Another item from the Dec'04 report sent in by <email deleted>. When prompted for a type of monster to polymorph
into, giving a monster class description like "dog or other canine" (or
single letter like 'd'), triggered "I've never heard of such monsters".
Instead of adjusting the message, this chooses a member from the class.
I put this into the fixes file as a new feature.
acid can destroy iron bars
OPTIONS=playmode:normal|explore|debug to choose mode without command-line
score bonus for ascending is reduced or denied for changing alignment
+player can give a monster class when asked for type of monster to poly into
Platform- and/or Interface-Specific New Features
E struct permonst *NDECL(rndmonst);
E void FDECL(reset_rndmonst, (int));
E struct permonst *FDECL(mkclass, (CHAR_P,int));
+E int FDECL(mkclass_poly, (int));
E int FDECL(adj_lev, (struct permonst *));
E struct permonst *FDECL(grow_up, (struct monst *,struct monst *));
E int FDECL(mongets, (struct monst *,int));
return(&mons[first]);
}
+/* like mkclass(), but excludes difficulty considerations; used when
+ player with polycontrol picks a class instead of a specific type;
+ genocided types are avoided but extinct ones are acceptable */
+int
+mkclass_poly(class)
+int class;
+{
+ register int first, last, num = 0;
+
+ for (first = LOW_PM; first < SPECIAL_PM; first++)
+ if (mons[first].mlet == class) break;
+ if (first == SPECIAL_PM) return NON_PM;
+
+ for (last = first;
+ last < SPECIAL_PM && mons[last].mlet == class; last++)
+ if (!(mvitals[last].mvflags & G_GENOD) &&
+ !(mons[last].geno & (G_NOGEN|G_UNIQ)) &&
+ !is_placeholder(&mons[last]))
+ num += mons[last].geno & G_FREQ;
+ if (!num) return NON_PM;
+
+ for (num = rnd(num); num > 0; first++)
+ if (!(mvitals[first].mvflags & G_GENOD) &&
+ !(mons[first].geno & (G_NOGEN|G_UNIQ)) &&
+ !is_placeholder(&mons[first]))
+ num -= mons[first].geno & G_FREQ;
+ first--; /* correct an off-by-one error */
+
+ return first;
+}
+
int
adj_lev(ptr) /* adjust strength of monsters based on u.uz and u.ulevel */
register struct permonst *ptr;
/* multiple-letter input which matches any of these gets rejected */
"an", "the", "or", "other", "or other", 0
};
+ /* positive pm_val => specific monster; negative => class */
static NEARDATA const struct alt_spl truematch[] = {
/* "long worm" won't match "worm" class but would accidentally match
"long worm tail" class before the comparison with monster types */
{ "long worm", PM_LONG_WORM },
+ /* matches wrong--or at least suboptimal--class */
+ { "demon", -S_DEMON }, /* hits "imp or minor demon" */
+ /* matches specific monster (overly restrictive) */
+ { "devil", -S_DEMON }, /* always "horned devil" */
/* some plausible guesses which need help */
{ "bug", -S_XAN }, /* would match bugbear... */
{ "fish", -S_EEL }, /* wouldn't match anything */
} else if (!in_str[1]) {
/* single character */
i = def_char_to_monclass(*in_str);
- if (i == MAXMCLASSES)
+ if (i == S_MIMIC_DEF) { /* ']' -> 'm' */
+ i = S_MIMIC;
+ } else if (i == S_WORM_TAIL) { /* '~' -> 'w' */
+ i = S_WORM;
+ if (mndx_p) *mndx_p = PM_LONG_WORM;
+ } else if (i == MAXMCLASSES) /* maybe 'I' */
i = (*in_str == DEF_INVISIBLE) ? S_invisible : 0;
return i;
} else {
int psflags;
{
char buf[BUFSZ];
- int old_light, new_light, mntmp, tryct;
+ int old_light, new_light, mntmp, class, tryct;
boolean forcecontrol = (psflags == 1),
monsterpoly = (psflags == 2),
draconian = (uarm && Is_dragon_armor(uarm)),
do {
getlin("Become what kind of monster? [type the name]",
buf);
+ class = 0;
mntmp = name_to_mon(buf);
+ if (mntmp < LOW_PM) {
+ class = name_to_monclass(buf, &mntmp);
+ if (class && mntmp == NON_PM)
+ mntmp = mkclass_poly(class);
+ }
if (mntmp < LOW_PM)
+ if (!class)
pline("I've never heard of such monsters.");
+ else
+ You_cant("polymorph into any of those.");
else if (iswere && (were_beastie(mntmp) == u.ulycn ||
mntmp == counter_were(u.ulycn) ||
(Upolyd && mntmp == PM_HUMAN)))
your_race(&mons[mntmp]) ||
mntmp == urole.malenum ||
mntmp == urole.femalenum))
- You("cannot polymorph into that.");
+ You_cant("polymorph into that.");
else break;
} while (--tryct > 0);
if (!tryct) pline(thats_enough_tries);