water location while hero was levitating, the map was redrawn showing
floor instead of water at that spot
-post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
-post-3.6.0: more sortloot revisions
-post-3.6.0: fix inventory menu for response of '?' to getobj (more sortloot
- revamp fallout)
-post-3.6.0: rings covered by non-cursed gloves not listed as 'R' candidates
-post-3.6.0: in baalz_fixup, move any monster away from the two fake pool spots
-post-3.6.0: switching farlook from xname to doname was giving away information
- for items located via object detection (quantity of detected gold)
+
+Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository
+------------------------------------------------------------------
+fix "object lost" panic during pickup caused by sortloot revamp
+more sortloot revisions
+fix inventory menu for response of '?' to getobj (more sortloot revamp fallout)
+rings covered by non-cursed gloves not listed as 'R' candidates
+in baalz_fixup, move any monster away from the two fake pool spots
+switching farlook from xname to doname was giving away information for items
+ located via object detection (quantity of detected gold)
+catch up win/Qt/qt_win.cpp on 18-Dec-2015 change to formatkiller()
Platform- and/or Interface-Specific Fixes
Sprintf(rip_line[GOLD_LINE], "%ld Au", done_money);
/* Put together death description */
- formatkiller(buf, sizeof buf, how);
+ formatkiller(buf, sizeof buf, how, FALSE);
/* Put death type on stone */
for (line=DEATH_LINE, dpx = buf; line<YEAR_LINE; line++) {