--- /dev/null
+# NetHack Makefile (VMS) - top level for making & installing everything.
+# SCCS Id: @(#)Makefile.top 3.3 96/03/02
+
+# Copy this file to <top>Makefile.; edit the appropriate values for
+# GAMEDIR ("playground" location) and GAMEOWNER (UIC or identifier
+# for the owner of playground files).
+
+# usage: mms all,install
+# or mms no_tools,all,install
+# or substitute freeware `MMK' for Digital's `MMS'.
+
+MAKE = $(MMS)
+CD = set default
+ECHO = write sys$output
+EXEC = @
+NOOP = continue # don't do anything interesting
+TOUCH = set file/truncate # multiple files per $(TOUCH), but no creation
+# support directories, relative to 'top'
+DAT = [.dat]
+DOC = [.doc]
+SRC = [.src]
+TOP = [-] # relative to the others
+UTL = [.util]
+VMS = [.sys.vms]
+
+GAMEDIR = # defaults to [.play]
+GAMEOWNER = # defaults to installer's UIC
+# these are the distributed values in [.include]vmsconf.h
+#GAMEDIR = DISK$USERS:[GAMES.NETHACK.3-3-0.PLAY]
+#GAMEOWNER = NHWIZARD
+
+# just about everything, except installation
+all : program utilities data dlb_data documentation
+ @ $(ECHO) "all code and data is now up to date."
+
+program :
+ $(CD) $(SRC)
+ $(MAKE)$(MAKEFLAGS) all
+ @ $(CD) $(TOP)
+utilities :
+ $(CD) $(UTL)
+ $(MAKE)$(MAKEFLAGS) all
+ @ $(CD) $(TOP)
+data :
+ $(CD) $(DAT)
+ $(MAKE)$(MAKEFLAGS) all
+ @ $(CD) $(TOP)
+documentation :
+ $(CD) $(DOC)
+ $(MAKE)$(MAKEFLAGS) all
+ @ $(CD) $(TOP)
+
+install : program all_data make_directories create_writeable_files update
+ @ $(ECHO) "installation is now complete."
+
+# assume there're no active games in progress
+update : place_readonly_files place_executable place_vms_support
+ @ open/Write f tmp-update.com;
+ @ write f "$ set noon"
+ @ write f "$ if p1.eqs."""" then p1 = f$trnlnm(""HACKDIR"")"
+ @ write f "$ if p1.eqs."""" then p1 = ""[.play]"""
+ @ write f "$ old_default = f$environ(""DEFAULT"")"
+ @ write f "$ set default 'p1'"
+ @ write f\
+ "$ if f$search(""*.*;-2"").nes."""" then set file/prot=(s:rwed,o:rwed) *.*;-2"
+ @ write f\
+ "$ if f$search(""*.*;-1"").nes."""" then set file/prot=(s:rwed,o:rwed) *.*;-1"
+ @ write f "$ if f$search(""*.*;-1"").nes."""" then purge"
+ @ write f "$! if f$search(""bones*.*"").nes."""" then $(TOUCH) bones*.*"
+ @ write f "$! if f$search(""[.save]*"").nes."""" then $(TOUCH) [.save]*"
+ @ write f "$ set default 'old_default'"
+ @ write f "$ exit"
+ @ close f
+ - $(EXEC)tmp-update.com; $(GAMEDIR) !purge old version
+ @ delete tmp-update.com;
+ @ $(ECHO) "playground files updated."
+
+Guidebook :
+ $(CD) $(DOC)
+ $(MAKE)$(MAKEFLAGS) Guidebook
+ @ $(CD) $(TOP)
+manpages :
+ $(CD) $(DOC)
+ $(MAKE)$(MAKEFLAGS) manpages
+ @ $(CD) $(TOP)
+
+all_data : data dlb_data
+ @ $(NOOP)
+
+dlb_data :
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" dlb
+
+make_directories :
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" directories
+
+create_writeable_files :
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" writeable_files
+
+place_readonly_files :
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" readonly_files
+
+place_executable :
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" executable
+
+place_vms_support :
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" termcap
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" procedure
+ $(EXEC)$(VMS)install.com "$(GAMEDIR)" "$(GAMEOWNER)" documentation
+
+
+# 'make no_tools' should be done first if you don't have the appropriate
+# tools to process the parser and scanner for the special level and
+# dungeon compilers; doing so will copy distributed, pre-processed files
+# from [.sys.share] to [.util]. If you _do_ have the tools, be sure to
+# edit [.util]Makefile so that it uses the right ones.
+no_tools :
+ $(CD) $(UTL)
+ $(MAKE)$(MAKEFLAGS) no_yacc
+ $(MAKE)$(MAKEFLAGS) no_lex
+ @ $(CD) $(TOP)
+
+
+# 'make clean' removes all the .obj files, but leaves around all the executables
+# and compiled data files.
+clean :
+ $(CD) $(SRC)
+ - $(MAKE)$(MAKEFLAGS) clean
+ @ $(CD) $(TOP)
+ $(CD) $(UTL)
+ - $(MAKE)$(MAKEFLAGS) clean
+ @ $(CD) $(TOP)
+
+# 'make spotless' returns the source tree to near-distribution condition.
+# it removes .obj files, executables, and compiled data files.
+spotless :
+ $(CD) $(SRC)
+ - $(MAKE)$(MAKEFLAGS) spotless
+ @ $(CD) $(TOP)
+ $(CD) $(UTL)
+ - $(MAKE)$(MAKEFLAGS) spotless
+ @ $(CD) $(TOP)
+ $(CD) $(DAT)
+ - $(MAKE)$(MAKEFLAGS) spotless
+ @ $(CD) $(TOP)
+ $(CD) $(DOC)
+ - $(MAKE)$(MAKEFLAGS) spotless
+ @ $(CD) $(TOP)