Changes between 1.0.0a and 1.0.1 [xx XXX xxxx]
+ *) Permit abbreviated handshakes when renegotiating using the function
+ SSL_renegotiate_abbreviated().
+ [Robin Seggelmann <seggelmann@fh-muenster.de>]
+
*) Add call to ENGINE_register_all_complete() to
ENGINE_load_builtin_engines(), so some implementations get used
automatically instead of needing explicit application support.
switch(s->state)
{
case SSL_ST_RENEGOTIATE:
- s->new_session=1;
+ s->renegotiate=1;
s->state=SSL_ST_CONNECT;
s->ctx->stats.sess_connect_renegotiate++;
/* break */
/* else do it later in ssl3_write */
s->init_num=0;
+ s->renegotiate=0;
s->new_session=0;
ssl_update_cache(s,SSL_SESS_CACHE_CLIENT);
!(s->s3->flags & SSL3_FLAGS_NO_RENEGOTIATE_CIPHERS) &&
!s->s3->renegotiate)
{
+ s->new_session = 1;
ssl3_renegotiate(s);
if (ssl3_renegotiate_check(s))
{
#else
s->state = s->server ? SSL_ST_ACCEPT : SSL_ST_CONNECT;
#endif
+ s->renegotiate=1;
s->new_session=1;
}
i=s->handshake_func(s);
switch (s->state)
{
case SSL_ST_RENEGOTIATE:
- s->new_session=1;
+ s->renegotiate=1;
/* s->state=SSL_ST_ACCEPT; */
case SSL_ST_BEFORE:
case SSL3_ST_SW_SRVR_HELLO_A:
case SSL3_ST_SW_SRVR_HELLO_B:
- s->new_session = 2;
+ s->renegotiate = 2;
dtls1_start_timer(s);
ret=dtls1_send_server_hello(s);
if (ret <= 0) goto end;
s->init_num=0;
- if (s->new_session == 2) /* skipped if we just sent a HelloRequest */
+ if (s->renegotiate == 2) /* skipped if we just sent a HelloRequest */
{
/* actually not necessarily a 'new' session unless
* SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION is set */
+ s->renegotiate=0;
s->new_session=0;
ssl_update_cache(s,SSL_SESS_CACHE_SERVER);
switch(s->state)
{
case SSL_ST_RENEGOTIATE:
- s->new_session=1;
+ s->renegotiate=1;
s->state=SSL_ST_CONNECT;
s->ctx->stats.sess_connect_renegotiate++;
/* break */
/* else do it later in ssl3_write */
s->init_num=0;
+ s->renegotiate=0;
s->new_session=0;
ssl_update_cache(s,SSL_SESS_CACHE_CLIENT);
s->packet_length=0;
s->s3->renegotiate=0;
+ s->s3->new_session=0;
s->s3->total_renegotiations=0;
s->s3->num_renegotiations=0;
s->s3->in_read_app_data=0;
#else
s->state = s->server ? SSL_ST_ACCEPT : SSL_ST_CONNECT;
#endif
+ s->renegotiate=1;
s->new_session=1;
}
i=s->handshake_func(s);
switch (s->state)
{
case SSL_ST_RENEGOTIATE:
- s->new_session=1;
+ s->renegotiate=1;
/* s->state=SSL_ST_ACCEPT; */
case SSL_ST_BEFORE:
ret=ssl3_get_client_hello(s);
if (ret <= 0) goto end;
- s->new_session = 2;
+ s->renegotiate = 2;
s->state=SSL3_ST_SW_SRVR_HELLO_A;
s->init_num=0;
break;
s->init_num=0;
- if (s->new_session == 2) /* skipped if we just sent a HelloRequest */
+ if (s->renegotiate == 2) /* skipped if we just sent a HelloRequest */
{
/* actually not necessarily a 'new' session unless
* SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION is set */
+ s->renegotiate=0;
s->new_session=0;
ssl_update_cache(s,SSL_SESS_CACHE_SERVER);
int server; /* are we the server side? - mostly used by SSL_clear*/
- int new_session;/* 1 if we are to use a new session.
- * 2 if we are a server and are inside a handshake
- * (i.e. not just sending a HelloRequest)
- * NB: For servers, the 'new' session may actually be a previously
- * cached session or even the previous session unless
- * SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION is set */
+ int new_session;/* Generate a new session or reuse an old one.
+ * NB: For servers, the 'new' session may actually be a previously
+ * cached session or even the previous session unless
+ * SSL_OP_NO_SESSION_RESUMPTION_ON_RENEGOTIATION is set */
+ int renegotiate;/* 1 if we are renegotiating.
+ * 2 if we are a server and are inside a handshake
+ * (i.e. not just sending a HelloRequest) */
+
int quiet_shutdown;/* don't send shutdown packets */
int shutdown; /* we have shut things down, 0x01 sent, 0x02
* for received */
int SSL_do_handshake(SSL *s);
int SSL_renegotiate(SSL *s);
+int SSL_renegotiate_abbreviated(SSL *s);
int SSL_renegotiate_pending(SSL *s);
int SSL_shutdown(SSL *s);
* needed because SSL_clear is not called when doing renegotiation) */
/* This is set if we are doing dynamic renegotiation so keep
* the old cipher. It is sort of a SSL_clear_lite :-) */
- if (s->new_session) return(1);
+ if (s->renegotiate) return(1);
#else
- if (s->new_session)
+ if (s->renegotiate)
{
SSLerr(SSL_F_SSL_CLEAR,ERR_R_INTERNAL_ERROR);
return 0;
int SSL_renegotiate(SSL *s)
{
- if (s->new_session == 0)
- {
- s->new_session=1;
- }
+ if (s->renegotiate == 0)
+ s->renegotiate=1;
+
+ s->new_session=1;
+
return(s->method->ssl_renegotiate(s));
}
+int SSL_renegotiate_abbreviated(SSL *s)
+{
+ if (s->renegotiate == 0)
+ s->renegotiate=1;
+
+ s->new_session=0;
+
+ return(s->method->ssl_renegotiate(s));
+}
+
int SSL_renegotiate_pending(SSL *s)
{
/* becomes true when negotiation is requested;
* false again once a handshake has finished */
- return (s->new_session != 0);
+ return (s->renegotiate != 0);
}
long SSL_ctrl(SSL *s,int cmd,long larg,void *parg)
ret->in_handshake = s->in_handshake;
ret->handshake_func = s->handshake_func;
ret->server = s->server;
+ ret->renegotiate = s->renegotiate;
ret->new_session = s->new_session;
ret->quiet_shutdown = s->quiet_shutdown;
ret->shutdown=s->shutdown;