// disambiguate conjured symbols.
unsigned Count = Builder.getCurrentBlockCount();
const TypedRegion* R = dyn_cast<TypedRegion>(MR->getRegion());
-
+ StoreManager& StoreMgr =
+ Eng.getStateManager().getStoreManager();
if (R) {
// Are we dealing with an ElementRegion? If the element type is
// a basic integer type (e.g., char, int) and the underying region
// Remove any existing reference-count binding.
if (Sym) state = state->remove<RefBindings>(Sym);
-
- if (R->isBoundable()) {
- // Set the value of the variable to be a conjured symbol.
- QualType T = R->getValueType(Ctx);
-
- if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())){
- ValueManager &ValMgr = Eng.getValueManager();
- SVal V = ValMgr.getConjuredSymbolVal(*I, T, Count);
- state = state->bindLoc(ValMgr.makeLoc(R), V);
- }
- else if (const RecordType *RT = T->getAsStructureType()) {
- // Handle structs in a not so awesome way. Here we just
- // eagerly bind new symbols to the fields. In reality we
- // should have the store manager handle this. The idea is just
- // to prototype some basic functionality here. All of this logic
- // should one day soon just go away.
- const RecordDecl *RD = RT->getDecl()->getDefinition(Ctx);
-
- // No record definition. There is nothing we can do.
- if (!RD)
- continue;
-
- MemRegionManager &MRMgr =
- state->getStateManager().getRegionManager();
-
- // Iterate through the fields and construct new symbols.
- for (RecordDecl::field_iterator FI=RD->field_begin(),
- FE=RD->field_end(); FI!=FE; ++FI) {
-
- // For now just handle scalar fields.
- FieldDecl *FD = *FI;
- QualType FT = FD->getType();
- const FieldRegion* FR = MRMgr.getFieldRegion(FD, R);
-
- if (Loc::IsLocType(FT) ||
- (FT->isIntegerType() && FT->isScalarType())) {
- SVal V = ValMgr.getConjuredSymbolVal(*I, FT, Count);
- state = state->bindLoc(ValMgr.makeLoc(FR), V);
- }
- else if (FT->isStructureType()) {
- // set the default value of the struct field to conjured
- // symbol. Note that the type of the symbol is irrelavant.
- // We cannot use the type of the struct otherwise ValMgr won't
- // give us the conjured symbol.
- StoreManager& StoreMgr =
- Eng.getStateManager().getStoreManager();
- SVal V = ValMgr.getConjuredSymbolVal(*I,
- Eng.getContext().IntTy,
- Count);
- state = StoreMgr.setDefaultValue(state, FR, V);
- }
- }
- } else if (const ArrayType *AT = Ctx.getAsArrayType(T)) {
- // Set the default value of the array to conjured symbol.
- StoreManager& StoreMgr = Eng.getStateManager().getStoreManager();
- SVal V = ValMgr.getConjuredSymbolVal(*I, AT->getElementType(),
- Count);
- state = StoreMgr.setDefaultValue(state, R, V);
- } else {
- // Just blast away other values.
- state = state->bindLoc(*MR, UnknownVal());
- }
- }
+ state = StoreMgr.InvalidateRegion(state, R, *I, Count);
}
else if (isa<AllocaRegion>(MR->getRegion())) {
// Invalidate the alloca region by setting its default value to
// conjured symbol. The type of the symbol is irrelavant.
SVal V = ValMgr.getConjuredSymbolVal(*I, Eng.getContext().IntTy,
Count);
- StoreManager& StoreMgr =
- Eng.getStateManager().getStoreManager();
state = StoreMgr.setDefaultValue(state, MR->getRegion(), V);
}
else
return CastResult(state, R);
}
+
+const GRState *StoreManager::InvalidateRegion(const GRState *state,
+ const TypedRegion *R,
+ const Expr *E, unsigned Count) {
+ if (!R->isBoundable())
+ return state;
+
+ ASTContext& Ctx = StateMgr.getContext();
+ QualType T = R->getValueType(Ctx);
+
+ if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
+ SVal V = ValMgr.getConjuredSymbolVal(E, T, Count);
+ return Bind(state, ValMgr.makeLoc(R), V);
+ }
+ else if (const RecordType *RT = T->getAsStructureType()) {
+ // FIXME: handle structs with default region value.
+ const RecordDecl *RD = RT->getDecl()->getDefinition(Ctx);
+
+ // No record definition. There is nothing we can do.
+ if (!RD)
+ return state;
+
+ // Iterate through the fields and construct new symbols.
+ for (RecordDecl::field_iterator FI=RD->field_begin(),
+ FE=RD->field_end(); FI!=FE; ++FI) {
+
+ // For now just handle scalar fields.
+ FieldDecl *FD = *FI;
+ QualType FT = FD->getType();
+ const FieldRegion* FR = MRMgr.getFieldRegion(FD, R);
+
+ if (Loc::IsLocType(FT) ||
+ (FT->isIntegerType() && FT->isScalarType())) {
+ SVal V = ValMgr.getConjuredSymbolVal(E, FT, Count);
+ state = state->bindLoc(ValMgr.makeLoc(FR), V);
+ }
+ else if (FT->isStructureType()) {
+ // set the default value of the struct field to conjured
+ // symbol. Note that the type of the symbol is irrelavant.
+ // We cannot use the type of the struct otherwise ValMgr won't
+ // give us the conjured symbol.
+ SVal V = ValMgr.getConjuredSymbolVal(E, Ctx.IntTy, Count);
+ state = setDefaultValue(state, FR, V);
+ }
+ }
+ } else if (const ArrayType *AT = Ctx.getAsArrayType(T)) {
+ // Set the default value of the array to conjured symbol.
+ SVal V = ValMgr.getConjuredSymbolVal(E, AT->getElementType(),
+ Count);
+ state = setDefaultValue(state, R, V);
+ } else {
+ // Just blast away other values.
+ state = Bind(state, ValMgr.makeLoc(R), UnknownVal());
+ }
+
+ return state;
+}