)makedefs -m
+
+$(INCL)\vis_tab.h: $(U)makedefs.exe
+ -$(U)makedefs -z
+
+vis_tab.c: $(U)makedefs.exe
+ -$(U)makedefs -z
+
+#
+# Level Compiler Stuff
+#
+
+$(U)lev_comp.exe: $(SPLEVOBJS)
+ @echo Linking $@...
+ @$(LINK) $(LFLAGS) @<<$(@B).lnk
+ $(SPLEVOBJS:^ =+^
+ )
+ $@
+ $(@B)
+ $(BCMDL);
+<<
+
+$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
+
+$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
+ $(U)lev_$(LEX).c
+
+$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
+
+$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
+! IF "$(DO_YACC)"=="YACC_ACT"
+ $(YACC) -d -l $(U)lev_comp.y
+ copy $(YTABC) $(U)lev_yacc.c
+ copy $(YTABH) $(INCL)\lev_comp.h
+ @del $(YTABC)
+ @del $(YTABH)
+! ELSE
+ @echo.
+ @echo $(U)lev_comp.y has changed.
+ @echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
+ @echo.
+ @echo For now, we will copy the prebuilt lev_yacc.c
+ @echo from $(SSHR) to $(U)lev_yacc.c, and copy the prebuilt
+ @echo lev_comp.h from $(SYS) to $(UTIL)\lev_comp.h
+ @echo and use those.
+ @echo.
+ copy $(SSHR)\lev_yacc.c $@ >nul
+ touch $@
+ copy $(SSHR)\lev_comp.h $(INCL)\lev_comp.h >nul
+ touch $(INCL)\lev_comp.h
+! ENDIF
+
+$(U)lev_$(LEX).c: $(U)lev_comp.l
+! IF "$(DO_LEX)"=="LEX_ACT"
+ $(LEX) $(FLEXSKEL) $(U)lev_comp.l
+ copy $(LEXYYC) $@
+ @del $(LEXYYC)
+! ELSE
+ @echo.
+ @echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
+ @echo.
+ @echo For now, we will copy a prebuilt lev_lex.c
+ @echo from $(SSHR) to $@ and use it.
+ @echo.
+ copy $(SSHR)\lev_lex.c $@ >nul
+ touch $@
+! ENDIF
+
+#
+# Dungeon Stuff
+#
+
+$(U)dgn_comp.exe: $(DGNCOMPOBJS)
+ @echo Linking $@...
+ @$(LINK) $(LFLAGS) @<<$(@B).lnk
+ $(DGNCOMPOBJS:^ =+^
+ )
+ $@
+ $(@B)
+ $(BCMDL);
+<<
+
+$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
+ $(U)dgn_yacc.c
+
+$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
+ $(U)dgn_$(LEX).c
+
+$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
+
+$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
+! IF "$(DO_YACC)"=="YACC_ACT"
+ $(YACC) -d -l $(U)dgn_comp.y
+ copy $(YTABC) $(U)dgn_yacc.c
+ copy $(YTABH) $(INCL)\dgn_comp.h
+ @del $(YTABC)
+ @del $(YTABH)
+! ELSE
+ @echo.
+ @echo $(U)dgn_comp.y has changed. To update $@ and
+ @echo $(INCL)\dgn_comp.h run $(YACC).
+ @echo.
+ @echo For now, we will copy the prebuilt dgn_yacc.c from
+ @echo $(SSHR) to $(U)dgn_yacc.c, and copy the prebuilt
+ @echo dgn_comp.h from $(SSHR) to $(INCL)\dgn_comp.h
+ @echo and use those.
+ @echo.
+ copy $(SSHR)\dgn_yacc.c $@ >nul
+ touch $@
+ copy $(SSHR)\dgn_comp.h $(INCL)\dgn_comp.h >nul
+ touch $(INCL)\dgn_comp.h
+! ENDIF
+
+$(U)dgn_$(LEX).c: $(U)dgn_comp.l
+! IF "$(DO_LEX)"=="LEX_ACT"
+ $(LEX) $(FLEXSKEL) $(U)dgn_comp.l
+ copy $(LEXYYC) $@
+ @del $(LEXYYC)
+! ELSE
+ @echo.
+ @echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
+ @echo.
+ @echo For now, we will copy a prebuilt dgn_lex.c
+ @echo from $(SSHR) to $@ and use it.
+ @echo.
+ copy $(SSHR)\dgn_lex.c $@ >nul
+ touch $@
+! ENDIF
+
+#
+# Recover Utility
+#
+
+$(U)recover.exe: $(RECOVOBJS)
+ @echo Linking....
+ @$(LINK) $(LFLAGS) @<<$(@B).lnk
+ $(RECOVOBJS:^ =+^
+ )
+ $@
+ $(@B)
+ ;
+<<
+
+recover.o: $(CONFIG_H) $(UTIL)\recover.c
+
+#
+# Header file moves required for tile support
+#
+
+#$(WSHR)\tile.h: $(WSHR)\tile.h
+# copy $(WSHR)\tile.h $@
+
+#$(MSYS)\pctiles.h: $(MSYS)\pctiles.h
+# copy $(MSYS)\pctiles.h $@
+
+#$(INCL)\pcvideo.h: $(MSYS)\pcvideo.h
+# copy $(MSYS)\pcvideo.h $@
+
+#$(MSYS)\portio.h: $(MSYS)\portio.h
+# copy $(MSYS)\portio.h $@
+
+#
+# Tile Mapping
+#
+
+tile.c: tilemap.exe
+ @tilemap
+ @echo A new $@ has been created
+
+tilemap.exe: tilemap.o
+ @echo Linking....
+ @$(LINK) $(LFLAGS) @<<$(@B).lnk
+ tilemap.o
+ $@
+ $(@B)
+ ;
+<<
+
+tilemap.c: $(WSHR)\tilemap.c
+ copy $(WSHR)\tilemap.c .
+
+tilemap.o: tilemap.c $(HACK_H) $(TILE_H)
+
+#
+# Tile Utilities
+#
+#
+# Required for tile support
+#
+
+NetHack1.tib: $(TILEFILES) tile2bin.exe
+ @echo Creating binary tile files (this may take some time)
+ @tile2bin
+
+NetHacko.tib: thintile.tag $(TILEFILES2) til2bin2.exe
+ @echo Creating overview binary tile files (this may take some time)
+ @til2bin2
+
+tile2bin.exe: tile2bin.o $(TEXTIO)
+ @$(LINK) $(LFLAGS) tile2bin.o $(TEXTIO),$@,$(@B);
+
+til2bin2.exe: til2bin2.o $(TEXTIO2)
+ @$(LINK) $(LFLAGS) til2bin2.o $(TEXTIO2),$@,$(@B);
+
+thintile.exe: thintile.o
+ @$(LINK) $(LFLAGS) thintile.o,$@,$(@B);
+
+thintile.o: $(HACK_H) $(WSHR)\tile.h $(WSHR)\thintile.c
+
+thintile.tag: thintile.exe $(TILEFILES)
+ thintile
+ @echo thintiles created >thintile.tag
+
+tile2bin.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
+ $(MSYS)\tile2bin.c
+
+til2bin2.o: $(HACK_H) $(WSHR)\tile.h $(MSYS)\pctiles.h $(MSYS)\pcvideo.h \
+ $(MSYS)\tile2bin.c
+ -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Zg $(MSYS)\tile2bin.c >$(@B).pro
+ @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 -DOVERVIEW_FILE /Fo$@ $(MSYS)\tile2bin.c
+
+tiletext.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
+
+tiletex2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\tiletext.c
+ -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg $(WSHR)\tiletext.c >$(@B).pro
+ @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Fo$@ $(WSHR)\tiletext.c
+
+tiletxt.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
+ -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
+ @$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Fo$@ tilemap.c
+
+tiletxt2.o: $(CONFIG_H) $(WSHR)\tile.h tilemap.c
+ -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT /Zg tilemap.c >$(@B).pro
+ @$(CC) $(CFLAGS) $(SPECOPTS) -DTILETEXT -DTILE_X=8 /Fo$@ tilemap.c
+#
+# Optional GIF Utilities (for development)
+#
+
+gif2txt.exe: $(GIFREADERS) $(TEXTIO)
+ @$(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO),$@,$(@B);
+
+gif2txt2.exe: $(GIFREAD2) $(TEXTIO2)
+ @$(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2),$@,$(@B);
+
+txt2ppm.exe: $(PPMWRITERS) $(TEXTIO)
+ @$(LINK) $(LFLAGS) $(PPMWRITERS) $(TEXTIO),$@,$(@B);
+
+txt2ppm2.exe: $(PPMWRIT2) $(TEXTIO2)
+ @$(LINK) $(LFLAGS) $(PPMWRIT2) $(TEXTIO2),$@,$(@B);
+
+gifread.o: $(CONFIG_H) $(WSHR)\tile.h
+
+gifread2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\gifread.c
+ -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg gifread.c >$(@B).pro
+ @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\gifread.c
+
+ppmwrite.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
+
+ppmwrit2.o: $(CONFIG_H) $(WSHR)\tile.h $(WSHR)\ppmwrite.c
+ -@$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 /Zg ppmwrite.c >$(@B).pro
+ @$(CC) $(CFLAGS) $(SPECOPTS) -DTILE_X=8 $(WSHR)\ppmwrite.c
+
+#
+# Optional tile viewer (development sources only)
+#
+
+viewtib.exe: viewtib.o
+ @$(LINK) $(LFLAGS) -oviewtib.exe viewtib.o $(LIBRARIES)
+
+viewtib.o: $(MSYS)\viewtib.c
+
+#
+# Other Util Dependencies.
+#
+
+alloc.o: $(CONFIG_H) alloc.c
+drawing.o: $(CONFIG_H) drawing.c $(MSYS)\pcvideo.h
+decl.o: $(CONFIG_H) decl.c
+monst.o: $(CONFIG_H) $(PERMONST_H) $(ESHK_H) \
+ $(EPRI_H) $(VAULT_H) $(INCL)\monsym.h \
+ $(INCL)\color.h monst.c
+
+objects.o: $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
+ $(INCL)\prop.h $(INCL)\color.h objects.c
+
+panic.o: $(CONFIG_H) $(UTIL)\panic.c
+
+
+
+#
+# make data.base an 8.3 filename to prevent an nmake warning
+#
+
+DATABASE = $(DAT)\data.bas
+
+$(DAT)\data: $(O)utility.tag $(DATABASE)
+ $(U)makedefs -d
+
+$(DAT)\rumors: $(O)utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
+ $(U)makedefs -r
+
+$(DAT)\quest.dat: $(O)utility.tag $(DAT)\quest.txt
+ $(U)makedefs -q
+
+$(DAT)\oracles: $(O)utility.tag $(DAT)\oracles.txt
+ $(U)makedefs -h
+
+$(DAT)\dungeon: $(O)utility.tag $(DAT)\dungeon.def
+ $(U)makedefs -e
+ cd $(DAT)
+ $(U)dgn_comp dungeon.pdf
+ cd $(SRC)
+
+#
+# DLB stuff
+#
+#
+nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(DAT)\options \
+ $(DAT)\quest.dat $(DAT)\rumors $(DAT)\help $(DAT)\hh $(DAT)\cmdhelp \
+ $(DAT)\history $(DAT)\opthelp $(DAT)\wizhelp $(DAT)\dungeon \
+ $(DAT)\license $(O)sp_lev.tag
+ @copy $(MSYS)\msdoshlp.txt $(DAT)
+ @cd $(DAT)
+ @echo data >dlb.lst
+ @echo oracles >>dlb.lst
+ @echo options >>dlb.lst
+ @echo quest.dat >>dlb.lst
+ @echo rumors >>dlb.lst
+ @echo help >>dlb.lst
+ @echo hh >>dlb.lst
+ @echo cmdhelp >>dlb.lst
+ @echo history >>dlb.lst
+ @echo opthelp >>dlb.lst
+ @echo wizhelp >>dlb.lst
+ @echo dungeon >>dlb.lst
+ @echo license >>dlb.lst
+ @echo msdoshlp.txt >>dlb.lst
+ @for %%N in (*.lev) do echo %%N >>dlb.lst
+ $(U)dlb_main cvIf dlb.lst $(SRC)\nhdat
+ @cd $(SRC)
+
+$(U)dlb_main.exe: $(DLBOBJS)
+ link $(LFLAGS) /ST:5120 $(DLBOBJS),$@,$(@B);
+
+dlb_main.o: $(U)dlb_main.c $(INCL)\config.h $(DLB_H)
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(U)dlb_main.c
+
+# Game Dependencies
+
+# sys/share
+main.o: $(SSHR)\pcmain.c $(HACK_H) $(INCL)\dlb.h \
+ #$(INCL)\win32api.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcmain.c
+sys.o: $(SSHR)\pcsys.c $(HACK_H)
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcsys.c
+tty.o: $(SSHR)\pctty.c $(HACK_H)
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pctty.c
+unix.o: $(SSHR)\pcunix.c $(HACK_H)
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\pcunix.c
+random.o: $(SSHR)\random.c $(HACK_H)
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(SSHR)\random.c
+
+# sys/msdos
+msdos.o : $(HACK_H) $(MSYS)\msdos.c
+ @$(CC) $(CFLAGS) $(SPECOPTS) $(NEWALT) /Fo$@ $(MSYS)\msdos.c
+pckeys.o : $(HACK_H) $(MSYS)\pckeys.c
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pckeys.c
+pctiles.o : $(HACK_H) $(MSYS)\pctiles.c $(MSYS)\portio.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\pctiles.c
+sound.o : $(HACK_H) $(MSYS)\sound.c $(MSYS)\portio.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\sound.c
+video.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(MSYS)\video.c
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\video.c
+vidvga.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
+ $(MSYS)\vidvga.c
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidvga.c
+vidtxt.o : $(HACK_H) $(MSYS)\pcvideo.h $(MSYS)\portio.h $(TILE_H) \
+ $(MSYS)\vidtxt.c
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(MSYS)\vidtxt.c
+stubvid.o : $(HACK_H) $(MSYS)\video.c
+ @$(CC) $(CFLAGS) $(SPECOPTS) -DSTUBVIDEO /Fo$@ $(MSYS)\video.c
+
+# win/tty
+getline.o: $(WIN)\getline.c $(HACK_H) $(INCL)\func_tab.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\getline.c
+termcap.o: $(WIN)\termcap.c $(HACK_H) $(INCL)\tcap.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\termcap.c
+topl.o: $(WIN)\topl.c $(HACK_H) $(INCL)\tcap.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\topl.c
+wintty.o: $(WIN)\wintty.c $(HACK_H) $(INCL)\dlb.h \
+ $(INCL)\patchlev.h $(INCL)\tcap.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /Fo$@ $(WIN)\wintty.c
+
+# src dependencies
+allmain.o: allmain.c $(HACK_H)
+alloc.o: alloc.c $(CONFIG_H)
+apply.o: apply.c $(HACK_H) $(INCL)\edog.h
+artifact.o: artifact.c $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
+attrib.o: attrib.c $(HACK_H) $(INCL)\artifact.h
+ball.o: ball.c $(HACK_H)
+bones.o: bones.c $(HACK_H) $(INCL)\lev.h
+botl.o: botl.c $(HACK_H)
+cmd.o: cmd.c $(HACK_H) $(INCL)\func_tab.h
+dbridge.o: dbridge.c $(HACK_H)
+decl.o: decl.c $(HACK_H)
+detect.o: detect.c $(HACK_H) $(INCL)\artifact.h
+dig.o: dig.c $(HACK_H) $(INCL)\edog.h
+display.o: display.c $(HACK_H)
+dlb.o: dlb.c $(CONFIG_H) $(INCL)\dlb.h
+do.o: do.c $(HACK_H) $(INCL)\lev.h
+do_name.o: do_name.c $(HACK_H)
+do_wear.o: do_wear.c $(HACK_H)
+dog.o: dog.c $(HACK_H) $(INCL)\edog.h
+dogmove.o: dogmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
+dokick.o: dokick.c $(HACK_H) $(INCL)\eshk.h
+dothrow.o: dothrow.c $(HACK_H)
+drawing.o: drawing.c $(HACK_H) $(INCL)\tcap.h
+dungeon.o: dungeon.c $(HACK_H) $(INCL)\dgn_file.h $(INCL)\dlb.h
+eat.o: eat.c $(HACK_H)
+end.o: end.c $(HACK_H) $(INCL)\eshk.h $(INCL)\dlb.h
+engrave.o: engrave.c $(HACK_H) $(INCL)\lev.h
+exper.o: exper.c $(HACK_H)
+explode.o: explode.c $(HACK_H)
+extralev.o: extralev.c $(HACK_H)
+files.o: files.c $(HACK_H) $(INCL)\dlb.h
+fountain.o: fountain.c $(HACK_H)
+hack.o: hack.c $(HACK_H)
+hacklib.o: hacklib.c $(HACK_H)
+invent.o: invent.c $(HACK_H) $(INCL)\artifact.h
+light.o: light.c $(HACK_H) $(INCL)\lev.h
+lock.o: lock.c $(HACK_H)
+mail.o: mail.c $(HACK_H) $(INCL)\mail.h
+makemon.o: makemon.c $(HACK_H) $(INCL)\epri.h $(INCL)\emin.h \
+ $(INCL)\edog.h
+mapglyph.o: mapglyph.c $(HACK_H)
+mcastu.o: mcastu.c $(HACK_H)
+mhitm.o: mhitm.c $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
+mhitu.o: mhitu.c $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
+minion.o: minion.c $(HACK_H) $(INCL)\emin.h $(INCL)\epri.h
+mklev.o: mklev.c $(HACK_H)
+mkmap.o: mkmap.c $(HACK_H) $(INCL)\sp_lev.h
+mkmaze.o: mkmaze.c $(HACK_H) $(INCL)\sp_lev.h $(INCL)\lev.h
+mkobj.o: mkobj.c $(HACK_H) $(INCL)\artifact.h
+mkroom.o: mkroom.c $(HACK_H)
+mon.o: mon.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
+mondata.o: mondata.c $(HACK_H) $(INCL)\eshk.h $(INCL)\epri.h
+monmove.o: monmove.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
+monst.o: monst.c $(CONFIG_H) $(INCL)\permonst.h $(INCL)\align.h \
+ $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\monsym.h \
+ $(INCL)\dungeon.h $(INCL)\eshk.h $(INCL)\vault.h \
+ $(INCL)\epri.h $(INCL)\color.h
+mplayer.o: mplayer.c $(HACK_H)
+mthrowu.o: mthrowu.c $(HACK_H)
+muse.o: muse.c $(HACK_H) $(INCL)\edog.h
+music.o: music.c $(HACK_H) #interp.c
+o_init.o: o_init.c $(HACK_H) $(INCL)\lev.h
+objects.o: objects.c $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
+ $(INCL)\prop.h $(INCL)\skills.h $(INCL)\color.h
+objnam.o: objnam.c $(HACK_H)
+options.o: options.c $(CONFIG_H) $(INCL)\objclass.h $(INCL)\flag.h \
+ $(HACK_H) $(INCL)\tcap.h
+pager.o: pager.c $(HACK_H) $(INCL)\dlb.h
+ @$(CC) $(CFLAGS) $(SPECOPTS) /f- /Od /Fo$@ pager.c
+pickup.o: pickup.c $(HACK_H)
+pline.o: pline.c $(HACK_H) $(INCL)\epri.h
+polyself.o: polyself.c $(HACK_H)
+potion.o: potion.c $(HACK_H)
+pray.o: pray.c $(HACK_H) $(INCL)\epri.h
+priest.o: priest.c $(HACK_H) $(INCL)\mfndpos.h $(INCL)\eshk.h \
+ $(INCL)\epri.h $(INCL)\emin.h
+quest.o: quest.c $(HACK_H) $(INCL)\qtext.h
+questpgr.o: questpgr.c $(HACK_H) $(INCL)\dlb.h $(INCL)\qtext.h
+read.o: read.c $(HACK_H)
+rect.o: rect.c $(HACK_H)
+region.o: region.c $(HACK_H)
+restore.o: restore.c $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h
+rip.o: rip.c $(HACK_H)
+rnd.o: rnd.c $(HACK_H)
+role.o: role.c $(HACK_H)
+rumors.o: rumors.c $(HACK_H) $(INCL)\lev.h $(INCL)\dlb.h
+save.o: save.c $(HACK_H) $(INCL)\lev.h
+shk.o: shk.c $(HACK_H) $(INCL)\eshk.h
+shknam.o: shknam.c $(HACK_H) $(INCL)\eshk.h
+sit.o: sit.c $(HACK_H) $(INCL)\artifact.h
+sounds.o: sounds.c $(HACK_H) $(INCL)\edog.h
+sp_lev.o: sp_lev.c $(HACK_H) $(INCL)\dlb.h $(INCL)\sp_lev.h
+spell.o: spell.c $(HACK_H)
+steal.o: steal.c $(HACK_H)
+steed.o: steed.c $(HACK_H)
+teleport.o: teleport.c $(HACK_H)
+timeout.o: timeout.c $(HACK_H) $(INCL)\lev.h
+topten.o: topten.c $(HACK_H) $(INCL)\dlb.h $(INCL)\patchlev.h
+track.o: track.c $(HACK_H)
+trap.o: trap.c $(HACK_H)
+u_init.o: u_init.c $(HACK_H)
+uhitm.o: uhitm.c $(HACK_H)
+vault.o: vault.c $(HACK_H) $(INCL)\vault.h
+version.o: version.c $(HACK_H) $(INCL)\date.h $(INCL)\patchlev.h
+vision.o: vision.c $(HACK_H) $(INCL)\vis_tab.h
+weapon.o: weapon.c $(HACK_H)
+were.o: were.c $(HACK_H)
+wield.o: wield.c $(HACK_H)
+windows.o: windows.c $(HACK_H) $(INCL)\wingem.h
+wizard.o: wizard.c $(HACK_H) $(INCL)\qtext.h
+worm.o: worm.c $(HACK_H) $(INCL)\lev.h
+worn.o: worn.c $(HACK_H)
+write.o: write.c $(HACK_H)
+zap.o: zap.c $(HACK_H)
+
+# end of file