STATIC_DCL void NDECL(dosinkfall);
#endif
STATIC_DCL boolean FDECL(findtravelpath, (BOOLEAN_P));
-STATIC_DCL boolean FDECL(monstinroom, (struct permonst *,int));
+STATIC_DCL boolean FDECL(monstinroom, (struct permonst *,int,struct monst **));
STATIC_DCL boolean FDECL(doorless_door, (int,int));
STATIC_DCL void FDECL(move_update, (BOOLEAN_P));
}
STATIC_OVL boolean
-monstinroom(mdat,roomno)
+monstinroom(mdat,roomno,mon)
struct permonst *mdat;
+struct monst **mon;
int roomno;
{
register struct monst *mtmp;
+ if (mon) *mon = (struct monst *)0;
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(!DEADMONSTER(mtmp) && mtmp->data == mdat &&
- index(in_rooms(mtmp->mx, mtmp->my, 0), roomno + ROOMOFFSET))
+ index(in_rooms(mtmp->mx, mtmp->my, 0), roomno + ROOMOFFSET)) {
+ /* If the monster is one-of-a-kind then update mon
+ * with a pointer to that monster.
+ */
+ if (mon && (mdat->geno & G_UNIQ)) *mon = mtmp;
return(TRUE);
+ }
return(FALSE);
}
check_special_room(newlev)
register boolean newlev;
{
- register struct monst *mtmp;
+ struct monst *mtmp, *uniquemon = (struct monst *)0;
char *ptr;
move_update(newlev);
You("enter an anthole!");
break;
case BARRACKS:
- if(monstinroom(&mons[PM_SOLDIER], roomno) ||
- monstinroom(&mons[PM_SERGEANT], roomno) ||
- monstinroom(&mons[PM_LIEUTENANT], roomno) ||
- monstinroom(&mons[PM_CAPTAIN], roomno))
+ if(monstinroom(&mons[PM_SOLDIER], roomno, &uniquemon) ||
+ monstinroom(&mons[PM_SERGEANT], roomno, &uniquemon) ||
+ monstinroom(&mons[PM_LIEUTENANT], roomno, &uniquemon) ||
+ monstinroom(&mons[PM_CAPTAIN], roomno, &uniquemon))
You("enter a military barracks!");
else
You("enter an abandoned barracks.");
break;
case DELPHI:
- if(monstinroom(&mons[PM_ORACLE], roomno))
- verbalize("%s, %s, welcome to Delphi!",
+ if(monstinroom(&mons[PM_ORACLE], roomno, &uniquemon)) {
+ if (uniquemon && !uniquemon->mpeaceful)
+ verbalize("You're in Delphi, %s.",
+ plname);
+ else
+ verbalize("%s, %s, welcome to Delphi!",
Hello((struct monst *) 0), plname);
+ }
break;
case TEMPLE:
intemple(roomno + ROOMOFFSET);