void crop ( const Geometry &geometry_ );
// Cycle image colormap
- void cycleColormap ( const ::ssize_t amount_ );
+ void cycleColormap ( const ::ssize_t gain_ );
// Despeckle image (reduce speckle noise)
void despeckle ( void );
void splice ( const Geometry &geometry_ );
// Spread pixels randomly within image by specified ammount
- void spread ( const size_t amount_ = 3 );
+ void spread ( const size_t gain_ = 3 );
// Sparse color image, given a set of coordinates, interpolates the colors
// found at those coordinates, across the whole image, using various
// center pixel.
// sigma_
// the standard deviation of the Gaussian, in pixels.
- // amount_
+ // gain_
// the percentage of the difference between the original and
// the blur image that is added back into the original.
// threshold_
// the threshold in pixels needed to apply the diffence amount.
void unsharpmask ( const double radius_,
const double sigma_,
- const double amount_,
- const double threshold_ );
+ const double gain_ );
void unsharpmaskChannel ( const ChannelType channel_,
const double radius_,
const double sigma_,
- const double amount_,
- const double threshold_ );
+ const double gain_ );
// Map image pixels to a sine wave
void wave ( const double amplitude_ = 25.0,