-/* NetHack 3.7 artifact.h $NHDT-Date: 1596498526 2020/08/03 23:48:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.14 $ */
+/* NetHack 3.7 artifact.h $NHDT-Date: 1602692711 2020/10/14 16:25:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.15 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef ARTIFACT_H
#define ARTIFACT_H
+/* clang-format off */
-#define SPFX_NONE 0x00000000L /* no special effects, just a bonus */
-#define SPFX_NOGEN 0x00000001L /* item is special, bequeathed by gods */
-#define SPFX_RESTR 0x00000002L /* item is restricted - can't be named */
-#define SPFX_INTEL 0x00000004L /* item is self-willed - intelligent */
-#define SPFX_SPEAK 0x00000008L /* item can speak (not implemented) */
-#define SPFX_SEEK 0x00000010L /* item helps you search for things */
-#define SPFX_WARN 0x00000020L /* item warns you of danger */
-#define SPFX_ATTK 0x00000040L /* item has a special attack (attk) */
-#define SPFX_DEFN 0x00000080L /* item has a special defence (defn) */
-#define SPFX_DRLI 0x00000100L /* drains a level from monsters */
+#define SPFX_NONE 0x00000000L /* no special effects, just a bonus */
+#define SPFX_NOGEN 0x00000001L /* item is special, bequeathed by gods */
+#define SPFX_RESTR 0x00000002L /* item is restricted - can't be named */
+#define SPFX_INTEL 0x00000004L /* item is self-willed - intelligent */
+#define SPFX_SPEAK 0x00000008L /* item can speak (not implemented) */
+#define SPFX_SEEK 0x00000010L /* item helps you search for things */
+#define SPFX_WARN 0x00000020L /* item warns you of danger */
+#define SPFX_ATTK 0x00000040L /* item has a special attack (attk) */
+#define SPFX_DEFN 0x00000080L /* item has a special defence (defn) */
+#define SPFX_DRLI 0x00000100L /* drains a level from monsters */
#define SPFX_SEARCH 0x00000200L /* helps searching */
#define SPFX_BEHEAD 0x00000400L /* beheads monsters */
#define SPFX_HALRES 0x00000800L /* blocks hallucinations */
-#define SPFX_ESP 0x00001000L /* ESP (like amulet of ESP) */
-#define SPFX_STLTH 0x00002000L /* Stealth */
-#define SPFX_REGEN 0x00004000L /* Regeneration */
+#define SPFX_ESP 0x00001000L /* ESP (like amulet of ESP) */
+#define SPFX_STLTH 0x00002000L /* Stealth */
+#define SPFX_REGEN 0x00004000L /* Regeneration */
#define SPFX_EREGEN 0x00008000L /* Energy Regeneration */
#define SPFX_HSPDAM 0x00010000L /* 1/2 spell damage (on player) in combat */
-#define SPFX_HPHDAM \
- 0x00020000L /* 1/2 physical damage (on player) in combat */
-#define SPFX_TCTRL 0x00040000L /* Teleportation Control */
-#define SPFX_LUCK 0x00080000L /* Increase Luck (like Luckstone) */
-#define SPFX_DMONS 0x00100000L /* attack bonus on one monster type */
-#define SPFX_DCLAS 0x00200000L /* attack bonus on monsters w/ symbol mtype \
- */
-#define SPFX_DFLAG1 0x00400000L /* attack bonus on monsters w/ mflags1 flag \
- */
-#define SPFX_DFLAG2 0x00800000L /* attack bonus on monsters w/ mflags2 flag \
- */
-#define SPFX_DALIGN 0x01000000L /* attack bonus on non-aligned monsters */
-#define SPFX_DBONUS 0x01F00000L /* attack bonus mask */
-#define SPFX_XRAY 0x02000000L /* gives X-RAY vision to player */
+#define SPFX_HPHDAM 0x00020000L /* 1/2 physical damage (on player) in combat */
+#define SPFX_TCTRL 0x00040000L /* Teleportation Control */
+#define SPFX_LUCK 0x00080000L /* Increase Luck (like Luckstone) */
+#define SPFX_DMONS 0x00100000L /* attack bonus on one monster type */
+#define SPFX_DCLAS 0x00200000L /* attack bonus on monsters w/ symbol mtype */
+#define SPFX_DFLAG1 0x00400000L /* attack bonus on monsters w/ mflags1 flag */
+#define SPFX_DFLAG2 0x00800000L /* attack bonus on monsters w/ mflags2 flag */
+#define SPFX_DALIGN 0x01000000L /* attack bonus on non-aligned monsters */
+#define SPFX_DBONUS 0x01F00000L /* attack bonus mask */
+#define SPFX_XRAY 0x02000000L /* gives X-RAY vision to player */
#define SPFX_REFLECT 0x04000000L /* Reflection */
#define SPFX_PROTECT 0x08000000L /* Protection */
aligntyp alignment; /* alignment of bequeathing gods */
short role; /* character role associated with */
short race; /* character race associated with */
- long cost; /* price when sold to hero (default 100 x base cost) */
+ long cost; /* price when sold to hero (default 100 x base cost) */
char acolor; /* color to use if artifact 'glows' */
};
CREATE_AMMO
};
+/* clang-format on */
#endif /* ARTIFACT_H */