#include "magick/log.h"
#include "magick/magick.h"
#include "magick/memory_.h"
+#include "magick/pixel.h"
#include "magick/pixel-private.h"
#include "magick/quantum.h"
#include "magick/random_.h"
if (pixels == (PixelPacket *) NULL)
return((const PixelPacket *) NULL);
offset=(MagickOffsetType) region.y*cache_info->columns+region.x;
- length=(MagickSizeType) (region.height-1)*cache_info->columns+region.width-1;
+ length=(MagickSizeType) (region.height-1L)*cache_info->columns+
+ region.width-1L;
number_pixels=(MagickSizeType) cache_info->columns*cache_info->rows;
if ((offset >= 0) && (((MagickSizeType) offset+length) < number_pixels))
if ((x >= 0) && ((long) (x+columns) <= (long) cache_info->columns) &&
{
case BlackVirtualPixelMethod:
{
- virtual_pixel.red=0;
- virtual_pixel.green=0;
- virtual_pixel.blue=0;
- virtual_pixel.opacity=OpaqueOpacity;
+ SetRedPixelComponent(&virtual_pixel,0);
+ SetGreenPixelComponent(&virtual_pixel,0);
+ SetBluePixelComponent(&virtual_pixel,0);
+ SetOpacityPixelComponent(&virtual_pixel,OpaqueOpacity);
break;
}
case GrayVirtualPixelMethod:
{
- virtual_pixel.red=(Quantum) QuantumRange/2;
- virtual_pixel.green=(Quantum) QuantumRange/2;
- virtual_pixel.blue=(Quantum) QuantumRange/2;
- virtual_pixel.opacity=(Quantum) OpaqueOpacity;
+ SetRedPixelComponent(&virtual_pixel,(Quantum) QuantumRange/2);
+ SetGreenPixelComponent(&virtual_pixel,(Quantum) QuantumRange/2);
+ SetBluePixelComponent(&virtual_pixel,(Quantum) QuantumRange/2);
+ SetOpacityPixelComponent(&virtual_pixel,OpaqueOpacity);
break;
}
case TransparentVirtualPixelMethod:
{
- virtual_pixel.red=(Quantum) 0;
- virtual_pixel.green=(Quantum) 0;
- virtual_pixel.blue=(Quantum) 0;
- virtual_pixel.opacity=(Quantum) TransparentOpacity;
+ SetRedPixelComponent(&virtual_pixel,0);
+ SetGreenPixelComponent(&virtual_pixel,0);
+ SetBluePixelComponent(&virtual_pixel,0);
+ SetOpacityPixelComponent(&virtual_pixel,TransparentOpacity);
break;
}
case MaskVirtualPixelMethod:
case WhiteVirtualPixelMethod:
{
- virtual_pixel.red=(Quantum) QuantumRange;
- virtual_pixel.green=(Quantum) QuantumRange;
- virtual_pixel.blue=(Quantum) QuantumRange;
- virtual_pixel.opacity=OpaqueOpacity;
+ SetRedPixelComponent(&virtual_pixel,(Quantum) QuantumRange);
+ SetGreenPixelComponent(&virtual_pixel,(Quantum) QuantumRange);
+ SetBluePixelComponent(&virtual_pixel,(Quantum) QuantumRange);
+ SetOpacityPixelComponent(&virtual_pixel,OpaqueOpacity);
break;
}
default: