even when protection amount is so big that no increment would be given
display the invisible monster glyph ('I') whenever an unseen monster forces
poly'd hero out of hiding
+escape the deleted trap after performing the invocation while trapped
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)mklev.c 3.5 2006/03/06 */
+/* SCCS Id: @(#)mklev.c 3.5 2006/05/29 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
pline_The("walls around you begin to bend and crumble!");
display_nhwindow(WIN_MESSAGE, TRUE);
+ /* any trap hero is stuck in will be going away now */
+ if (u.utrap) {
+ u.utrap = 0;
+ if (u.utraptype == TT_BURIEDBALL) buried_ball_to_punishment();
+ }
mkinvpos(xmin, ymin, 0); /* middle, before placing stairs */
for(dist = 1; dist < 7; dist++) {