this.text_bitrate.Name = "text_bitrate";\r
this.text_bitrate.Size = new System.Drawing.Size(81, 21);\r
this.text_bitrate.TabIndex = 14;\r
- this.ToolTip.SetToolTip(this.text_bitrate, "Set the average bitrate. The instantaneous bitrate can be");\r
+ this.ToolTip.SetToolTip(this.text_bitrate, resources.GetString("text_bitrate.ToolTip"));\r
// \r
// check_optimiseMP4\r
// \r
the original source, unless the source was also lossless\r
\r
FFmpeg's and Theora's scale is more linear. These encoders do not have a lossless mode.</value>\r
+ </data>\r
+ <data name="text_bitrate.ToolTip" xml:space="preserve">\r
+ <value>Set the average bitrate. The instantaneous bitrate can be\r
+much higher or lower at any point in time. But the average over a long\r
+duration will be the value set here. \r
+\r
+If you need to limit instantaneous bitrate look into x264's vbv-bufsize and \r
+vbv-maxrate settings.</value>\r
</data>\r
<metadata name="number.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">\r
<value>True</value>\r