If mimics were genocided before loading a special level which
contained mimics with specific appearances, whatever random monsters
took their place also end up having their intended appearance.
monst->cham uses NON_PM rather than 0 to mean "not a shapechanger".
even bother") could wear it via 'P'
make multi-shot missiles fired by monsters be less verbose when they miss
can no longer play controlled notes on musical instrument if impaired
+if a special level specified the appearance of a mimic and mimics had been
+ genocided prior to creating the level, whatever random monster took
+ the mimic's place got its intended appearance
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
-/* NetHack 3.6 sp_lev.c $NHDT-Date: 1513879435 2017/12/21 18:03:55 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.93 $ */
+/* NetHack 3.6 sp_lev.c $NHDT-Date: 1514720301 2017/12/31 11:38:21 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.94 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
* eventually be expanded.
*/
if (m->appear_as.str
- && ((mtmp->data->mlet == S_MIMIC) || mtmp->cham)
+ && ((mtmp->data->mlet == S_MIMIC) || mtmp->cham >= LOW_PM)
&& !Protection_from_shape_changers) {
int i;