Original version - Eric S. Raymond
(Edited and expanded for 3.7 by Mike Stephenson and others)
- February 19, 2023
+ February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
you have seen on the current dungeon level; as you explore more
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
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- NetHack 3.7 February 19, 2023
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you have available for spell casting. Again, resting will
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
ing a `*' lists your entire inventory, so you can see the
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
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- NetHack 3.7 February 19, 2023
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for which one to take off. (Note that this treats a cloak
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
that redundant, such as Caveman or Priestess), and
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+ NetHack 3.7 February 21, 2023
(R)UNIX is a registered trademark of The Open Group.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
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n', and `M-N'.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
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- NetHack 3.7 February 19, 2023
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Show the armor currently worn. Default key is `['.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
combat, or it will be automatically turned off.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
Default key is `^V'.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
thing, meta characters are case-sensitive: M-x and M-X represent
- NetHack 3.7 February 19, 2023
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- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
them straight on, horizontally or vertically. Doorways without
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
harmful to your pet(s) as well. Monsters, including pets,
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
rows or 25 gold pieces will each count as 1 rather than as 7 and
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
`m' command to move without fighting; likewise, if you don't
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
Strained, Overtaxed, or Overloaded will be shown on the bottom
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
curse state provided that you can see them land.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
taneously as primary and secondary; use the `X' command to engage
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
level, the bonus is higher. A successful hit has a chance to
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
armor. Each suit of armor which exists in AD&D gives the same
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
eating you will faint, and eventually die of starvation. Some
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
gloves are cursed, rings cannot be put on and any already being
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
`r' (read). The `+' command lists each spell you know along with
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
off) which are normally for armor can be used for amulets and
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
scribed as uncursed even if you turn off the implicit_uncursed
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
wafers, cram rations, food rations (gunyoki), K-rations, and C-
- NetHack 3.7 February 19, 2023
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decline.
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the Novel, there's no way to wish for this opportunity.
- NetHack 3.7 February 19, 2023
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figuration file, NetHack will create the configuration file for
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
must be writable.
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- NetHack 3.7 February 19, 2023
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as a file name. If it does start with `/', the at-sign is
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
quiver sack or make ready some suitable weapon. Note that it
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Asking refers to picking one of the orderings from a menu. The
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
text query with possible menu letters. Default is off.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
Visually distinguish piles of objects from individual objects
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
sistent.
- NetHack 3.7 February 19, 2023
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Do not clear the screen before drawing menus, and align menus
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack 3.7 February 19, 2023
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containing the symbols for the various object types. Any
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topickup on in order to have autopickup_exception settings
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
onym for character. See name for an alternate method of
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loot - only sort the lists that don't use inventory letters,
- NetHack 3.7 February 19, 2023
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- NetHack 3.7 February 19, 2023
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(80+2+26+2) is needed to show borders if align_status is set to
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
character to complete the two character sequence. Type a
- NetHack 3.7 February 19, 2023
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chines with an IBM PC compatible BIOS ROM (default off, OS/2,
PC, and ST NetHack only).
- flush
- (default off, Amiga NetHack only).
-
- MACgraphics
- (default on, Mac NetHack only).
-
- page_wait
- (default on, Mac NetHack only).
-
rawio
Force raw (non-cbreak) mode for faster output and more bullet-
proof input (MS-DOS sometimes treats `^P' as a printer toggle
Set the VGA mode resolution width (MS-DOS only, with
video:vesa)
+ videocolors
+ Set the color palette for PC systems using NO_TERMS (default
+ 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order
+ of colors is red, green, brown, blue, magenta, cyan,
+ bright.white, bright.red, bright.green, yellow, bright.blue,
+ bright.magenta, and bright.cyan. Cannot be set with the `O'
+ command.
+ videoshades
+ Set the intensity level of the three gray scales available
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- videocolors
- Set the color palette for PC systems using NO_TERMS (default
- 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). The order
- of colors is red, green, brown, blue, magenta, cyan,
- bright.white, bright.red, bright.green, yellow, bright.blue,
- bright.magenta, and bright.cyan. Cannot be set with the `O'
- command.
-
- videoshades
- Set the intensity level of the three gray scales available (de-
- fault dark normal light, PC NetHack only). If the game display
- is difficult to read, try adjusting these scales; if this does
- not correct the problem, try !color. Cannot be set with the
- `O' command.
+ (default dark normal light, PC NetHack only). If the game dis-
+ play is difficult to read, try adjusting these scales; if this
+ does not correct the problem, try !color. Cannot be set with
+ the `O' command.
9.7. Regular Expressions
effect if you save and then restore your game. autopickup_ex-
ception rules and not saved with the game.
+ Here are some examples:
+
+ autopickup_exception="<*arrow"
+ autopickup_exception=">*corpse"
+ autopickup_exception=">* cursed*"
- NetHack 3.7 February 19, 2023
+ The first example above will result in autopickup of any
+ type of arrow. The second example results in the exclusion of
+ any corpse from autopickup. The last example results in the
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 86
+ NetHack Guidebook 86
- Here are some examples:
- autopickup_exception="<*arrow"
- autopickup_exception=">*corpse"
- autopickup_exception=">* cursed*"
- The first example above will result in autopickup of any
- type of arrow. The second example results in the exclusion of
- any corpse from autopickup. The last example results in the ex-
- clusion of items known to be cursed from autopickup.
+ exclusion of items known to be cursed from autopickup.
9.9. Changing Key Bindings
Prefix key to start a count, to repeat a command this many
times. With number_pad only. Default is `n'.
+ getdir.help
+ When asked for a direction, the key to show the help. Default
+ is `?'.
+
+ getdir.mouse
+ When asked for a direction, the key to initiate a simulated
+ mouse click. You will be asked to pick a location. Use move-
+ ment keystrokes to move the cursor around the map, then type
+ the getpos.pick.once key (default `,') or the getpos.pick key
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- getdir.help
- When asked for a direction, the key to show the help. Default
- is `?'.
-
- getdir.mouse
- When asked for a direction, the key to initiate a simulated
- mouse click. You will be asked to pick a location. Use move-
- ment keystrokes to move the cursor around the map, then type
- the getpos.pick.once key (default `,') or the getpos.pick key
(default `.') to finish as if performing a left or right
click. Only useful when using the #therecmdmenu command. De-
fault is `_'.
When asked for a location, the key to go to previous closest
monster. Default is `M'.
+ getpos.obj.next
+ When asked for a location, the key to go to next closest ob-
+ ject. Default is `o'.
+ getpos.obj.prev
+ When asked for a location, the key to go to previous closest
+ object. Default is `O'.
-
- NetHack 3.7 February 19, 2023
+ getpos.menu
+ When asked for a location, and using one of the next or
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 88
+ NetHack Guidebook 88
- getpos.obj.next
- When asked for a location, the key to go to next closest ob-
- ject. Default is `o'.
- getpos.obj.prev
- When asked for a location, the key to go to previous closest
- object. Default is `O'.
- getpos.menu
- When asked for a location, and using one of the next or previ-
- ous keys to cycle through targets, toggle showing a menu in-
- stead. Default is `!'.
+ previous keys to cycle through targets, toggle showing a menu
+ instead. Default is `!'.
getpos.moveskip
When asked for a location, and using the shifted movement keys
When asked for a location, the key to go to next closest unex-
plored location. Default is `x'.
-
-
-
- NetHack 3.7 February 19, 2023
-
-
-
-
-
- NetHack Guidebook 89
-
-
-
getpos.unexplored.prev
When asked for a location, the key to go to previous closest
unexplored location. Default is `X'.
When asked for a location, the key to go to next closest valid
location. Default is `z'.
+
+ NetHack 3.7 February 21, 2023
+
+
+
+
+
+ NetHack Guidebook 89
+
+
+
getpos.valid.prev
When asked for a location, the key to go to previous closest
valid location. Default is `Z'.
matching rule is used. Put the general case first, exceptions
below them.
-
-
-
-
-
- NetHack 3.7 February 19, 2023
-
-
-
-
-
- NetHack Guidebook 90
-
-
-
9.11. Configuring Menu Colors
Some platforms allow you to define colors used in menu lines
color - the color to use for lines matching the pat-
tern;
attribute - the attribute to use for lines matching the
+
+
+ NetHack 3.7 February 21, 2023
+
+
+
+
+
+ NetHack Guidebook 90
+
+
+
pattern. The attribute is optional, and if
left out, you must also leave out the preced-
ing ampersand. If no attribute is defined,
plicit_uncursed option off so that all items known to be uncursed
are actually displayed with the "uncursed" description.
-
-
-
- NetHack 3.7 February 19, 2023
-
-
-
-
-
- NetHack Guidebook 91
-
-
-
9.12. Configuring User Sounds
Some platforms allow you to define sound files to be played
SOUND
An entry that maps a sound file to a user-specified message
pattern. Each SOUND entry is broken down into the following
+
+
+ NetHack 3.7 February 21, 2023
+
+
+
+
+
+ NetHack Guidebook 91
+
+
+
parts:
MESG - message window mapping (the only one supported in
OPTION=hilite_status:hitpoints/<=30%/red/normal
-
-
- NetHack 3.7 February 19, 2023
-
-
-
-
-
- NetHack Guidebook 92
-
-
-
(That example is actually specifying red&normal for <=30% and no-
color&normal for >30%.)
ground color on the display, which is not necessarily the same as
black or white or any of the other colors.
+
+
+
+ NetHack 3.7 February 21, 2023
+
+
+
+
+
+ NetHack Guidebook 92
+
+
+
Allowed attributes are none, bold, dim, underline, blink,
and inverse. "Normal" is a synonym for "none"; they should not
be used in combination with any of the other attributes.
Instead of a behavior, "condition" takes the following condi-
tion flags: stone, slime, strngl, foodpois, termill, blind,
- deaf, stun, conf, hallu, lev, fly, and ride. You can use
+ deaf, stun, conf, hallu, lev, fly, and ride. You can use "ma-
+ jor_troubles" as an alias for stone through termill, "mi-
+ nor_troubles" for blind through hallu, "movement" for lev, fly,
+ and ride, and "all" for every condition.
+ Allowed behaviors are "always", "up", "down", "changed", a per-
+ centage or absolute number threshold, or text to match against.
- NetHack 3.7 February 19, 2023
+ * "always" will set the default attributes for that field.
+ * "up", "down" set the field attributes for when the field
+ value changes upwards or downwards. This attribute times
+ out after statushilites turns.
+ * "changed" sets the field attribute for when the field
+ value changes. This attribute times out after
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 93
- "major_troubles" as an alias for stone through termill, "mi-
- nor_troubles" for blind through hallu, "movement" for lev, fly,
- and ride, and "all" for every condition.
- Allowed behaviors are "always", "up", "down", "changed", a per-
- centage or absolute number threshold, or text to match against.
+ NetHack Guidebook 93
- * "always" will set the default attributes for that field.
- * "up", "down" set the field attributes for when the field
- value changes upwards or downwards. This attribute times
- out after statushilites turns.
- * "changed" sets the field attribute for when the field
- value changes. This attribute times out after sta-
- tushilites turns. (If a field has both a "changed" rule
- and an "up" or "down" rule which matches a change in the
- field's value, the "up" or "down" one takes precedence.)
-
- * percentage sets the field attribute when the field value
- matches the percentage. It is specified as a number be-
- tween 0 and 100, followed by `%' (percent sign). If the
- percentage is prefixed with `<=' or `>=', it also matches
- when value is below or above the percentage. Use prefix
- `<' or `>' to match when strictly below or above. (The
- numeric limit is relaxed slightly for those: >-1% and
- <101% are allowed.) Only four fields support percentage
- rules. Percentages for "hitpoints" and "power" are
- straightforward; they're based on the corresponding maxi-
- mum field. Percentage highlight rules are also allowed
+ statushilites turns. (If a field has both a "changed"
+ rule and an "up" or "down" rule which matches a change in
+ the field's value, the "up" or "down" one takes prece-
+ dence.)
+
+ * percentage sets the field attribute when the field value
+ matches the percentage. It is specified as a number be-
+ tween 0 and 100, followed by `%' (percent sign). If the
+ percentage is prefixed with `<=' or `>=', it also matches
+ when value is below or above the percentage. Use prefix
+ `<' or `>' to match when strictly below or above. (The
+ numeric limit is relaxed slightly for those: >-1% and
+ <101% are allowed.) Only four fields support percentage
+ rules. Percentages for "hitpoints" and "power" are
+ straightforward; they're based on the corresponding maxi-
+ mum field. Percentage highlight rules are also allowed
for "experience level" and "experience points" (valid when
the showexp option is enabled). For those, the percentage
is based on the progress from the start of the current ex-
- perience level to the start of the next level. So if
- level 2 starts at 20 points and level 3 starts at 40
- points, having 30 points is 50% and 35 points is 75%.
- 100% is unattainable for experience because you'll gain a
- level and the calculations will be reset for that new
- level, but a rule for =100% is allowed and matches the
- special case of being exactly 1 experience point short of
+ perience level to the start of the next level. So if
+ level 2 starts at 20 points and level 3 starts at 40
+ points, having 30 points is 50% and 35 points is 75%.
+ 100% is unattainable for experience because you'll gain a
+ level and the calculations will be reset for that new
+ level, but a rule for =100% is allowed and matches the
+ special case of being exactly 1 experience point short of
the next level.
- * absolute value sets the attribute when the field value
- matches that number. The number must be 0 or higher, ex-
- cept for "armor-class' which allows negative values, and
- may optionally be preceded by `='. If the number is pre-
- ceded by `<=' or `>=' instead, it also matches when value
- is below or above. If the prefix is `<' or `>', only
+ * absolute value sets the attribute when the field value
+ matches that number. The number must be 0 or higher, ex-
+ cept for "armor-class' which allows negative values, and
+ may optionally be preceded by `='. If the number is pre-
+ ceded by `<=' or `>=' instead, it also matches when value
+ is below or above. If the prefix is `<' or `>', only
match when strictly above or below.
* text match sets the attribute when the field value matches
- the text. Text matches can only be used for "alignment",
- "carrying-capacity", "hunger", "dungeon-level", and "ti-
- tle". For title, only the role's rank title is tested;
+ the text. Text matches can only be used for "alignment",
+ "carrying-capacity", "hunger", "dungeon-level", and "ti-
+ tle". For title, only the role's rank title is tested;
+ the character's name is ignored.
+ The in-game options menu can help you determine the correct
+ syntax for a configuration file.
- NetHack 3.7 February 19, 2023
+ The whole feature can be disabled by setting option sta-
+ tushilites to 0.
+ Example hilites:
- NetHack Guidebook 94
- the character's name is ignored.
+ NetHack 3.7 February 21, 2023
+
- The in-game options menu can help you determine the correct
- syntax for a configuration file.
- The whole feature can be disabled by setting option sta-
- tushilites to 0.
- Example hilites:
+
+ NetHack Guidebook 94
+
+
OPTION=hilite_status: gold/up/yellow/down/brown
OPTION=hilite_status: characteristics/up/green/down/red
NetHack can load entire symbol sets from the symbol file.
- The options that are used to select a particular symbol set
+ The options that are used to select a particular symbol set
from the symbol file are:
symset
Set the name of the symbol set that you want to load.
roguesymset
- Set the name of the symbol set that you want to load for dis-
+ Set the name of the symbol set that you want to load for dis-
play on the rogue level.
- You can also override one or more symbols using the SYMBOLS
- and ROGUESYMBOLS configuration file options. Symbols are speci-
+ You can also override one or more symbols using the SYMBOLS
+ and ROGUESYMBOLS configuration file options. Symbols are speci-
fied as name:value pairs. Note that NetHack escape-processes the
- value string in conventional C fashion. This means that \ is a
- prefix to take the following character literally. Thus \ needs
- to be represented as \\. The special prefix form \m switches on
- the meta bit in the symbol value, and the ^ prefix causes the
+ value string in conventional C fashion. This means that \ is a
+ prefix to take the following character literally. Thus \ needs
+ to be represented as \\. The special prefix form \m switches on
+ the meta bit in the symbol value, and the ^ prefix causes the
following character to be treated as a control character.
NetHack Symbols
A S_angel (angelic being)
a S_ant (ant or other insect)
^ S_anti_magic_trap (anti-magic field)
+ [ S_armor (suit or piece of armor)
+ [ S_armour (suit or piece of armor)
+ ^ S_arrow_trap (arrow trap)
+ 0 S_ball (iron ball)
+ # S_bars (iron bars)
+ B S_bat (bat or bird)
+ ^ S_bear_trap (bear trap)
+ - S_blcorn (bottom left corner)
+ b S_blob (blob)
+ + S_book (spellbook)
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- [ S_armor (suit or piece of armor)
- [ S_armour (suit or piece of armor)
- ^ S_arrow_trap (arrow trap)
- 0 S_ball (iron ball)
- # S_bars (iron bars)
- B S_bat (bat or bird)
- ^ S_bear_trap (bear trap)
- - S_blcorn (bottom left corner)
- b S_blob (blob)
- + S_book (spellbook)
) S_boomleft (boomerang open left)
( S_boomright (boomerang open right)
` S_boulder (boulder)
{ S_fountain (fountain)
F S_fungus (fungus or mold)
* S_gem (gem or rock)
+ S_ghost (ghost)
+ H S_giant (giant humanoid)
+ G S_gnome (gnome)
+ ' S_golem (golem)
+ | S_grave (grave)
+ g S_gremlin (gremlin)
+ - S_hbeam (horizontal beam [zap animation])
+ # S_hcdbridge (horizontal raised drawbridge)
+ + S_hcdoor (closed door in horizontal wall)
+ . S_hodbridge (horizontal lowered drawbridge)
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- S_ghost (ghost)
- H S_giant (giant humanoid)
- G S_gnome (gnome)
- ' S_golem (golem)
- | S_grave (grave)
- g S_gremlin (gremlin)
- - S_hbeam (horizontal beam [zap animation])
- # S_hcdbridge (horizontal raised drawbridge)
- + S_hcdoor (closed door in horizontal wall)
- . S_hodbridge (horizontal lowered drawbridge)
| S_hodoor (open door in horizontal wall)
^ S_hole (hole)
@ S_human (human or elf)
Q S_quantmech (quantum mechanic)
= S_ring (ring)
` S_rock (boulder or statue)
+ r S_rodent (rodent)
+ ^ S_rolling_boulder_trap (rolling boulder trap)
+ . S_room (floor of a room)
+ / S_rslant (diagonal beam [zap animation])
+ ^ S_rust_trap (rust trap)
+ R S_rustmonst (rust monster or disenchanter)
+ ? S_scroll (scroll)
+ # S_sink (sink)
+ ^ S_sleeping_gas_trap (sleeping gas trap)
+ S S_snake (snake)
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- r S_rodent (rodent)
- ^ S_rolling_boulder_trap (rolling boulder trap)
- . S_room (floor of a room)
- / S_rslant (diagonal beam [zap animation])
- ^ S_rust_trap (rust trap)
- R S_rustmonst (rust monster or disenchanter)
- ? S_scroll (scroll)
- # S_sink (sink)
- ^ S_sleeping_gas_trap (sleeping gas trap)
- S S_snake (snake)
s S_spider (arachnid or centipede)
^ S_spiked_pit (spiked pit)
^ S_squeaky_board (squeaky board)
. S_venom (splash of venom)
^ S_vibrating_square (vibrating square)
. S_vodbridge (vertical lowered drawbridge)
+ - S_vodoor (open door in vertical wall)
+ v S_vortex (vortex)
+ | S_vwall (vertical wall)
+ / S_wand (wand)
+ } S_water (water)
+ ) S_weapon (weapon)
+ " S_web (web)
+ w S_worm (worm)
+ ~ S_worm_tail (long worm tail)
+ W S_wraith (wraith)
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- - S_vodoor (open door in vertical wall)
- v S_vortex (vortex)
- | S_vwall (vertical wall)
- / S_wand (wand)
- } S_water (water)
- ) S_weapon (weapon)
- " S_web (web)
- w S_worm (worm)
- ~ S_worm_tail (long worm tail)
- W S_wraith (wraith)
x S_xan (xan or other extraordinary insect)
X S_xorn (xorn)
Y S_yeti (apelike creature)
Notes:
* Several symbols in this table appear to be blank. They are the
- space character, except for S_pet_override and S_hero_override
- which don't have any default value and can only be used if en-
+ space character, except for S_pet_override and S_hero_override
+ which don't have any default value and can only be used if en-
abled in the "sysconf" file.
- * S_rock is misleadingly named; rocks and stones use S_gem.
- Statues and boulders are the rock being referred to, but since
- version 3.6.0, statues are displayed as the monster they de-
- pict. So S_rock is only used for boulders and not used at all
+ * S_rock is misleadingly named; rocks and stones use S_gem.
+ Statues and boulders are the rock being referred to, but since
+ version 3.6.0, statues are displayed as the monster they de-
+ pict. So S_rock is only used for boulders and not used at all
if overridden by the more specific S_boulder.
9.15. Customizing Map Glyph Representations Using Unicode
- If your platform or terminal supports the display of UTF-8
- character sequences, you can customize your game display by as-
- signing Unicode codepoint values and red-green-blue colors to
- glyph representations. The customizations can be specified for
+ If your platform or terminal supports the display of UTF-8
+ character sequences, you can customize your game display by as-
+ signing Unicode codepoint values and red-green-blue colors to
+ glyph representations. The customizations can be specified for
use with a symset that has a UTF8 handler within the symbols file
such as the enhanced1 set, or individually within your nethack.rc
file.
OPTIONS=glyph:glyphidU+nnnn/R-G-B
- The window port that is active needs to provide support for
- displaying UTF-8 character sequences and explicit red-green-blue
- colors in order for the glyph representation to be visible. For
+ The window port that is active needs to provide support for
+ displaying UTF-8 character sequences and explicit red-green-blue
+ colors in order for the glyph representation to be visible. For
example, the following line in your configuration file will cause
- the glyph representation for glyphid G_pool to use Unicode code-
+ the glyph representation for glyphid G_pool to use Unicode code-
point U+224B and the color represented by R-G-B value 0-0-160
OPTIONS=glyph:G_pool/U+224B/0-0-160
+ The list of acceptable glyphid's can be produced by nethack
+ --dumpglyphids. Individual NetHack glyphs can be specified using
+ the G_ prefix, or you can use an S_ symbol for a glyphid and
+ store the custom representation for all NetHack glyphs that would
+ map to that particular symbol.
- NetHack 3.7 February 19, 2023
+ You will need to select a symset with a UTF8 handler to enable
+ the display of the customizations, such as the Enhanced symset.
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 99
- The list of acceptable glyphid's can be produced by nethack
- --dumpglyphids. Individual NetHack glyphs can be specified using
- the G_ prefix, or you can use an S_ symbol for a glyphid and
- store the custom representation for all NetHack glyphs that would
- map to that particular symbol.
+ NetHack Guidebook 99
+
- You will need to select a symset with a UTF8 handler to enable
- the display of the customizations, such as the Enhanced symset.
9.16. Configuring NetHack for Play by the Blind
- NetHack can be set up to use only standard ASCII characters
- for making maps of the dungeons. This makes even the MS-DOS ver-
- sions of NetHack (which use special line-drawing characters by
+ NetHack can be set up to use only standard ASCII characters
+ for making maps of the dungeons. This makes even the MS-DOS ver-
+ sions of NetHack (which use special line-drawing characters by
default) completely accessible to the blind who use speech and/or
Braille access technologies. Players will require a good working
knowledge of their screen-reader's review features, and will have
- to know how to navigate horizontally and vertically character by
- character. They will also find the search capabilities of their
- screen-readers to be quite valuable. Be certain to examine this
+ to know how to navigate horizontally and vertically character by
+ character. They will also find the search capabilities of their
+ screen-readers to be quite valuable. Be certain to examine this
Guidebook before playing so you have an idea what the screen lay-
out is like. You'll also need to be able to locate the PC cursor.
- It is always where your character is located. Merely searching
+ It is always where your character is located. Merely searching
for an @-sign will not always find your character since there are
- other humanoids represented by the same sign. Your screen-reader
+ other humanoids represented by the same sign. Your screen-reader
should also have a function which gives you the row and column of
your review cursor and the PC cursor. These co-ordinates are of-
- ten useful in giving players a better sense of the overall loca-
+ ten useful in giving players a better sense of the overall loca-
tion of items on the screen.
- NetHack can also be compiled with support for sending the
- game messages to an external program, such as a text-to-speech
- synthesizer. If the "#version" extended command shows "external
- program as a message handler", your NetHack has been compiled
+ NetHack can also be compiled with support for sending the
+ game messages to an external program, such as a text-to-speech
+ synthesizer. If the "#version" extended command shows "external
+ program as a message handler", your NetHack has been compiled
with the capability. When compiling NetHack from source on Linux
- and other POSIX systems, define MSGHANDLER to enable it. To use
- the capability, set the environment variable NETHACK_MSGHANDLER
+ and other POSIX systems, define MSGHANDLER to enable it. To use
+ the capability, set the environment variable NETHACK_MSGHANDLER
to an executable, which will be executed with the game message as
the program's only parameter.
- The most crucial settings to make the game more accessible
+ The most crucial settings to make the game more accessible
are:
symset:plain
Show menus on a cleared screen and aligned to the left edge.
number_pad
- A lot of speech access programs use the number-pad to review
-
+ A lot of speech access programs use the number-pad to review
+ the screen. If this is the case, disable the number_pad option
+ and use the traditional Rogue-like commands.
- NetHack 3.7 February 19, 2023
+ paranoid_confirmation:swim
+ Prevent walking into water or lava.
+ autodescribe
+ Automatically describe the terrain under the cursor when tar-
+ geting.
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 100
- the screen. If this is the case, disable the number_pad option
- and use the traditional Rogue-like commands.
+ NetHack Guidebook 100
- paranoid_confirmation:swim
- Prevent walking into water or lava.
- autodescribe
- Automatically describe the terrain under the cursor when tar-
- geting.
mention_walls
- Give feedback messages when walking towards a wall or when
+ Give feedback messages when walking towards a wall or when
travel command was interrupted.
whatis_coord:compass
- When targeting with cursor, describe the cursor position with
+ When targeting with cursor, describe the cursor position with
coordinates relative to your character.
whatis_filter:area
- When targeting with cursor, filter possible locations so only
- those in the same area (eg. same room, or same corridor) are
+ When targeting with cursor, filter possible locations so only
+ those in the same area (eg. same room, or same corridor) are
considered.
whatis_moveskip
- When targeting with cursor and using fast-move, skip the same
+ When targeting with cursor and using fast-move, skip the same
glyphs instead of moving 8 units at a time.
nostatus_updates
- Prevent updates to the status lines at the bottom of the
- screen, if your screen-reader reads those lines. The same in-
+ Prevent updates to the status lines at the bottom of the
+ screen, if your screen-reader reads those lines. The same in-
formation can be seen via the "#attributes" command.
9.17. Global Configuration for System Administrators
- If NetHack is compiled with the SYSCF option, a system ad-
- ministrator should set up a global configuration; this is a file
+ If NetHack is compiled with the SYSCF option, a system ad-
+ ministrator should set up a global configuration; this is a file
in the same format as the traditional per-user configuration file
(see above). This file should be named sysconf and placed in the
- same directory as the other NetHack support files. The options
- recognized in this file are listed below. Any option not set
+ same directory as the other NetHack support files. The options
+ recognized in this file are listed below. Any option not set
uses a compiled-in default (which may not be appropriate for your
system).
- WIZARDS = A space-separated list of user names who are allowed
+ WIZARDS = A space-separated list of user names who are allowed
to play in debug mode (commonly referred to as wizard mode). A
value of a single asterisk (*) allows anyone to start a game in
debug mode.
SHELLERS = A list of users who are allowed to use the shell es-
cape command (!). The syntax is the same as WIZARDS.
- EXPLORERS = A list of users who are allowed to use the explore
+ EXPLORERS = A list of users who are allowed to use the explore
mode. The syntax is the same as WIZARDS.
+ MAXPLAYERS = Limit the maximum number of games that can be run-
+ ning at the same time.
-
- NetHack 3.7 February 19, 2023
+ SAVEFORMAT = A list of up to two save file formats separated by
+ space. The first format in the list will written as well as
+ read. The second format will be read only if no save file in
+ the first format exists. Valid choices are "historical" for
+ binary writing of entire structs, "lendian" for binary writing
+ of each field in little-endian order, "ascii" for writing the
+ save file content in ascii text.
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 101
+ NetHack Guidebook 101
- MAXPLAYERS = Limit the maximum number of games that can be run-
- ning at the same time.
- SAVEFORMAT = A list of up to two save file formats separated by
- space. The first format in the list will written as well as
- read. The second format will be read only if no save file in
- the first format exists. Valid choices are "historical" for
- binary writing of entire structs, "lendian" for binary writing
- of each field in little-endian order, "ascii" for writing the
- save file content in ascii text.
- BONESFORMAT = A list of up to two bones file formats separated
+ BONESFORMAT = A list of up to two bones file formats separated
by space. The first format in the list will written as well as
- read. The second format will be read only if no bones files in
+ read. The second format will be read only if no bones files in
the first format exist. Valid choices are "historical" for bi-
nary writing of entire structs, "lendian" for binary writing of
- each field in little-endian order, "ascii" for writing the
+ each field in little-endian order, "ascii" for writing the
bones file content in ascii text.
- SUPPORT = A string explaining how to get local support (no de-
+ SUPPORT = A string explaining how to get local support (no de-
fault value).
- RECOVER = A string explaining how to recover a game on this
+ RECOVER = A string explaining how to recover a game on this
system (no default value).
- SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE
+ SEDUCE = 0 or 1 to disable or enable, respectively, the SEDUCE
option. When disabled, incubi and succubi behave like nymphs.
- CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ-
- ARDS, and SHELLERS check for the player name instead of the
+ CHECK_PLNAME = Setting this to 1 will make the EXPLORERS, WIZ-
+ ARDS, and SHELLERS check for the player name instead of the
user's login name.
CHECK_SAVE_UID = 0 or 1 to disable or enable, respectively, the
- UID (used identification number) checking for save files (to
- verify that the user who is restoring is the same one who
+ UID (used identification number) checking for save files (to
+ verify that the user who is restoring is the same one who
saved).
The following four options affect the score file:
ENTRYMAX = Maximum number of entries in the score file.
- POINTSMIN = Minimum number of points to get an entry in the
+ POINTSMIN = Minimum number of points to get an entry in the
score file.
- PERS_IS_UID = 0 or 1 to use user names or numeric userids, re-
+ PERS_IS_UID = 0 or 1 to use user names or numeric userids, re-
spectively, to identify unique people for the score file.
- HIDEUSAGE = 0 or 1 to control whether the help menu entry for
+ HIDEUSAGE = 0 or 1 to control whether the help menu entry for
command line usage is shown or suppressed.
- MAX_STATUENAME_RANK = Maximum number of score file entries to
+ MAX_STATUENAME_RANK = Maximum number of score file entries to
use for random statue names (default is 10).
+ ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the
+ ability for players to set S_pet_override and S_hero_override
+ symbols in their configuration file.
- NetHack 3.7 February 19, 2023
+ PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will
+ look for all of its external files, and write to all of its
+ output files in one place rather than at the standard loca-
+ tions.
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 102
- ACCESSIBILITY = 0 or 1 to disable or enable, respectively, the
- ability for players to set S_pet_override and S_hero_override
- symbols in their configuration file.
- PORTABLE_DEVICE_PATHS = 0 or 1 Windows OS only, the game will
- look for all of its external files, and write to all of its
- output files in one place rather than at the standard loca-
- tions.
+ NetHack Guidebook 102
+
+
DUMPLOGFILE = A filename where the end-of-game dumplog is
- saved. Not defining this will prevent dumplog from being cre-
- ated. Only available if your game is compiled with DUMPLOG.
+ saved. Not defining this will prevent dumplog from being cre-
+ ated. Only available if your game is compiled with DUMPLOG.
Allows the following placeholders:
%% - literal `%'
%n - player name
%N - first character of player name
- LIVELOG = A bit-mask of types of events that should be written
+ LIVELOG = A bit-mask of types of events that should be written
to the livelog file if one is present. The sample sysconf file
- accompanying the program contains a comment which lists the
- meaning of the various bits used. Intended for server systems
- supporting simultaneous play by multiple players (to be clear,
+ accompanying the program contains a comment which lists the
+ meaning of the various bits used. Intended for server systems
+ supporting simultaneous play by multiple players (to be clear,
each one running a separate single player game), for displaying
their game progress to observers. Only relevant if the program
- was built with LIVELOG enabled. When available, it should be
- left commented out on single player installations because over
+ was built with LIVELOG enabled. When available, it should be
+ left commented out on single player installations because over
time the file could grow to be extremely large unless it is ac-
tively maintained.
10. Scoring
- NetHack maintains a list of the top scores or scorers on
+ NetHack maintains a list of the top scores or scorers on
your machine, depending on how it is set up. In the latter case,
- each account on the machine can post only one non-winning score
- on this list. If you score higher than someone else on this
- list, or better your previous score, you will be inserted in the
- proper place under your current name. How many scores are kept
+ each account on the machine can post only one non-winning score
+ on this list. If you score higher than someone else on this
+ list, or better your previous score, you will be inserted in the
+ proper place under your current name. How many scores are kept
can also be set up when NetHack is compiled.
- Your score is chiefly based upon how much experience you
+ Your score is chiefly based upon how much experience you
gained, how much loot you accumulated, how deep you explored, and
how the game ended. If you quit the game, you escape with all of
- your gold intact. If, however, you get killed in the Mazes of
+ your gold intact. If, however, you get killed in the Mazes of
Menace, the guild will only hear about 90% of your gold when your
- corpse is discovered (adventurers have been known to collect
- finder's fees). So, consider whether you want to take one last
- hit at that monster and possibly live, or quit and stop with
+ corpse is discovered (adventurers have been known to collect
+ finder's fees). So, consider whether you want to take one last
+ hit at that monster and possibly live, or quit and stop with
+ whatever you have. If you quit, you keep all your gold, but if
+ you swing and live, you might find more.
+ If you just want to see what the current top players/games
+ list is, you can type nethack -s all on most versions.
- NetHack 3.7 February 19, 2023
- NetHack Guidebook 103
+ NetHack 3.7 February 21, 2023
- whatever you have. If you quit, you keep all your gold, but if
- you swing and live, you might find more.
- If you just want to see what the current top players/games
- list is, you can type nethack -s all on most versions.
+
+ NetHack Guidebook 103
+
+
11. Explore mode
- NetHack is an intricate and difficult game. Novices might
+ NetHack is an intricate and difficult game. Novices might
falter in fear, aware of their ignorance of the means to survive.
Well, fear not. Your dungeon comes equipped with an "explore" or
- "discovery" mode that enables you to keep old save files and
- cheat death, at the paltry cost of not getting on the high score
+ "discovery" mode that enables you to keep old save files and
+ cheat death, at the paltry cost of not getting on the high score
list.
- There are two ways of enabling explore mode. One is to
- start the game with the -X command-line switch or with the play-
- mode:explore option. The other is to issue the "#exploremode"
- extended command while already playing the game. Starting a new
+ There are two ways of enabling explore mode. One is to
+ start the game with the -X command-line switch or with the play-
+ mode:explore option. The other is to issue the "#exploremode"
+ extended command while already playing the game. Starting a new
game in explore mode provides your character with a wand of wish-
- ing in initial inventory; switching during play does not. The
- other benefits of explore mode are left for the trepid reader to
+ ing in initial inventory; switching during play does not. The
+ other benefits of explore mode are left for the trepid reader to
discover.
11.1. Debug mode
Debug mode, also known as wizard mode, is undocumented aside
- from this brief description and the various "debug mode only"
- commands listed among the command descriptions. It is intended
+ from this brief description and the various "debug mode only"
+ commands listed among the command descriptions. It is intended
for tracking down problems within the program rather than to pro-
- vide god-like powers to your character, and players who attempt
- debugging are expected to figure out how to use it themselves.
- It is initiated by starting the game with the -D command-line
+ vide god-like powers to your character, and players who attempt
+ debugging are expected to figure out how to use it themselves.
+ It is initiated by starting the game with the -D command-line
switch or with the playmode:debug option.
- For some systems, the player must be logged in under a par-
- ticular user name to be allowed to use debug mode; for others,
- the hero must be given a particular character name (but may be
- any role; there's no connection between "wizard mode" and the
- Wizard role). Attempting to start a game in debug mode when not
- allowed or not available will result in falling back to explore
+ For some systems, the player must be logged in under a par-
+ ticular user name to be allowed to use debug mode; for others,
+ the hero must be given a particular character name (but may be
+ any role; there's no connection between "wizard mode" and the
+ Wizard role). Attempting to start a game in debug mode when not
+ allowed or not available will result in falling back to explore
mode instead.
12. Credits
- The original hack game was modeled on the Berkeley UNIX
- rogue game. Large portions of this document were shamelessly
- cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy
- and Kenneth C. R. C. Arnold. Small portions were adapted from
+ The original hack game was modeled on the Berkeley UNIX
+ rogue game. Large portions of this document were shamelessly
+ cribbed from A Guide to the Dungeons of Doom, by Michael C. Toy
+ and Kenneth C. R. C. Arnold. Small portions were adapted from
Further Exploration of the Dungeons of Doom, by Ken Arromdee.
NetHack is the product of literally scores of people's work.
- Main events in the course of the game development are described
+ Main events in the course of the game development are described
below:
+ Jay Fenlason wrote the original Hack, with help from Kenny
+ Woodland, Mike Thome, and Jon Payne.
+
+ Andries Brouwer did a major re-write while at Stichting
+ Mathematisch Centrum (now Centrum Wiskunde & Informatica),
+
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- Jay Fenlason wrote the original Hack, with help from Kenny
- Woodland, Mike Thome, and Jon Payne.
+ transforming Hack into a very different game. He published the
+ Hack source code for use on UNIX systems by posting that to
+ Usenet newsgroup net.sources (later renamed comp.sources) releas-
+ ing version 1.0 in December of 1984, then versions 1.0.1, 1.0.2,
+ and finally 1.0.3 in July of 1985. Usenet newsgroup
+ net.games.hack (later renamed rec.games.hack, eventually replaced
+ by rec.games.roguelike.nethack) was created for discussing it.
- Andries Brouwer did a major re-write while at Stichting
- Mathematisch Centrum (now Centrum Wiskunde & Informatica), trans-
- forming Hack into a very different game. He published the Hack
- source code for use on UNIX systems by posting that to Usenet
- newsgroup net.sources (later renamed comp.sources) releasing ver-
- sion 1.0 in December of 1984, then versions 1.0.1, 1.0.2, and fi-
- nally 1.0.3 in July of 1985. Usenet newsgroup net.games.hack
- (later renamed rec.games.hack, eventually replaced by
- rec.games.roguelike.nethack) was created for discussing it.
-
- Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
- producing PC HACK 1.01e, added support for DEC Rainbow graphics
- in version 1.03g, and went on to produce at least four more ver-
+ Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS,
+ producing PC HACK 1.01e, added support for DEC Rainbow graphics
+ in version 1.03g, and went on to produce at least four more ver-
sions (3.0, 3.2, 3.51, and 3.6; note that these are old Hack ver-
sion numbers, not contemporary NetHack ones).
- R. Black ported PC HACK 3.51 to Lattice C and the Atari
+ R. Black ported PC HACK 3.51 to Lattice C and the Atari
520/1040ST, producing ST Hack 1.03.
Mike Stephenson merged these various versions back together,
- incorporating many of the added features, and produced NetHack
- version 1.4 in 1987. He then coordinated a cast of thousands in
+ incorporating many of the added features, and produced NetHack
+ version 1.4 in 1987. He then coordinated a cast of thousands in
enhancing and debugging NetHack 1.4 and released NetHack versions
- 2.2 and 2.3. Like Hack, they were released by posting their
- source code to Usenet where they remained available in various
- archives accessible via ftp and uucp after expiring from the
+ 2.2 and 2.3. Like Hack, they were released by posting their
+ source code to Usenet where they remained available in various
+ archives accessible via ftp and uucp after expiring from the
newsgroup.
- Later, Mike coordinated a major re-write of the game, head-
- ing a team which included Ken Arromdee, Jean-Christophe Collet,
- Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
- John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
+ Later, Mike coordinated a major re-write of the game, head-
+ ing a team which included Ken Arromdee, Jean-Christophe Collet,
+ Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
+ John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
3.0c.
- NetHack 3.0 was ported to the Atari by Eric R. Smith, to
- OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
+ NetHack 3.0 was ported to the Atari by Eric R. Smith, to
+ OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
of them and Kevin Darcy later joined the main NetHack Development
Team to produce subsequent revisions of 3.0.
- Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
- Meluch, Stephen Spackman and Pierre Martineau designed overlay
- code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
- Macintosh. Along with various other Dungeoneers, they continued
- to enhance the PC, Macintosh, and Amiga ports through the later
+ Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
+ Meluch, Stephen Spackman and Pierre Martineau designed overlay
+ code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
+ Macintosh. Along with various other Dungeoneers, they continued
+ to enhance the PC, Macintosh, and Amiga ports through the later
revisions of 3.0.
- Version 3.0 went through ten relatively rapidly released
- "patch-level" revisions. Versions at the time were known as 3.0
- for the base release and variously as "3.0a" through "3.0j",
- "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
+ Version 3.0 went through ten relatively rapidly released
+ "patch-level" revisions. Versions at the time were known as 3.0
+ for the base release and variously as "3.0a" through "3.0j",
+ "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the
+ three component numbering scheme began to be used with 3.1.0.
+ Headed by Mike Stephenson and coordinated by Izchak Miller
+ and Janet Walz, the NetHack Development Team which now included
+ Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 105
+ NetHack Guidebook 105
- three component numbering scheme began to be used with 3.1.0.
- Headed by Mike Stephenson and coordinated by Izchak Miller
- and Janet Walz, the NetHack Development Team which now included
- Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
- Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
+ Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
Eric Raymond, and Eric Smith undertook a radical revision of 3.0.
They re-structured the game's design, and re-wrote major parts of
- the code. They added multiple dungeons, a new display, special
- individual character quests, a new endgame and many other new
- features, and produced NetHack 3.1. Version 3.1.0 was released
+ the code. They added multiple dungeons, a new display, special
+ individual character quests, a new endgame and many other new
+ features, and produced NetHack 3.1. Version 3.1.0 was released
in January of 1993.
- Ken Lorber, Gregg Wonderly and Greg Olson, with help from
- Richard Addison, Mike Passaretti, and Olaf Seibert, developed
+ Ken Lorber, Gregg Wonderly and Greg Olson, with help from
+ Richard Addison, Mike Passaretti, and Olaf Seibert, developed
NetHack 3.1 for the Amiga.
- Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
+ Norm Meluch and Kevin Smolkowski, with help from Carl Sche-
lin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported
NetHack 3.1 to the PC.
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike
- Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
- Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
+ Engber, David Hairston, Michael Hamel, Jonathan Handler, Johnny
+ Lee, Tim Lennan, Rob Menke, and Andy Swanson, developed NetHack
3.1 for the Macintosh, porting it for MPW. Building on their de-
velopment, Bart House added a Think C port.
- Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith
- ported NetHack 3.1 to the Atari. Pat Rankin, with help from
- Joshua Delahunty, was responsible for the VMS version of NetHack
+ Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith
+ ported NetHack 3.1 to the Atari. Pat Rankin, with help from
+ Joshua Delahunty, was responsible for the VMS version of NetHack
3.1. Michael Allison ported NetHack 3.1 to Windows NT.
- Dean Luick, with help from David Cohrs, developed NetHack
+ Dean Luick, with help from David Cohrs, developed NetHack
3.1 for X11. It drew the map as text rather than graphically but
- included nh10.bdf, an optionally used custom X11 font which has
- tiny images in place of letters and punctuation, a precursor of
- tiles. Those images don't extend to individual monster and ob-
- ject types, just replacements for monster and object classes (so
- one custom image for all "a" insects and another for all "[" ar-
+ included nh10.bdf, an optionally used custom X11 font which has
+ tiny images in place of letters and punctuation, a precursor of
+ tiles. Those images don't extend to individual monster and ob-
+ ject types, just replacements for monster and object classes (so
+ one custom image for all "a" insects and another for all "[" ar-
mor and so forth, not separate images for beetles and ants or for
cloaks and boots).
- Warwick Allison wrote a graphically displayed version of
- NetHack for the Atari where the tiny pictures were described as
- "icons" and were distinct for specific types of monsters and ob-
+ Warwick Allison wrote a graphically displayed version of
+ NetHack for the Atari where the tiny pictures were described as
+ "icons" and were distinct for specific types of monsters and ob-
jects rather than just their classes. He contributed them to the
- NetHack Development Team which rechristened them "tiles", origi-
- nal usage which has subsequently been picked up by various other
- games. NetHack's tiles support was then implemented on other
- platforms (initially MS-DOS but eventually Windows, Qt, and X11
+ NetHack Development Team which rechristened them "tiles", origi-
+ nal usage which has subsequently been picked up by various other
+ games. NetHack's tiles support was then implemented on other
+ platforms (initially MS-DOS but eventually Windows, Qt, and X11
too).
The 3.2 NetHack Development Team, comprised of Michael Alli-
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
+ Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
+ Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, re-
+ leased version 3.2.0 in April of 1996.
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 106
+ NetHack Guidebook 106
+
- Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
- Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, re-
- leased version 3.2.0 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of
- the development team. In a testament to their dedication to the
- game, all thirteen members of the original NetHack Development
- Team remained on the team at the start of work on that release.
- During the interval between the release of 3.1.3 and 3.2.0, one
- of the founding members of the NetHack Development Team, Dr.
- Izchak Miller, was diagnosed with cancer and passed away. That
- release of the game was dedicated to him by the development and
+ the development team. In a testament to their dedication to the
+ game, all thirteen members of the original NetHack Development
+ Team remained on the team at the start of work on that release.
+ During the interval between the release of 3.1.3 and 3.2.0, one
+ of the founding members of the NetHack Development Team, Dr.
+ Izchak Miller, was diagnosed with cancer and passed away. That
+ release of the game was dedicated to him by the development and
porting teams.
Version 3.2 proved to be more stable than previous versions.
- Many bugs were fixed, abuses eliminated, and game features tuned
+ Many bugs were fixed, abuses eliminated, and game features tuned
for better game play.
During the lifespan of NetHack 3.1 and 3.2, several enthusi-
- asts of the game added their own modifications to the game and
+ asts of the game added their own modifications to the game and
made these "variants" publicly available:
- Tom Proudfoot and Yuval Oren created NetHack++, which was
- quickly renamed NetHack-- when some people incorrectly assumed
- that it was a conversion of the C source code to C++. Working
- independently, Stephen White wrote NetHack Plus. Tom Proudfoot
+ Tom Proudfoot and Yuval Oren created NetHack++, which was
+ quickly renamed NetHack-- when some people incorrectly assumed
+ that it was a conversion of the C source code to C++. Working
+ independently, Stephen White wrote NetHack Plus. Tom Proudfoot
later merged NetHack Plus and his own NetHack-- to produce SLASH.
- Larry Stewart-Zerba and Warwick Allison improved the spell cast-
- ing system with the Wizard Patch. Warwick Allison also ported
+ Larry Stewart-Zerba and Warwick Allison improved the spell cast-
+ ing system with the Wizard Patch. Warwick Allison also ported
NetHack to use the Qt interface.
- Warren Cheung combined SLASH with the Wizard Patch to pro-
- duce Slash'EM, and with the help of Kevin Hugo, added more fea-
- tures. Kevin later joined the NetHack Development Team and in-
+ Warren Cheung combined SLASH with the Wizard Patch to pro-
+ duce Slash'EM, and with the help of Kevin Hugo, added more fea-
+ tures. Kevin later joined the NetHack Development Team and in-
corporated the best of these ideas into NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which
- was released simultaneously with 3.3.0 in December 1999 just in
- time for the Year 2000. Because of the newer version, 3.2.3 was
- released as a source code patch only, without any ready-to-play
+ was released simultaneously with 3.3.0 in December 1999 just in
+ time for the Year 2000. Because of the newer version, 3.2.3 was
+ released as a source code patch only, without any ready-to-play
distribution for systems that usually had such.
- (To anyone considering resurrecting an old version: all
- versions before 3.2.3 had a Y2K bug. The high scores file and
- the log file contained dates which were formatted using a two-
- digit year, and 1999's year 99 was followed by 2000's year 100.
- That got written out successfully but it unintentionally intro-
- duced an extra column in the file layout which prevented score
- entries from being read back in correctly, interfering with in-
- sertion of new high scores and with retrieval of old character
- names to use for random ghost and statue names in the current
+ (To anyone considering resurrecting an old version: all
+ versions before 3.2.3 had a Y2K bug. The high scores file and
+ the log file contained dates which were formatted using a two-
+ digit year, and 1999's year 99 was followed by 2000's year 100.
+ That got written out successfully but it unintentionally intro-
+ duced an extra column in the file layout which prevented score
+ entries from being read back in correctly, interfering with in-
+ sertion of new high scores and with retrieval of old character
+ names to use for random ghost and statue names in the current
game.)
+ The 3.3 NetHack Development Team, consisting of Michael Al-
+ lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
+ Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
+ ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
+ Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
-
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- The 3.3 NetHack Development Team, consisting of Michael Al-
- lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
- Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
- ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
- Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
in August of 2000.
Version 3.3 offered many firsts. It was the first version to
- separate race and profession. The Elf class was removed in pref-
+ separate race and profession. The Elf class was removed in pref-
erence to an elf race, and the races of dwarves, gnomes, and orcs
- made their first appearance in the game alongside the familiar
- human race. Monk and Ranger roles joined Archeologists, Barbar-
- ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
- Tourists, Valkyries and of course, Wizards. It was also the
- first version to allow you to ride a steed, and was the first
- version to have a publicly available web-site listing all the
- bugs that had been discovered. Despite that constantly growing
- bug list, 3.3 proved stable enough to last for more than a year
+ made their first appearance in the game alongside the familiar
+ human race. Monk and Ranger roles joined Archeologists, Barbar-
+ ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
+ Tourists, Valkyries and of course, Wizards. It was also the
+ first version to allow you to ride a steed, and was the first
+ version to have a publicly available web-site listing all the
+ bugs that had been discovered. Despite that constantly growing
+ bug list, 3.3 proved stable enough to last for more than a year
and a half.
- The 3.4 NetHack Development Team initially consisted of
- Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
- Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
- Walz, and Paul Winner, with Warwick Allison joining just before
+ The 3.4 NetHack Development Team initially consisted of
+ Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
+ Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
+ Walz, and Paul Winner, with Warwick Allison joining just before
the release of NetHack 3.4.0 in March 2002.
- As with version 3.3, various people contributed to the game
+ As with version 3.3, various people contributed to the game
as a whole as well as supporting ports on the different platforms
that NetHack runs on:
Pat Rankin maintained 3.4 for VMS.
- Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
+ Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
form. Paul Winner and Yitzhak Sapir provided encouragement.
- Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
+ Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
hanced the Macintosh port of 3.4.
- Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
- and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
+ Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
+ and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Windows platform. Alex Kompel contributed a new graphical inter-
- face for the Windows port. Alex Kompel also contributed a Win-
+ face for the Windows port. Alex Kompel also contributed a Win-
dows CE port for 3.4.1.
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
- the past several releases. Unfortunately Ron's last OS/2 machine
- stopped working in early 2006. A great many thanks to Ron for
+ the past several releases. Unfortunately Ron's last OS/2 machine
+ stopped working in early 2006. A great many thanks to Ron for
keeping NetHack alive on OS/2 all these years.
- Janne Salmijarvi and Teemu Suikki maintained and enhanced
- the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
+ Janne Salmijarvi and Teemu Suikki maintained and enhanced
+ the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
3.3.1.
+ Christian "Marvin" Bressler maintained 3.4 for the Atari af-
+ ter he resurrected it for 3.3.1.
+ The release of NetHack 3.4.3 in December 2003 marked the be-
+ ginning of a long release hiatus. 3.4.3 proved to be a remarkably
+ stable version that provided continued enjoyment by the community
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- Christian "Marvin" Bressler maintained 3.4 for the Atari af-
- ter he resurrected it for 3.3.1.
-
- The release of NetHack 3.4.3 in December 2003 marked the be-
- ginning of a long release hiatus. 3.4.3 proved to be a remarkably
- stable version that provided continued enjoyment by the community
- for more than a decade. The NetHack Development Team slowly and
- quietly continued to work on the game behind the scenes during
- the tenure of 3.4.3. It was during that same period that several
+ for more than a decade. The NetHack Development Team slowly and
+ quietly continued to work on the game behind the scenes during
+ the tenure of 3.4.3. It was during that same period that several
new variants emerged within the NetHack community. Notably
sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
- and its successors originally by Daniel Thaler and then by Alex
- Smith, and Dynahack by Tung Nguyen. Some of those variants con-
- tinue to be developed, maintained, and enjoyed by the community
+ and its successors originally by Daniel Thaler and then by Alex
+ Smith, and Dynahack by Tung Nguyen. Some of those variants con-
+ tinue to be developed, maintained, and enjoyed by the community
to this day.
In September 2014, an interim snapshot of the code under de-
- velopment was released publicly by other parties. Since that
- code was a work-in-progress and had not gone through the process
- of debugging it as a suitable release, it was decided that the
- version numbers present on that code snapshot would be retired
- and never used in an official NetHack release. An announcement
+ velopment was released publicly by other parties. Since that
+ code was a work-in-progress and had not gone through the process
+ of debugging it as a suitable release, it was decided that the
+ version numbers present on that code snapshot would be retired
+ and never used in an official NetHack release. An announcement
was posted on the NetHack Development Team's official nethack.org
- website to that effect, stating that there would never be a
+ website to that effect, stating that there would never be a
3.4.4, 3.5, or 3.5.0 official release version.
- In January 2015, preparation began for the release of
+ In January 2015, preparation began for the release of
NetHack 3.6.
- At the beginning of development for what would eventually
- get released as 3.6.0, the NetHack Development Team consisted of
- Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
- Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
- son, Janet Walz, and Paul Winner. In early 2015, ahead of the
+ At the beginning of development for what would eventually
+ get released as 3.6.0, the NetHack Development Team consisted of
+ Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
+ Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
+ son, Janet Walz, and Paul Winner. In early 2015, ahead of the
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
S. Ray joined the NetHack Development Team.
Near the end of the development of 3.6.0, one of the signif-
- icant inspirations for many of the humorous and fun features
- found in the game, author Terry Pratchett, passed away. NetHack
+ icant inspirations for many of the humorous and fun features
+ found in the game, author Terry Pratchett, passed away. NetHack
3.6.0 introduced a tribute to him.
3.6.0 was released in December 2015, and merged work done by
- the development team since the release of 3.4.3 with some of the
+ the development team since the release of 3.4.3 with some of the
beloved community patches. Many bugs were fixed and some code was
restructured.
- The NetHack Development Team, as well as Steve VanDevender
+ The NetHack Development Team, as well as Steve VanDevender
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
ate on various UNIX flavors and maintained the X11 interface.
- Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
- tained the port of NetHack 3.6 for Mac OSX.
+ Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
+ tained the port of NetHack 3.6 for MacOS.
+ Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
+ Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
+ tained the port of NetHack 3.6 for Microsoft Windows.
+ Pat Rankin attempted to keep the VMS port running for
+ NetHack 3.6, hindered by limited access. Kevin Smolkowski has
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 109
+ NetHack Guidebook 109
- Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
- Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
- tained the port of NetHack 3.6 for Microsoft Windows.
- Pat Rankin attempted to keep the VMS port running for
- NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
- dated and tested it for the most recent version of OpenVMS (V8.4
- as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
- but not VAX.
+ updated and tested it for the most recent version of OpenVMS
+ (V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka
+ IA64) but not VAX.
- Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
+ Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
uted the necessary updates to the community at large.
- In late April 2018, several hundred bug fixes for 3.6.0 and
- some new features were assembled and released as NetHack 3.6.1.
+ In late April 2018, several hundred bug fixes for 3.6.0 and
+ some new features were assembled and released as NetHack 3.6.1.
The NetHack Development Team at the time of release of 3.6.1 con-
- sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
- Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
- Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
+ sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
+ Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
+ Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
Stephenson, Janet Walz, and Paul Winner.
In early May 2019, another 320 bug fixes along with some en-
- hancements and the adopted curses window port, were released as
+ hancements and the adopted curses window port, were released as
3.6.2.
- Bart House, who had contributed to the game as a porting
+ Bart House, who had contributed to the game as a porting
team participant for decades, joined the NetHack Development Team
in late May 2019.
- NetHack 3.6.3 was released on December 5, 2019 containing
+ NetHack 3.6.3 was released on December 5, 2019 containing
over 190 bug fixes to NetHack 3.6.2.
NetHack 3.6.4 was released on December 18, 2019 containing a
security fix and a few bug fixes.
- NetHack 3.6.5 was released on January 27, 2020 containing
+ NetHack 3.6.5 was released on January 27, 2020 containing
some security fixes and a small number of bug fixes.
NetHack 3.6.6 was released on March 8, 2020 containing a se-
12.1. Special Thanks
On behalf of the NetHack community, thank you very much once
- again to M. Drew Streib and Pasi Kallinen for providing a public
- NetHack server at nethack.alt.org. Thanks to Keith Simpson and
- Andy Thomson for hardfought.org. Thanks to all those unnamed
+ again to M. Drew Streib and Pasi Kallinen for providing a public
+ NetHack server at nethack.alt.org. Thanks to Keith Simpson and
+ Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
+ geoneers who invest their time and effort into annual NetHack
+ tournaments such as Junethack, The November NetHack Tournament,
+ and in days past, devnull.net (gone for now, but not forgotten).
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 110
- dungeoneers who invest their time and effort into annual NetHack
- tournaments such as Junethack, The November NetHack Tournament,
- and in days past, devnull.net (gone for now, but not forgotten).
+ NetHack Guidebook 110
12.2. Dungeoneers
- From time to time, some depraved individual out there in
- netland sends a particularly intriguing modification to help out
+ From time to time, some depraved individual out there in
+ netland sends a particularly intriguing modification to help out
with the game. The NetHack Development Team sometimes makes note
- of the names of the worst of these miscreants in this, the list
+ of the names of the worst of these miscreants in this, the list
of Dungeoneers:
Adam Aronow J. Ali Harlow Mikko Juola
Greg Olson Michael Hamel Tom West
Gregg Wonderly Michael Sokolov Warren Cheung
Hao-yang Wang Mike Engber Warwick Allison
+ Helge Hafting Mike Gallop Yitzhak Sapir
+ Irina Rempt-Drijfhout Mike Passaretti
+ Izchak Miller Mike Stephenson
- NetHack 3.7 February 19, 2023
+ NetHack 3.7 February 21, 2023
- NetHack Guidebook 111
- Helge Hafting Mike Gallop Yitzhak Sapir
- Irina Rempt-Drijfhout Mike Passaretti
- Izchak Miller Mike Stephenson
+ NetHack Guidebook 111
- Brand and product names are trademarks or registered trade-
+ Brand and product names are trademarks or registered trade-
marks of their respective holders.
- NetHack 3.7 February 19, 2023
+
+
+
+
+
+
+ NetHack 3.7 February 21, 2023