* cmap A S_ndoor through S_brdnladder
* Count: (S_brdnladder - S_ndoor) + 1 = 19
*
- * Altars Altar (Unaligned, Chaotic, Neutral, Lawful, high altar)
+ * Altars Altar (unaligned, chaotic, neutral, lawful, other)
* Count: 5
*
* cmap B S_grave through S_vibrating_square
altar_color_neutral = CLR_GRAY,
altar_color_lawful = CLR_GRAY,
#endif
- altar_color_highaltar = CLR_BRIGHT_MAGENTA,
+ altar_color_other = CLR_BRIGHT_MAGENTA,
};
/* types of explosions */
altar_chaotic,
altar_neutral,
altar_lawful,
- altar_highaltar
+ altar_other
};
enum { GM_FLAGS, GM_TTYCHAR, GM_COLOR, NUM_GLYPHMOD }; /* glyphmod entries */
show_glyph(x, y, monglyph);
}
-/*
- * map_altar(x, y, amsk)
- */
-void
-map_altar(xchar x, xchar y, int amsk)
-{
- int glyph = altar_to_glyph(amsk);
-
- if (g.level.flags.hero_memory)
- levl[x][y].glyph = glyph;
- show_glyph(x, y, glyph);
-}
#define DETECTED 2
#define PHYSICALLY_SEEN 1
#define is_worm_tail(mon) ((mon) && ((x != (mon)->mx) || (y != (mon)->my)))
display_warning(mon);
} else if (glyph_is_invisible(lev->glyph)) {
map_invisible(x, y);
- } else if (IS_ALTAR(levl[x][y].typ)) {
- map_altar(x, y, levl[x][y].altarmask);
} else
_map_location(x, y, 1); /* map the location */\
}
idx = S_sink;
break;
case ALTAR:
- /* 5 altar types share one cmap entry, so
- ptr->altarmask needs to be considered.
- An alternative would be to add 4 additional cmap
- entries for the 5 altar types and symbols
- S_altar_unaligned, S_altar_chaotic,
- S_altar_neutral, S_altar_lawful, S_altar_shrine. */
idx = S_altar; /* not really used */
bypass_glyph = altar_to_glyph(ptr->altarmask);
break;
/* masks for per-level variances kept in g.glyphmap_perlevel_flags */
#define GMAP_SET 0x0001
#define GMAP_ROGUELEVEL 0x0002
-#define GMAP_HIGHALTARCOLOR 0x0004
void
map_glyphinfo(xchar x, xchar y, int glyph, unsigned mgflags,
};
const int altarcolors[] = {
altar_color_unaligned, altar_color_chaotic, altar_color_neutral,
- altar_color_lawful, altar_color_highaltar
+ altar_color_lawful, altar_color_other
};
const int explodecolors[7] = {
explode_color_dark, explode_color_noxious, explode_color_muddy,
/*
* GMAP_SET 0x00000001
* GMAP_ROGUELEVEL 0x00000002
- * GMAP_HIGHALTARCOLOR 0x00000004
*/
g.glyphmap_perlevel_flags |= GMAP_SET;
if (Is_rogue_level(&u.uz)) {
g.glyphmap_perlevel_flags |= GMAP_ROGUELEVEL;
- } else if (Is_astralevel(&u.uz) || Is_sanctum(&u.uz)) {
- g.glyphmap_perlevel_flags |= GMAP_HIGHALTARCOLOR;
}
}
gmap->symidx = S_grave + offset + SYM_OFF_P;
cmap_color(S_grave + offset);
} else if ((offset = (glyph - GLYPH_ALTAR_OFF)) >= 0) {
- /* unaligned, chaotic, neutral, lawful, high altar */
+ /* unaligned, chaotic, neutral, lawful, other altar */
gmap->symidx = S_altar + SYM_OFF_P;
altar_color(offset);
} else if ((offset = (glyph - GLYPH_CMAP_A_OFF)) >= 0) {
enum {MON_GLYPH, OBJ_GLYPH, OTH_GLYPH, TERMINATOR = -1};
#define EXTRA_SCROLL_DESCR_COUNT ((SCR_BLANK_PAPER - SCR_STINKING_CLOUD) - 1)
const char *altar_text[] = {
- "unaligned", "chaotic", "neutral", "lawful", "high altar",
+ "unaligned", "chaotic", "neutral", "lawful", "other altar",
};
enum wall_levels { main_dungeon, mines, gehennom, knox, sokoban };
/* Altars */
cmap = S_altar;
- for (k = altar_unaligned; k <= altar_highaltar; k++) {
+ for (k = altar_unaligned; k <= altar_other; k++) {
/* Since defsyms only has one altar symbol,
it isn't much help in identifying details
these. Roll our own name. */
/* Altars */
cmap = S_altar;
j = 0;
- for (k = altar_unaligned; k <= altar_highaltar; k++) {
+ for (k = altar_unaligned; k <= altar_other; k++) {
offset = GLYPH_ALTAR_OFF + j;
precheck((offset), "altar");
tilemap[offset].tilenum = tilenum;
{ "raised drawbridge", "vertical closed drawbridge" },
{ "raised drawbridge", "horizontal closed drawbridge" },
{ "altar", "unaligned altar" },
- { "altar", "high altar" },
+ { "altar", "other altar" },
#if 0
{ "dark part of a room", "stone" },
#endif